Welcome to the Yahoo/eGroup for Gene D.'s "Vanished Lands" original heroic fantasy campaign! Feel free to explore this Web club and to contribute to our discussions about games, other genre entertainment, and local social events. About eight role-players meet most Monday nights in Needham Heights, Mass., to play Dungeons & Dragons Fourth Edition. We've also played D20 Mutants & Masterminds 2nd Ed. superhero scenarios and the D20 Star Wars: Saga Edition space opera game, and I've used GURPS (now 4e) for various genres.
In one ancient world, there was a place where mystical powers and varied peoples thrived. The "Vanished Lands" were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
In the northwestern borderlands, the monsters of Zuromm have spread, challenged by mercenaries such as "the Liberators" and the "Seekers of Lore." The dreaded Ghost Fleet plagues the Sea of Nagendwa, as the privateers aboard the Dragon's Bane found. After the "Broken Chains" wandered the hostile Halmed Desert, another brave band met on the barbaric central Plains of Sathendo...