Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

Cyberpunk2020 · Forum for the discussion of Cyberpunk 2.0.2.0. by R.Talsorian... post rule mods, newtech, new roles, characters, Cyberpunk web

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
Messages 3866 - 3895 of 3924   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Show Message Summaries Sort by Date ^  
#3866 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Wed Oct 20, 2004 8:10 pm
Subject: About "HumanityPress"
jsmoriss
Send Email Send Email
 
Hello again!

Well, things have been moving along development wise, and the site is
looking more and more functional. Here's a little item about what
HumanityPress actually is:

http://humanitypress.mvlan.net/help/archives/2004/10/20/about-humanitypress.html

And what you can expect a single turn to look like:

http://humanitypress.mvlan.net/cp2020/archives/2000/02/19/turn-1.html

Please let me know if you have any comments and/or questions.

Thanks,
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3867 From: Michael Mc Donnell <uthred@...>
Date: Mon Oct 25, 2004 7:25 pm
Subject: Cyberpunk 3
uthred@...
Send Email Send Email
 
Did anyone else happen to see this months issue of previews which
advertises a Cyberpunk Volume 3 ?

To quote :

Cyberpunk RPG Volume 3

In the aftermath of the 4th Corporate War, the Dark Future is on a major
reset. From the  underground arcologies of Desnai's mecha-lords and the
ocean cities of the Transformed Men, to the towering fortress caravans of
Rolling States and the starscrapers of the Night City megaplex, its all
changed and deadlier than the last time you blew into town. So grab a
fistful of new-cyb, boost your transform nodes to the max, and get ready to
pack a few nano killers with your protoform hunterbeats 'cause Cyberpunk,
the original RPG of the Dark Future, is back and strapped for the new
Millenium!. Scheduled to ship December 2004.

Yet theres nothing on the R Talsorian website regarding this. Does anyone
have any further info ?

#3868 From: "EvilSchemer" <evilschemer@...>
Date: Tue Oct 26, 2004 2:43 am
Subject: Re: Cyberpunk 3
evilskeemr
Send Email Send Email
 
In order to get in Previews, you have to submit your product description
months and months in advance of an estimated release date, which for almost
all game companies is about as accurate as throwing a dart at a calendar
blindfolded, then guessing which date you hit without looking.

This wouldn't be the first time V3 has been in Previews either.
_________________________
Christian Conkle
cconkle(a)comcast.net - evilschemer(a)comcast.net
Check out Lightspeed at http://www.lightspeed-rpg.com


----- Original Message -----
From: "Michael Mc Donnell" <uthred@...>
To: <Cyberpunk2020@yahoogroups.com>; "Cyberpunk 2020"
<cyberpunk2020@yahoogroups.com>
Sent: Monday, October 25, 2004 12:25 PM
Subject: [Cyberpunk2020] Cyberpunk 3


>
> Did anyone else happen to see this months issue of previews which
> advertises a Cyberpunk Volume 3 ?
>
> To quote :
>
> Cyberpunk RPG Volume 3
>
> In the aftermath of the 4th Corporate War, the Dark Future is on a major
> reset. From the  underground arcologies of Desnai's mecha-lords and the
> ocean cities of the Transformed Men, to the towering fortress caravans of
> Rolling States and the starscrapers of the Night City megaplex, its all
> changed and deadlier than the last time you blew into town. So grab a
> fistful of new-cyb, boost your transform nodes to the max, and get ready
to
> pack a few nano killers with your protoform hunterbeats 'cause Cyberpunk,
> the original RPG of the Dark Future, is back and strapped for the new
> Millenium!. Scheduled to ship December 2004.
>
> Yet theres nothing on the R Talsorian website regarding this. Does anyone
> have any further info ?
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#3869 From: Djego <egocentre@...>
Date: Thu Oct 28, 2004 5:29 pm
Subject: changin' rules
diegocyberpunk
Send Email Send Email
 
Hi guys.

I need tips about some rule I want to change or something I can't remember.
Here we go.

1. When a Cyberlimb suffers damage (a bullet, a sword, etc.), does the PG
suffer wounds (I know that he must not make Stun saves) or doesn't? I think
not and you?
2. With 8 point of damage in one round you lose your limb. But I don't know
how many damage points a limb can suffer (more than one round) before it
becomes useless (but not lost for ever).
3. If a person sleeps how can I know if something (a gunshot, broken glass,
etc.) wakes him? What kind of system do you use?
4. When a PG wants to make an action but he haven't the right skill, what
system do you use? I don't know if I must give penalties or if I must
consider the failure a fumble?
5. Do you use an alternative fumble system? The one on the 2nd edition book
is too simplistic to me.
6. The Endurance skill is quite generic. How do you use it?

