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From: Ben Rogers
Date: Wed, 30 Sep 2009 06:37:30 -0700 (PDT)
To: DCU-RPG@yahoogroups.com<DCU-RPG@yahoogroups.com>
Subject: Re: [DCU-RPG] Re: Gentleman Ghost
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He was indeed in the Magic Handbook.
Reflexes 3D: Brawling 4D, dodge 5D, melee weapons 4D, piloting (self)
5D, sneak 7D
Coordination 3D: Lockpicking 4D, marksmanship 4D (flintlocks +2D), thievery 6D
Physique 0D: Flying 4D, lifting 4D (8D with telekinesis)
Knowledge 2D: Arcane lore 4D, scholar 4D
Perception 2D: Hide 8D, search 4D, shadowing 6D, streetwise 4D, surveillance 6D
Presence 3D: Bluff 4D, charm 5D, intimidation 6D, persuasion 4D,
willpower 5D (Astral Form +7D)
Advantages/Disadvantages: Acting Ability -3D, Charismatic -3D,
Observant -2D, Preparedness -4D, Center of Conversation +2D, Dark
Secret (true nature) +3D, Enemy (Hawkman, Max Mercury) +3D each,
Extremely Competitive +2D, Fugitive +1D, Long Winded +1D, Shady
Background +2D
Speed: 30
PDV: 3
Unarmed BVD: 3D (astral beings & when using Telekinesis against
physical targets)
P/L Bonus: +2 (astral beings) (+4 using Telekinesis against astral or
physical targets)
Hero Points: 3
Villain Points: 11
Character Points: 112
Body Points: 33 (against energy, mental, or similar damage powers only)
Powers: Astral Form 10D (Limitations: Duration Change: Permanent -2D),
Telekinesis 4D (Limitation: Limited Range: Touch -3D).
Equipment: Walking stick (use Telekinesis for BDV).