Hello, everyone. I've been gamemastering DC Universe for some time now,
and there are many things that bother me, namely, how a super-strong
character deals very little damage compared to a blaster and how the
Manipulation Powers are extremely powerful and versatile for a
comparatively cheap cost - and yet, to prohibit them or limit them to
2D sometimes kills a character concept.
I haven't had any trouble yet, nor do I expect to experience any, but I
would like to try and fix at least the damage values. With that in
mind, here are some options I've come up with:
1) Use the variable damage optional rule - instead of Air Manipulation
8D dealing 24 straight damage, the player will have to roll 8 dice and
multiply the successes by 3.
2) Instead of having Protection Powers also be rolled, their protection
value will be (level of Power x 2) for those - like Natural Armor and
Forcefield - that were (level of Power x 3) and (level of Power/2) for
those - like Elasticity - that were (level of Power).
What do you think of these options?