Thank you in advance.
Please answer and help me. If I can help you in the same way, please, write
to me your doubts. I'll be happy to discuss.

Diego

#3870 From: Darren Hubbard <darren.hubbard@...>
Date: Thu Oct 28, 2004 6:48 pm
Subject: Re: changin' rules
dawmdt
Send Email Send Email
 
I haven't played for a while so I can't remember the rules that well
so I'll just give my opinion on questions 3 and 4:

3) I wouldn't get too bogged down in creating a system for this as you
probably wouldn't use it *that* much (if you do, none of your PC's
will want to sleep as they'll always assume something's going to
happen during the night that might wake them -- ie it removes the
suspense "I wonder what's going to happen to us tonight" syndrome).
Just think about it logically using common sense when it comes to the
situation -- is it a gunshot going off two feet away? Then it'll wake
him! Is it somebody shouting from the road when the PC's in a deep
sleep on the 10th floor of a double-glazed hotel room? Then it
probably won't, but it might -- give him an Awareness\Notice roll of
say 25 to beat and don't let Solo's use their Combat Sense as not even
the best Solo's can predict bad things when they're asleep, right? ;-)

4) It depends on the skill. If it's highly technical (eg Electronic
Security or MedTech) then he's not going to succeed. You could ask the
PC to pick two numbers between 1 and 100. If he can roll them both on
2D100 then he's a lucky so-and-so and just happens to fluke it right.
If it's not technical (eg Fast Talk) then just go with skill level
zero. Apply consequences to each situation (eg if the character's
trying to defuse a bomb with zero skill then he deserves everything he
gets) but also consider "middle grounds". Is the character trying a
medical procedure but has zero MedTech but some skill level in First
Aid and/or Biology and/or Chemistry. This *might* give him half a
chance. Or it might not. Consider the situation at the time.

Hope that helps,

Darren

On Thu, 28 Oct 2004 19:29:19 +0200, Djego <egocentre@...> wrote:
> Hi guys.
>
> I need tips about some rule I want to change or something I can't remember.
> Here we go.
>
> 1. When a Cyberlimb suffers damage (a bullet, a sword, etc.), does the PG
> suffer wounds (I know that he must not make Stun saves) or doesn't? I think
> not and you?
> 2. With 8 point of damage in one round you lose your limb. But I don't know
> how many damage points a limb can suffer (more than one round) before it
> becomes useless (but not lost for ever).
> 3. If a person sleeps how can I know if something (a gunshot, broken glass,
> etc.) wakes him? What kind of system do you use?
> 4. When a PG wants to make an action but he haven't the right skill, what
> system do you use? I don't know if I must give penalties or if I must
> consider the failure a fumble?
> 5. Do you use an alternative fumble system? The one on the 2nd edition book
> is too simplistic to me.
> 6. The Endurance skill is quite generic. How do you use it?
>
> Thank you in advance.
> Please answer and help me. If I can help you in the same way, please, write
> to me your doubts. I'll be happy to discuss.
>
> Diego
>
>
>
> Yahoo! Groups Sponsor
>
> ADVERTISEMENT
>
>
> ________________________________
> Yahoo! Groups Links
>
> To visit your group on the web, go to:
> http://groups.yahoo.com/group/Cyberpunk2020/
>
> To unsubscribe from this group, send an email to:
> Cyberpunk2020-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


--
**********

darren.hubbard@...

#3871 From: jakaction@...
Date: Fri Oct 29, 2004 5:30 pm
Subject: Re: Digest Number 468
jakaction
Send Email Send Email
 
In a message dated 10/29/2004 2:19:51 PM Pacific Standard Time, Cyberpunk2020@yahoogroups.com writes:
1. When a Cyberlimb suffers damage (a bullet, a sword, etc.), does the PG
suffer wounds (I know that he must not make Stun saves) or doesn't? I think
not and you?
Don't know about the 2nd question (would have to look it up), but in answer to this one, the PC doesn't suffer wounds at all when a cyberlimb is damaged (if I remember it correctly), but the cyberlimb take structure damage. At 20 points the limb is useless and at 30 it's destroyed.
 
As for the wake up question, I say go the cinematic route. Set a Target Number for a secret awareness roll. If the PC makes the roll (and yes...I do give Combat Sense bonuses to this roll since Solos are the most likely to be paranoid enough to sleep light) and if they make it, they wake up. If not, ambush time.
 
The fumble system I use is based on the Crit System. I have a 1 become open ended downward, with each 10 rolled opening up down further. A Fumble doesn't happen until the person has actually gone below 0 with their total roll. I make the fumble worse for every 5 they are under 0. This makes fumbles a lot less likely to happen and more interesting when they do.
 
