One other thing, who is Agent 4182? I guess I'm missing something, but I have no idea who he is. I thought he might be a Green Lantern, but... Any one? thanks
Yeah, that's what I meant. Sorry. Real world creeping in. :) Thanks!
By "DEA Book" you mean the DOS (Directive on Superpowers) which was ostensibly published by the DEO (Department of Extranormal
Operations)? There was also the DEO Agent Handbook.
At 04:27 AM 6/13/05, you wrote:
>Question for any and all: exactly what books are there for DC
>game? I've got the main book, magic handbook, JLA & JSA
>sourcebooks. Other than the DEA book, is there anything else? I'm
>still having some questions about the rules I'm trying to figure
>out. Thanks for all info.
By "DEA Book" you mean the DOS (Directive on Superpowers) which was
ostensibly published by the DEO (Department of Extranormal
Operations)? There was also the DEO Agent Handbook.
I know there are a few web supplements, but the only one I know a URL
for offhand is "MEMOS CENSORED BY THE D.E.O."
http://silver-gateway.com/rc/deo/index.html
This is stuff that David and Peter wrote for the DOS that didn't make
it into either that or the Agent Handbook (space considerations for
the most part). Mostly little character bits, nothing "crunchy" that
I can think of.
Morgan
Operative 4182.5 ;-)
Question for any and all: exactly what books are there for DC game? I've got the main book, magic handbook, JLA & JSA sourcebooks. Other than the DEA book, is there anything else? I'm still having some questions about the rules I'm trying to figure out. Thanks for all info.
BTW, Simon, I would love to see the Kingdom Come stuff when you finish if you would care to share. I would offer to help, but I am far too new to this game to be anything other than to make a problem even bigger.
thanks, B-
-- "In a world where the dead are returning to life, the word "trouble" looses much of its meaning." George A. Romero's Land Of The Dead 6/24/05
--- Simon Boddie <Keikan300@...> wrote:
> Hello all,
>
> I am a noob to this board but I have had the DCU
> RPG since it's inception and I also have all the
> books, that I'm aware of.
>
> I tried to get a group started but I found that
> they were more into the Champions system. Alas, I
> ended up running a game just so I could play.
>
> My current project is to create a Kingdom Come
> supplement that contains the stats for the
> characters based off of the Kingdom Come graphic
> novel.
>
> If there is anybody in the Allentown, PA area that
> would like to play, let me know.
>
Hey Simon.
Good to have you on board. I live in Argentina, and so
far nobody from your vicinity (allentown, pa) has said
howdy, aside from you.
The KC project sounds sweet, lemme know how it goes.
Champions is too crunchy for my tastes, but to each
his/her own, right?
Pampero.
__________________________________
Do you Yahoo!?
Yahoo! Mail - Find what you need with new enhanced search.
http://info.mail.yahoo.com/mail_250
I am just starting to play this system and I really don't know
much about it. I played Marvel way back in the late 80's. But went
on to play other RPG's.
I am glad that there is a group that I get info from.
Stealth
Has anybody done a writeup for the movie versions of the following
in the DCU RPG mode?
Constantine
Catwoman (halle berry's)
Van Hellsing
The Underworld Vampires
The Underworld Werewolves (Lycans)
You know I just Might Take you up on that offer my friend.
awrathbone2 <awrathbone2@...> wrote:
I have three Mutants and Mastermindsbooks I'd like to unload. I have the main rule book, Freedom City,and the Annual #1. These are like new, and I'll sell them for $65 or $68 for express shipping. There is nothing at all wrong with these either except for my inability to adapt to D20... I am a dinosaur. I prefer WEG's DCU RPG and Mayfairs EGS. (Though the diceless Marvel Universe RPG is sweet, but I digress). And... while I'm here, I also have a copy of Blood of Heroes Special Edition is good condition I'd sell if someone is interested. Just drop me an email:awrathbone2@... I'll sell it for $18- that's $15 plus $3 for S/H at book rate or fist class. Make it $20 and I'll express it. I have every edition of DC Heroes and 100 pages or so of house rules, so I don't really need it. That is to say, there's nothing wrong with
it. :)
Let me know if there are any interested parties. Thanks all, Al
"I made you--but you made me first!"
BATMAN
until then BE A HERO! EXCELSIOR!!
