Crossfire is a set of innovative Wargaming Rules that delivers high-intensity action for miniatures gamers without the inconvenience of rulers or fixed turns. They are one of the first rule sets to use a genuine "variable length bound" that is not artificially contrived. This means there is no set amount of activity that can occur in a players “turn”, nor is there any limit on how often a player can “have a turn”. The result reproduces real life experiences and greatly adds to the ‘fog of war’ effect.
Another innovative feature is the lack of measurements - that’s right, you don’t need a ruler to play Crossfire! Movement is a combination of impulse (you just keep moving until stopped by something or someone) and modular (a move ends whenever you enter a new object or terrain feature). Again this works well with the "variable length bound" concept and creates the ebb and flow of company and battalion level combat.
As with all Arty Conliffe rules there is plenty of opportunity to tweak, and be innovative, by adding your own house rules! Once you play Crossfire you may never want to go back to fixed turns and measured moves again!
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This group discusses all aspects of Crossfire, including era's outside the original World War II period covered by the rules; such as the Spanish Civil War, Korean War, Vietnam, and Modern periods. Crossfire was previously discussed on the
Spearhead Group until 2002 (including an 'overlap' period with this group of about 18 months), so you might like to check the Spearhead archives also.