For example, guy rolls a 1, followed by 2 10s and a 6. His skill Base was 15 and his roll totals to -27. Subtracting that from his Base you end up with a -12. Since he's -10 under 0 I apply a fairly medium rated fumble to him, based on what he was doing.
 
I run very cinematic style games (though haven't run CP in a long time) so I tend to not use Endurance and instead do things kinda off the cuff. Whatever makes sense at the time is how I play things and most players play along.
 
 
Marcus Pregent
Creator/Designer
Realms of Wonderâ„¢ and The D30 Engineâ„¢
www.actionstudios.com/realms
Contributing Author : Chromebook 1, 2, and 3

#3872 From: daryl parkinson <darylparkinson@...>
Date: Sun Oct 31, 2004 2:07 am
Subject: Re: Digest Number 468
darylparkinson
Send Email Send Email
 
> 1. When a Cyberlimb suffers damage (a bullet, a
> sword, etc.), does the PG
> suffer wounds (I know that he must not make Stun
> saves) or doesn't? I think
> not and you?

No the limb has sdp that is what you use.

> 2. With 8 point of damage in one round you lose your
> limb. But I don't know
> how many damage points a limb can suffer (more than
> one round) before it
> becomes useless (but not lost for ever).

I usually go with 6 point as the point when the arm is
useless but not lost
> 3. If a person sleeps how can I know if something (a
> gunshot, broken glass,
> etc.) wakes him? What kind of system do you use?

I would go  with a awarness/ notice roll ( modified if
you use merits and flaws systems)

> 4. When a PG wants to make an action but he haven't
> the right skill, what
> system do you use? I don't know if I must give
> penalties or if I must
> consider the failure a fumble?

I usually set the difficultiy higher (depends on the
kind of skill as to what the diff is) As for the
failure being a fumble, I use a fumble table ( it is
located in one of the alt reality books)

> 5. Do you use an alternative fumble system? The one
> on the 2nd edition book
> is too simplistic to me.

Answered in the above

> 6. The Endurance skill is quite generic. How do you
> use it?

Try and find the Cyberpunk reference book by Andrew
james.  The website that I found it at is
www.ajames.forces9.co.uk  If you can't find it I can
copy mine for you if you pay for the copying fee

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca

#3873 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Tue Nov 2, 2004 4:15 pm
Subject: Update on HumanityPress PbW (Play by Weblog)
jsmoriss
Send Email Send Email
 
Hi everyone,

Just thought I'd let you know about the latest developments on
HumanityPress (http://humanitypress.mvlan.net/).

- I've pretty much posted all the House Rules.
- A notification feature is available to get new postings via e-mail.
- All sections, categories, etc. are available as XML / RSS Feeds.

In the next week or two, I have to:

- Add follow-up (aka player postings) notifications for active players.
- Post the remaining background turns.
- Post a "Getting Started" item with new player info.
- Post the first turn in the new game.

You're welcome to look around and ask questions. I expect to GM the
first game, but anyone wanting to step forth as a GM would be welcome.

Warning: This will be a character oriented game, so if you want to join
us, make sure you're comfortable posting long descriptive messages. :-)
There'll be plenty of chances for mayhem, but equipment will be fairly
limited in availability.

LateR!
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3874 From: jason walker <walkerjma@...>
Date: Tue Nov 2, 2004 8:03 pm
Subject: Re: Digest Number 468
walkerjma
Send Email Send Email
 
speaking of a merits and flaws system does anyone know of one I can look at. I would like some ideas.
 
 
   thanks Jason

daryl parkinson <darylparkinson@...> wrote:
> 1. When a Cyberlimb suffers damage (a bullet, a
> sword, etc.), does the PG
> suffer wounds (I know that he must not make Stun
> saves) or doesn't? I think
> not and you?

No the limb has sdp that is what you use.

> 2. With 8 point of damage in one round you lose your
> limb. But I don't know
> how many damage points a limb can suffer (more than
> one round) before it
> becomes useless (but not lost for ever).

I usually go with 6 point as the point when the arm is
useless but not lost
> 3. If a person sleeps how can I know if something (a
> gunshot, broken glass,
> etc.) wakes him? What kind of system do you use?

I would go  with a awarness/ notice roll ( modified if
you use merits and flaws systems)

> 4. When a PG wants to make an action but he haven't
> the right skill, what
> system do you use? I don't know if I must give
> penalties or if I must
> consider the failure a fumble?

I usually set the difficultiy higher (depends on the
kind of skill as to what the diff is) As for the
failure being a fumble, I use a fumble table ( it is
located in one of the alt reality books)

> 5. Do you use an alternative fumble system? The one
> on the 2nd edition book
> is too simplistic to me.