Reggie2752
I have three Mutants and Mastermindsbooks I'd like to unload. I have
the main rule book, Freedom City,and the Annual #1. These are like
new, and I'll sell them for $65 or $68 for express shipping. There is
nothing at all wrong with these either except for my inability to
adapt to D20... I am a dinosaur. I prefer WEG's DCU RPG and Mayfairs
EGS. (Though the diceless Marvel Universe RPG is sweet, but I
digress).
And... while I'm here, I also have a copy of Blood of Heroes Special
Edition is good condition I'd sell if someone is interested. Just
drop me an email:awrathbone2@... I'll sell it for $18- that's
$15 plus $3 for S/H at book rate or fist class. Make it $20 and I'll
express it. I have every edition of DC Heroes and 100 pages or so of
house rules, so I don't really need it. That is to say, there's
nothing wrong with it. :)
Let me know if there are any interested parties.
Thanks all, Al
I just discovered that I am missing this book, does anyone know of a
good used source to purchase it? I hunted all weekend with no luck.
Also, was wondering...has anyone used the material from the D6 Adventure
book with their DCU games, we were thinking about playing, but my
players want to use D6 Adventure instead of the old D6-Legend system.
Jonathan M. Thompson
President, Battlefield Press, Inc. (http://www.battlefieldpress.com)
jthompson@... / AIM - GreyLnsman
Eric Flint's 1632 Resource Guide and Role Playing Game & Open Core
System - Available now. Visit Vincent Cooper's World of Arakos in Fall
2005.
----------------------------------------
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From a legal standpoint, I'm sure the answer will be "no." WEG's contract with DC ended a while ago. Legally, I don't think WEG is allowed to even mention the old RPG on their site, except perhaps mentioning its existance. DC, I've noticed, has a habit of convincing itself that old out-of-license products no longer exist - the DC Heroes game, the Shazam cartoon, etc. In a sense, they'd want to put the WEG DCU RPG behind them as well.
Honestly, I'll probably be scanning mine in eventually. All the bindings are beginning to erode and pages are falling out, especially on the DEO book. Having a pdf copy won't be as nice, but as least I'll have a full copy if anything happens to my books. I won't be sharing them out, of course, as I don't feel like getting sued today. Or tomorrow, for that matter.
~J
Julio Alberto <jfgl2814@...> wrote:
--- In DCU-RPG@yahoogroups.com, "L.J. Wolfe" <ljwolfe@s...> wrote: > At 04:56 PM 12/8/04, David wrote: > >In a message dated 12/8/04 9:04:04 AM Central Standard Time, > >DCU-RPG@yahoogroups.com writes: > >>Just to be on the safe side, do we have full permission of all parties to > >>place these books in any form on the internet? > > > >Well, for what it's worth, you have my permission to scan in the Directive > >on Superpowers. > > Considering that it was "work for hire," that alone won't be enough. You > and Peter don't own the copyright (though he's OK with scans, too, FWIW). > > Someone might check with Nikki, to see what she has to say. > > Lorena /|\ > writer's wife :-)
Last time I asked Nikki if she could give me
the errata for the DCU books and some of the downloadable goodies she said NO. As kindly as usual, but NO.
My bet is she ain't gonna agree with book scanning... she still work for WEG.
Do you Yahoo!? Yahoo! Mail - Easier than ever with enhanced search. Learn more.
--- In DCU-RPG@yahoogroups.com, "L.J. Wolfe" <ljwolfe@s...> wrote:
> At 04:56 PM 12/8/04, David wrote:
> >In a message dated 12/8/04 9:04:04 AM Central Standard Time,
> >DCU-RPG@yahoogroups.com writes:
> >>Just to be on the safe side, do we have full permission of all
parties to
> >>place these books in any form on the internet?
> >
> >Well, for what it's worth, you have my permission to scan in the
Directive
> >on Superpowers.
>
> Considering that it was "work for hire," that alone won't be enough.
You
> and Peter don't own the copyright (though he's OK with scans, too,
FWIW).
>
> Someone might check with Nikki, to see what she has to say.
>
> Lorena /|\
> writer's wife :-)
Last time I asked Nikki if she could give me the errata for the DCU
books and some of the downloadable goodies she said NO. As kindly as
usual, but NO.
My bet is she ain't gonna agree with book scanning... she still work
for WEG.
At 04:56 PM 12/8/04, David wrote:
>In a message dated 12/8/04 9:04:04 AM Central Standard Time,
>DCU-RPG@yahoogroups.com writes:
>>Just to be on the safe side, do we have full permission of all parties to
>>place these books in any form on the internet?