Answered in the above

> 6. The Endurance skill is quite generic. How do you
> use it?

Try and find the Cyberpunk reference book by Andrew
james.  The website that I found it at is
www.ajames.forces9.co.uk  If you can't find it I can
copy mine for you if you pay for the copying fee

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca



peace be the journey

#3875 From: daryl parkinson <darylparkinson@...>
Date: Thu Nov 4, 2004 2:25 am
Subject: Re: Digest Number 471
darylparkinson
Send Email Send Email
 
Send me your address and I will mail you a copy of the
one that I have used in the past.

> Message: 2
>    Date: Tue, 2 Nov 2004 12:03:54 -0800 (PST)
>    From: jason walker <walkerjma@...>
> Subject: Re: Digest Number 468
>
> speaking of a merits and flaws system does anyone
> know of one I can look at. I would like some ideas.
>
>
>    thanks Jason
>


______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca

#3876 From: Djego <egocentre@...>
Date: Thu Nov 4, 2004 3:17 pm
Subject: lookin' for books
diegocyberpunk
Send Email Send Email
 
Hi again.

Here in Italy Cyberpunk 2020 is completly out of print and, if you're
lucky, you can find only the first books of the english version (bad
traslated in italian).
I play with the english version but it was not possible to me find the last
books I don't have (to gain the others I've used e-bay). And now I need them...
I don't know if you can and want help me. Nobody there who want to sell or
trade some of 'em (or buy them for me) or send me copies? I'll pay or I can
trade with other Cyberpunk 2020 material.
I know about the copyright stuff, but I think that Pondsmith will
understand: Mike where I can buy the originals otherwise?????.

I would need:

1. Eurosource +
2. Firestorm: Shockwave
3. Protect & Serve
4. Rache Bartmoss' Guide To The Net
5. When Gravity Fails

Let me know, plz.

Thank you
Diego

PS. Sorry for my english.

#3877 From: Stéphane FRANCOIS <s.francois2@...>
Date: Thu Nov 4, 2004 5:47 pm
Subject: Re: lookin' for books
s_francois_fr
Send Email Send Email
 
4. Rache Bartmoss' Guide To The Net

You can buy this one online as an e-book at DriveThruRPG
(www.drivethrurpg.com)

#3878 From: jason walker <walkerjma@...>
Date: Thu Nov 4, 2004 7:26 pm
Subject: Re: lookin' for books
walkerjma
Send Email Send Email
 
Do they need to be in italian or will english do?
 
 
    Jason

Djego <egocentre@...> wrote:
Hi again.

Here in Italy Cyberpunk 2020 is completly out of print and, if you're
lucky, you can find only the first books of the english version (bad
traslated in italian).
I play with the english version but it was not possible to me find the last
books I don't have (to gain the others I've used e-bay). And now I need them...
I don't know if you can and want help me. Nobody there who want to sell or
trade some of 'em (or buy them for me) or send me copies? I'll pay or I can
trade with other Cyberpunk 2020 material.
I know about the copyright stuff, but I think that Pondsmith will
understand: Mike where I can buy the originals otherwise?????.

I would need:

1. Eurosource +
2. Firestorm: Shockwave
3. Protect & Serve
4. Rache Bartmoss' Guide To The Net
5. When Gravity Fails

Let me know, plz.

Thank you
Diego

PS. Sorry for my english.




peace be the journey

#3879 From: Michael Carson <mikecarson@...>
Date: Thu Nov 4, 2004 6:39 pm
Subject: Re: lookin' for books
michael_carson
Send Email Send Email
 
Djego wrote:

>I would need:
>
>1. Eurosource +
>2. Firestorm: Shockwave
>3. Protect & Serve
>4. Rache Bartmoss' Guide To The Net
>5. When Gravity Fails
>
>
>
>
Eurosource +, Firestorm: Shockwave and When Gravity Fails and available
from Tundra Trading Post
(http://tundra-sales-org.com/Merchant2/merchant.mv?Screen=CTGY&Store_Code=TTP&Ca\
tegory_Code=CP2
).  I don't know what their international shipping policy is.

Honestly, I was unimpressed the Guide to the Net.  To much of it made
the computer scientist in me howl at the outlandish silliness.

>PS. Sorry for my english.
>
>
>
It's better than my Italian.

C.

#3880 From: Djego <egocentre@...>
Date: Thu Nov 4, 2004 7:51 pm
Subject: Re: lookin' for books
diegocyberpunk
Send Email Send Email
 
English is perfect for me. I play only with english versions (Rolemaster
too) cause the traslation from english is always terrible and cause here in
Italy you can buy only the base books (On the Edge, Chrome 1, Solo of
Fortune 1...).
Lemme know
Diego

At 20.26 04/11/2004, you wrote:
>Do they need to be in italian or will english do?
>
>
>     Jason

#3881 From: jtcasc@...
Date: Sat Nov 6, 2004 11:23 am
Subject: Re: Digest Number 468
killbane72
Send Email Send Email
 
Jason,
    I have a advantages/compensations system that I use that I created from three different game systems for use with CyberPunk.  I'm attaching it to this file, it's in Word format.  If you have any problems getting it to open or whatever, email me at jtcasc@... and we'll see what else we can come up with.
 
JT "Killbane72"

#3882 From: Djego <egocentre@...>
Date: Wed Nov 10, 2004 6:27 pm
Subject: grenades
diegocyberpunk
Send Email Send Email
 
Hi guys.
Some problems with grenades.
1. Is the damage the same if you are in the middle of the explosion or
you're near the border of the effect area?
2. How many body parts are hitted?
3. A standard grenade has a 5 meters radius. Any idea for the height of the
explosion?
4. Other ideas about grenades?

Byez

Diego

#3883 From: jason walker <walkerjma@...>
Date: Wed Nov 10, 2004 10:43 pm
Subject: Re: grenades
walkerjma
Send Email Send Email
 
It depends on the grenade, some vary. If it was me I
would say that the closer they were to the center the
more parts got hit. As for the radius if its 5 meters
out then its 5 meters up as well.


          Jason
--- Djego <egocentre@...> wrote:

> Hi guys.
> Some problems with grenades.
> 1. Is the damage the same if you are in the middle
> of the explosion or
> you're near the border of the effect area?
> 2. How many body parts are hitted?
> 3. A standard grenade has a 5 meters radius. Any
> idea for the height of the
> explosion?
> 4. Other ideas about grenades?
>
> Byez
>
> Diego
>
>


=====
peace be the journey

#3884 From: "zerunthos" <zerunthos@...>
Date: Thu Nov 11, 2004 12:48 am
Subject: Re: grenades
zerunthos
Send Email Send Email
 
--- In Cyberpunk2020@yahoogroups.com, Djego <egocentre@l...> wrote:
> Hi guys.
> Some problems with grenades.
> 1. Is the damage the same if you are in the middle of the explosion or
> you're near the border of the effect area?

try full damage out to 5 meters, 3/4 damage out to 10 meters, 1/2
damage out to 15 meters, etc.

> 2. How many body parts are hitted?

i use 3G3 rules, which include a set of optinal rules for dividing
CP2020 grenade damage up into individual fragments.

> 3. A standard grenade has a 5 meters radius. Any idea for the height
of the
> explosion?

however high the GM says it is. :)

> 4. Other ideas about grenades?

i'd suggest you pick up the realistic weapon design system 3G3, which
includes rules for converting to CP2020. the supplement More Guns!
contains a huge catalog of pregenerated weapons for CP2020, including
grenades, claymore mines, and much more.
<http://www.btrc.net/html/catalog.html#3G3>

#3885 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Mon Nov 15, 2004 4:21 pm
Subject: More about HumanityPress...
jsmoriss
Send Email Send Email
 
Hi folks,

I figure you guys would be interested in the evolution of HumanityPress,
so I'm keeping you somewhat up-to-date. If anyone objects to my posts,
please let me know and I'll stop posting these updates.

Things are moving right along, and I'll be looking for players soon.
I've received a few e-mails from potential players, but none from
would-be GMs, so I guess I'll be GM'ing for the first few months.
Hopefully someone else can take over for a few months after that, etc.
The game is structured so we can host new GMs every few months and keep
going on the same adventure. Maybe each player can take a turn? We'll
see...

The game is really geared towards role-playing and less about combat. It
doesn't mean there won't be any fighting, but I expect players to have
fun exploring the behavior, traits, quirks, etc. of their PCs. They idea
is not to place the PCs into impossible situations, so hopefully we can
add a few years to everyone's character.

I haven't outlined the background situation yet (aside from a few pages
of notes here and there), but I've posted the begining of a "getting
started" guide for new players. This guide will be expanded as we get
closer to a start date.

http://humanitypress.mvlan.net/cp2020/archives/2004/11/13/getting-started.html

I've also posted a character sheet template. Please have a look and let
me know what you think. I'd like to have a standard character sheet to
make it easier for GMs to find info (equipment, etc.).

http://humanitypress.mvlan.net/cp2020/files/CP2020%20Player%20Character%20Sheet.\
doc

LateR!
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3886 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Mon Nov 15, 2004 7:54 pm
Subject: Aiming for targeting scope bonus?
jsmoriss
Send Email Send Email
 
Hi everyone,

I was putting together a "FNFF summary" using Christian Conkle's
http://www.mecha.com/~conkle/cyber/combat.html page as a starting point.
In the action round, he states:

     "Take Aim +1 per round aimed up to 3 rounds.  A character must be
     aiming to take advantage of bonuses from a Targeting Scope, Laser
     Sight, or Telescopic Sight."