>
>Well, for what it's worth, you have my permission to scan in the Directive
>on Superpowers.
Considering that it was "work for hire," that alone won't be enough. You
and Peter don't own the copyright (though he's OK with scans, too, FWIW).
Someone might check with Nikki, to see what she has to say.
Lorena /|\
writer's wife :-)
Just to be on the safe side, do we have full permission of all parties to place these books in any form on the internet? I would hate to break copyright laws. I know the books aren't produced anymore, but the law is rather draconic (and in need of fixing, but that's a totally different discussion for a totally different group).
Otherwise, I do have all the books produced (plus the Flash book on eternal backorder, *sniff*). I think I have a working scanner, too.
~J
Marcos Bolton <meninblack@...> wrote:
Ok, as many of you know there is only the core rulebook available as pdf file in the internet. To expand our database and so that everyone can have access to the sourcebooks information, I suggest that we gather our forces to scan the other books. I have the following books:
The basic set (rulebook, magic handbook, directive on super powers, D.E.O manual, narrator's book, narrator's screen) JLA sourcebook Gotham City Sourcebook
But i don't have the JSA Sourcebook, Metropolis sourcebook and the daily planet guides.
We could split the work among the members (the willing ones), scan those books and that way preventing this game to go down the drain and incite people to play it again.
I also have a lot of material made by me (new dramatic cards, new fate cards, write-ups, etc) and material created along with
the other players of the Blüdhaven Campaign we have going on. I'll be posting that material at this Yahoo! Group (don't worry I won't use all the storage since u guys seem to be planning to save other files here too)
As for the scanning process, please contact me at meninblackrpg@... (MSN) or e-mail meninblack@... I prefer the former one.
So......
MEGS?
really?
--- In DCU-RPG@yahoogroups.com, "Julio Alberto" <jfgl2814@y...> wrote:
>
>
> --- In DCU-RPG@yahoogroups.com, "therealtony" <therealtony@y...>
> wrote:
> >
> > In all honesty...
> >
> > and don't throw stones at me here fella's..
> >
> > But I gotta tell ya M&M is a sweet little game engine that
doesn't
> > need any fixin'..If I was was running Freedom City I'd stick with
> > M&M...I am not a d20 fan by any means, but, M&M took that system
> and
> > turned it into something very cool. In fact I think they have one
> of
> > the best game engines out there..
> >
> >
> > Second only to Savage Worlds..but that is another topic all
> together.
> >
> >
>
> TOOOOONY... no pimpin' SW here. Bad boy. :O
>
> As for systems, I like M&M over DCU. Yep. It's rock solid, but more
> complicated nonetheless, and while has none of the clunky d20
> mechanics... makes you remember it more often than not.
>
> I'd run Freedom City with M&M. (But currently my system of choice is
> MEGS, aka DC Heroes, aka Blood of Heroes ;) )
--- In DCU-RPG@yahoogroups.com, "therealtony" <therealtony@y...>
wrote:
>
> In all honesty...
>
> and don't throw stones at me here fella's..
>
> But I gotta tell ya M&M is a sweet little game engine that doesn't
> need any fixin'..If I was was running Freedom City I'd stick with
> M&M...I am not a d20 fan by any means, but, M&M took that system
and
> turned it into something very cool. In fact I think they have one
of
> the best game engines out there..
>
>
> Second only to Savage Worlds..but that is another topic all
together.
>
>
TOOOOONY... no pimpin' SW here. Bad boy. :O
As for systems, I like M&M over DCU. Yep. It's rock solid, but more
complicated nonetheless, and while has none of the clunky d20
mechanics... makes you remember it more often than not.
I'd run Freedom City with M&M. (But currently my system of choice is
MEGS, aka DC Heroes, aka Blood of Heroes ;) )
In all honesty...
and don't throw stones at me here fella's..
But I gotta tell ya M&M is a sweet little game engine that doesn't
need any fixin'..If I was was running Freedom City I'd stick with
M&M...I am not a d20 fan by any means, but, M&M took that system and
turned it into something very cool. In fact I think they have one of
the best game engines out there..
Second only to Savage Worlds..but that is another topic all together.
--- In DCU-RPG@yahoogroups.com, "Quim Ball-llosera"
<reglamentosrpg@h...> wrote:
> Just to start a discussion.
>
> Have any body of you played Muntants and Masterminds from Green
Ronin?
>
> What do you think about it? I'm planning to adapt the Freedom city
campaing
> to DCU. Does it worth it? Or it's better to play it w/ M&M?