As I understand it, he suggests aiming at least one turn to get a +1 WA
bonus from a Laser Sight, right? I understand the need to aim for a
Targeting Scope and Telescopic Sight, but I figured the Laser Sight was
just part of the usual targeting process a person would use (you know,
like pointing the gun at the target and not just shooting up in the
air). :-) I'm thinking of dropping the Laser Sight from this list. Would
that be reasonable?

Let's say you take aim, adding +1 bonus to your skill (and a +1 bonus
for the Laser Sight?), could you ten fire in the same round, taking a -3
to your skill? So in all, you might have -1 to your skill. Sounds like
you're better off not using the Laser Sight at all...

Thanks,
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3887 From: "zerunthos" <zerunthos@...>
Date: Wed Nov 17, 2004 12:16 am
Subject: Re: Aiming for targeting scope bonus?
zerunthos
Send Email Send Email
 
--- In Cyberpunk2020@yahoogroups.com, Jean-Sebastien Morisset
<jsmoriss@m...> wrote:

[...]
> As I understand it, he suggests aiming at least one turn to get a +1 WA
> bonus from a Laser Sight, right?

yes, during your part of the round you have the choice to (among other
things) Aim, thereby getting the above bonuses, or make a Snapshot (+3
initiative, -3 to hit).

>I understand the need to aim for a
> Targeting Scope and Telescopic Sight, but I figured the Laser Sight was
> just part of the usual targeting process a person would use (you know,
> like pointing the gun at the target and not just shooting up in the
> air). :-)

that's what makes Aiming different from a Snapshot. a Laser Sight
assists you in Aiming. but when you make a Snapshot, you are by
definition not taking aim, not paying attention to where the Laser
Sight is shining, but firing almost reflexively, "from the hip".

>I'm thinking of dropping the Laser Sight from this list. Would
> that be reasonable?

not according to the rules, but you could certainly make that a house
rule.

> Let's say you take aim, adding +1 bonus to your skill (and a +1 bonus
> for the Laser Sight?)...

yes, if you choose the Aiming action you could do that for a total
bonus of +2. you could keep aiming for two more rounds to gain another
+2, for a grand total of +4 to hit. and you could keep aiming after
that, but would gain no further bonuses.

>...could you then fire in the same round, taking a -3
> to your skill?

no, because then you wouldn't be Aiming, you'd be making a Snapshot.
two completely different actions.

>So in all, you might have -1 to your skill. Sounds like
> you're better off not using the Laser Sight at all...

no, you would be at -3 for the Snapshot. Laser Sights only work if you
choose the Aim action.

#3888 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Wed Nov 17, 2004 5:23 pm
Subject: Re: Aiming for targeting scope bonus?
jsmoriss
Send Email Send Email
 
On Wed, Nov 17, 2004 at 12:16:34AM -0000, zerunthos wrote:
>
>> I understand the need to aim for a
>> Targeting Scope and Telescopic Sight, but I figured the Laser Sight was
>> just part of the usual targeting process a person would use (you know,
>> like pointing the gun at the target and not just shooting up in the
>> air). :-)
>
> that's what makes Aiming different from a Snapshot. a Laser Sight
> assists you in Aiming. but when you make a Snapshot, you are by
> definition not taking aim, not paying attention to where the Laser
> Sight is shining, but firing almost reflexively, "from the hip".

Ok, here's the list of gun related actions (let me know if I missed
any):

#1 - Draw
#2 - Fastdraw (+3 init) + Fire (-3 skill) in same turn
#3 - Snapshot a weapon already drawn (+3 init) and Fire (-3 skill)
#4 - Fire a weapon already drawn (+0 skill)
#5 - Aim (+1 skill next turn)

Now, wouldn't #4 entail _somekind_ of aiming? Not like putting a scope
to your eye, but at least bringing the gun up to eye level.

As I understand #5, it's more of a "put the scope to your eye" kinda
action, which _would_ take more time (finding the target in the
magnified view, for example).

Since a Laser Sight (red dot) works in conjunction with #4 (you can see
the red dot as you bring the weapon to bare) _or_ #5 (Laser Sight +
Targetting Scope), why wouldn't you get the +1 bonus for either action?