>
> Any comment will help. Thanks.
>
> Quim
>
>
> ----------
> Just a DCU-RPG fan
>
> _________________________________________________________________
> Descarga gratis la Barra de Herramientas de MSN
> http://www.msn.es/usuario/busqueda/barra?XAPID=2031&DI=1055&SU=http%
3A//www.hotmail.com&HL=LINKTAG1OPENINGTEXT_MSNBH
Just to start a discussion.
Have any body of you played Muntants and Masterminds from Green Ronin?
What do you think about it? I'm planning to adapt the Freedom city campaing
to DCU. Does it worth it? Or it's better to play it w/ M&M?
Any comment will help. Thanks.
Quim
----------
Just a DCU-RPG fan
_________________________________________________________________
Descarga gratis la Barra de Herramientas de MSN
http://www.msn.es/usuario/busqueda/barra?XAPID=2031&DI=1055&SU=http%3A//www.hotm\
ail.com&HL=LINKTAG1OPENINGTEXT_MSNBH
I meant "Pampero"...I gotta be careful mis-spelling his
moniker..Regardless of his love of night-time soap operas He is one
feisty guy... :)
--- In DCU-RPG@yahoogroups.com, "therealtony" <therealtony@y...>
wrote:
>
>
> I will we lurking much more then posting..but I am glad that there
> will be a new yahoo group.
>
> I also encourage those of you not in the know to check out
>
> http://www.aloofhosting.com/dcurpg/dcuindex.html
>
> run by the one and only Pamero
At 06:52 AM 12/2/04, you wrote:
<snip>
>Let's revive the DC Universe RPG my brothers!
I'll take it you meant that metaphorically to include players of all
genders :-) :-) :-).
Anyway, I've added all the links (updated as needed) and files from from
the old list to this one, with the exception of:
Files > Game Aids > dc heroes mini.zip "dc mini"
Since everything else worked, the only thing I can figure is that it was
timing out on me on the upload, so maybe someone with broadband can cover
that one :-).
Morgan /|\
whose hunny got his pro writing start on this line, so we'll always have a
soft spot for it :-)
I'm not sure if you have a copy of the DEO handbook, but it states that the final initial cost of a power cannot be less than 1/4 of the original cost, rounded up. Also, remember that limitations only affect the initial cost of the power, not the total cost of the power plus die increases. And finally, remember that while "linked" seems like a neato-freebie limitation, it is MEANT to be a limitation. I do not allow my players to attach additional limitations on linked powers - only to the power they are all linking to. In this case, the "weakness" would need to be applied to whatever power Invisibility is being linked to. This would give both the linked power and invisibility the same weakness, but the limitations would not stack. The rules are subtle, but it is important that all limitations BE limitations - if a player has found a way to abuse the rules (and believe me, it's possible, but not because of the system's limitations), I say
"no." Well, actually, I say "no" plus a lot of obscenities, but that is neither here nor there.
As for my method, I never let a player choose a power scheme, and then try and build off that. I have a player build a character, and then fit the power scheme around that character, and then fit the die code to match the power scheme. It's hard to quantify, but I'll give you some examples:
I have one player who loves to play the strong guy - Hercules type. Thus, his two main powers are Super Physique and Invulnerability. I usually automatically put the character's Physique at 3x whatever his Invulerability is, so for a power level 5 game: 25D Super Physique, 10D Invulnerability, and then the player usually puts 5D into Physique. Then, I would page through and look at some other powers that strong people have - super leaping and so forth. I'll assign a couple of D to those powers. I then give the player a reduced die pool to work with, and tell him to buy his attributes, advantages, disadvantages, and skills from that.
I have another player who wants to be a telekinetic. This one is easy to conceptualize, but hard to pull off. In the end, the player ended up with 8D in TK, 8D in psychic manipulation contructs, 5D in force field, and 5D in energy blast: concussive force - all linked back to TK, with a limitation connecting them all to the player's willpower skill. As above, I added all the die codes up, compared it to the other power schemes, and assigned a reduced power level 5 die pool to the character for everything else.
As you can imagine, this breaks the die pool rules a lot. However, I've noticed that not everything balances out so well when it comes to the die codes and such. Super strong characters are useless until they can boost their SP up to the 20s, depending on what power level game is being played, so I usually give them free dice for boosting that stat. Manipulators tend to be ultra-powerful - especially once they reach 13D and gain armor, so I tend to have players add a limitation or two to even the odds.