Thanks,
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3889 From: "Dave M" <DinDenver@...>
Date: Wed Nov 17, 2004 7:02 pm
Subject: RE: Re: Aiming for targeting scope bonus?
dindenver
Send Email Send Email
 
Hi!
   I agree JS. I would have to bust out my book and see what it says about
laser sights, but that is how I would run it as a GM. Laser sight would be
+1 to all attacks unless some condition existed that obscured the laser.
	 Dave M

-----Original Message-----
From: Jean-Sebastien Morisset [mailto:jsmoriss@...]
Sent: Wednesday, November 17, 2004 10:24 AM
To: Cyberpunk2020@yahoogroups.com
Subject: [Cyberpunk2020] Re: Aiming for targeting scope bonus?


On Wed, Nov 17, 2004 at 12:16:34AM -0000, zerunthos wrote:
>
>> I understand the need to aim for a
>> Targeting Scope and Telescopic Sight, but I figured the Laser Sight
>> was just part of the usual targeting process a person would use (you
>> know, like pointing the gun at the target and not just shooting up in
>> the air). :-)
>
> that's what makes Aiming different from a Snapshot. a Laser Sight
> assists you in Aiming. but when you make a Snapshot, you are by
> definition not taking aim, not paying attention to where the Laser
> Sight is shining, but firing almost reflexively, "from the hip".

Ok, here's the list of gun related actions (let me know if I missed
any):

#1 - Draw
#2 - Fastdraw (+3 init) + Fire (-3 skill) in same turn
#3 - Snapshot a weapon already drawn (+3 init) and Fire (-3 skill)
#4 - Fire a weapon already drawn (+0 skill)
#5 - Aim (+1 skill next turn)

Now, wouldn't #4 entail _somekind_ of aiming? Not like putting a scope to
your eye, but at least bringing the gun up to eye level.

As I understand #5, it's more of a "put the scope to your eye" kinda action,
which _would_ take more time (finding the target in the magnified view, for
example).

Since a Laser Sight (red dot) works in conjunction with #4 (you can see the
red dot as you bring the weapon to bare) _or_ #5 (Laser Sight + Targetting
Scope), why wouldn't you get the +1 bonus for either action?

Thanks,
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/> JS & Melanie's Homebrewery
<http://brewery.mvlan.net/> Underwater and Travel Photographs
<http://www.mvpix.com/>




Yahoo! Groups Links

#3890 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Wed Nov 17, 2004 7:25 pm
Subject: Re: Aiming for targeting scope bonus?
jsmoriss
Send Email Send Email
 
On Wed, Nov 17, 2004 at 12:02:24PM -0700, Dave M wrote:
>
> Hi!
>   I agree JS. I would have to bust out my book and see what it says about
> laser sights, but that is how I would run it as a GM. Laser sight would be
> +1 to all attacks unless some condition existed that obscured the laser.

Hey Dave,

I'm working on a little cheat-sheet for FNFF see
(http://humanitypress.mvlan.net/cp2020/archives/2004/11/15/condensed-fnff-combat\
.html)
and came accross another anomaly... :-) Shouldn't "Fire from the Hip (-2
Skill)" have somekind of initiative bonus, like +2 maybe? I don't
remember seeing an initiative bonus for "Fire from the Hip" in the
various rule books. What do you think?

Thanks,
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3891 From: "zerunthos" <zerunthos@...>
Date: Wed Nov 17, 2004 11:24 pm
Subject: Re: Aiming for targeting scope bonus?
zerunthos
Send Email Send Email
 
--- In Cyberpunk2020@yahoogroups.com, Jean-Sebastien Morisset
<jsmoriss@m...> wrote:
[...]
> Since a Laser Sight (red dot) works in conjunction with #4 (you can see
> the red dot as you bring the weapon to bare) _or_ #5 (Laser Sight +
> Targetting Scope), why wouldn't you get the +1 bonus for either action?
>

of course you would. that was my point. however, that wasn't the
example you used in your originial post. as you may recall it
concluded (after a confused example), "Sounds like you're better off
not using the Laser Sight at all...". why did you say that when, as
you now correctly point out, characters do get an obvious benefit from
the Laser Sight?

#3892 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Wed Nov 17, 2004 11:53 pm
Subject: Re: Aiming for targeting scope bonus?
jsmoriss
Send Email Send Email
 
On Wed, Nov 17, 2004 at 11:24:06PM -0000, zerunthos wrote:
>
> --- In Cyberpunk2020@yahoogroups.com, Jean-Sebastien Morisset
> <jsmoriss@m...> wrote:
> [...]
>> Since a Laser Sight (red dot) works in conjunction with #4 (you can see
>> the red dot as you bring the weapon to bare) _or_ #5 (Laser Sight +
>> Targetting Scope), why wouldn't you get the +1 bonus for either action?
>
> of course you would. that was my point. however, that wasn't the
> example you used in your originial post. as you may recall it
> concluded (after a confused example), "Sounds like you're better off
> not using the Laser Sight at all...". why did you say that when, as
> you now correctly point out, characters do get an obvious benefit from
> the Laser Sight?

I was exploring aiming + firing in the same round to get the Laser Sight
bonus, but in the end it wasn't worth it (-2 to skill).

What the original question was, is if a Laser Sight needed 1 turn of
aiming to use. My personal opinion (and that of Dave M afterwards), is
that a Laser Sight does not need an aiming turn to give a +1 bonus.

LateR!
js.
--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3893 From: Dave M <DinDenver@...>
Date: Thu Nov 18, 2004 12:33 am
Subject: Re: Re: Aiming for targeting scope bonus?
dindenver
Send Email Send Email
 
Hi!
   I thought the firing from the hip penalty applies if you fire the weapon
the  same turn you draw it.
Dave M

--- Jean-Sebastien Morisset <jsmoriss@...> wrote:

>
> On Wed, Nov 17, 2004 at 12:02:24PM -0700, Dave M wrote:
> >
> > Hi!
> >   I agree JS. I would have to bust out my book and see what it says about
> > laser sights, but that is how I would run it as a GM. Laser sight would
> be
> > +1 to all attacks unless some condition existed that obscured the laser.
>
> Hey Dave,
>
> I'm working on a little cheat-sheet for FNFF see
>
(http://humanitypress.mvlan.net/cp2020/archives/2004/11/15/condensed-fnff-combat\
.html)
> and came accross another anomaly... :-) Shouldn't "Fire from the Hip (-2
> Skill)" have somekind of initiative bonus, like +2 maybe? I don't
> remember seeing an initiative bonus for "Fire from the Hip" in the
> various rule books. What do you think?
>
> Thanks,
> js.
> --
> Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
> Personal Home Page <http://jsmoriss.mvlan.net/>
> JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
> Underwater and Travel Photographs <http://www.mvpix.com/>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#3894 From: Jean-Sebastien Morisset <jsmoriss@...>
Date: Thu Nov 18, 2004 1:48 am
Subject: Re: Aiming for targeting scope bonus?
jsmoriss
Send Email Send Email
 
On Wed, Nov 17, 2004 at 04:33:47PM -0800, Dave M wrote:
>
> Hi!
>   I thought the firing from the hip penalty applies if you fire the weapon
> the  same turn you draw it.

Wouldn't that be a "Fastdraw" (+3 init, -3 mod)? And if the holster is
shoulder mounted, then it would actually take longer to bring it down to
your hip. :-) I pictured using "Firing from the Hip" with a gun already
drawn.

For the moment, I just don't see any advantage to "Firing from the Hip",
unless there's an Init bonus hiding somewhere...

Thanks,
js.

> --- Jean-Sebastien Morisset <jsmoriss@...> wrote:
>
>>
>> On Wed, Nov 17, 2004 at 12:02:24PM -0700, Dave M wrote:
>>>
>>> Hi!
>>>   I agree JS. I would have to bust out my book and see what it says about
>>> laser sights, but that is how I would run it as a GM. Laser sight would
>> be
>>> +1 to all attacks unless some condition existed that obscured the laser.
>>
>> Hey Dave,
>>
>> I'm working on a little cheat-sheet for FNFF see
>>
>
(http://humanitypress.mvlan.net/cp2020/archives/2004/11/15/condensed-fnff-combat\
.html)
>> and came accross another anomaly... :-) Shouldn't "Fire from the Hip (-2
>> Skill)" have somekind of initiative bonus, like +2 maybe? I don't
>> remember seeing an initiative bonus for "Fire from the Hip" in the
>> various rule books. What do you think?

--
Jean-Sebastien Morisset, Sr. UNIX Administrator <jsmoriss@...>
Personal Home Page <http://jsmoriss.mvlan.net/>
JS & Melanie's Homebrewery <http://brewery.mvlan.net/>
Underwater and Travel Photographs <http://www.mvpix.com/>

#3895 From: "zerunthos" <zerunthos@...>
Date: Thu Nov 18, 2004 2:15 am
Subject: CP3 is Fuzion
zerunthos
Send Email Send Email
 
it's finally official. Christopher Weible, moderator of the Fuzion
Mailing List, reports that "Mike and Lisa just chimed in on the FML.
CP3 is Fuzion and it's in layout."

Messages 3866 - 3895 of 3924   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help