I guess my point is that it is possible - even easy - to break the system. This ruins the fun, however, so I squash it when I find it.
Hope this was some helpful insight,
~J
Quim Ball-llosera <reglamentosrpg@...> wrote:
Hi you all,
I always try to balance characters, and make suggestions to the players in order to archieve the appropiate feel and fit the PC in my campaing. If I think that a limitation is too unbalancing, then I try to advice the player and make a deal with her. I wouldn't do a limitation-cost house rule because this kind of rules usually become too strong and bonding (I'm not sure this is the right exprosion) both for Players and Narrators.
Just my 2 cents.
Regards,
Quim
>From: "norrisr1" <norrisr1@...> > >Do any of you limit the cost of limitations taken during character >creation. For example, if someone selects invisibility at 6D which >would cost 13D, would it be acceptable to then take a limitation of >weakness to kryptonite -7D, and linked at -4D to give them a
total >cost of 2D? > >What are your thoughts? > >Thanks. > >Kail > > >
_________________________________________________________________ Horóscopo, tarot, numerología... Escucha lo que te dicen los astros. http://astrocentro.msn.es/
Ok, as many of you know there is only the core rulebook available as
pdf file in the internet. To expand our database and so that everyone
can have access to the sourcebooks information, I suggest that we
gather our forces to scan the other books.
I have the following books:
The basic set (rulebook, magic handbook, directive on super powers,
D.E.O manual, narrator's book, narrator's screen)
JLA sourcebook
Gotham City Sourcebook
But i don't have the JSA Sourcebook, Metropolis sourcebook and the
daily planet guides.
We could split the work among the members (the willing ones), scan
those books and that way preventing this game to go down the drain
and incite people to play it again.
I also have a lot of material made by me (new dramatic cards, new
fate cards, write-ups, etc) and material created along with the other
players of the Blüdhaven Campaign we have going on.
I'll be posting that material at this Yahoo! Group (don't worry I
won't use all the storage since u guys seem to be planning to save
other files here too)
As for the scanning process, please contact me at
meninblackrpg@... (MSN) or e-mail meninblack@... I
prefer the former one.
Let's revive the DC Universe RPG my brothers!
I will we lurking much more then posting..but I am glad that there
will be a new yahoo group.
I also encourage those of you not in the know to check out
http://www.aloofhosting.com/dcurpg/dcuindex.html
run by the one and only Pamero
Hi you all,
I always try to balance characters, and make suggestions to the players in
order to archieve the appropiate feel and fit the PC in my campaing. If I
think that a limitation is too unbalancing, then I try to advice the player
and make a deal with her. I wouldn't do a limitation-cost house rule because
this kind of rules usually become too strong and bonding (I'm not sure this
is the right exprosion) both for Players and Narrators.
Just my 2 cents.
Regards,
Quim
>From: "norrisr1" <norrisr1@...>
>
>Do any of you limit the cost of limitations taken during character
>creation. For example, if someone selects invisibility at 6D which
>would cost 13D, would it be acceptable to then take a limitation of
>weakness to kryptonite -7D, and linked at -4D to give them a total
>cost of 2D?
>
>What are your thoughts?
>
>Thanks.
>
>Kail
>
>
>
_________________________________________________________________
Horóscopo, tarot, numerología... Escucha lo que te dicen los astros.
http://astrocentro.msn.es/
--- In DCU-RPG@yahoogroups.com, "norrisr1" <norrisr1@y...> wrote:
>
> Can we move over the files from the old site. Maybe download them
and
> upload them here. I found the excel database for character creation
> and the sourcebooks great, although I updated the database with
extra
> fields and included more advantages and disadvantages. I didn't want
> to post my updated version unless it was acceptable with Pat.
I certainly don't have a problem with it, though I'd prefer someone
with a faster connection than ours (sighs remembering when 56K felt
fast) do this :-).
Morgan /|\
Do any of you limit the cost of limitations taken during character
creation. For example, if someone selects invisibility at 6D which
would cost 13D, would it be acceptable to then take a limitation of
weakness to kryptonite -7D, and linked at -4D to give them a total
cost of 2D?
What are your thoughts?
Thanks.
Kail
Can we move over the files from the old site. Maybe download them and
upload them here. I found the excel database for character creation
and the sourcebooks great, although I updated the database with extra
fields and included more advantages and disadvantages. I didn't want
to post my updated version unless it was acceptable with Pat.