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#582 From: Andy Bouffard <abouffard@...>
Date: Thu Aug 6, 2009 6:32 am
Subject: RE: Heat of Battle and its Avalon Hill Classics Tournament
andybouffard
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I'd like to retract a piece of information I released earlier regarding the
available tours at the National WWII Museum during Heat of Battle.

I was mistaken that the Museum was giving away free Behind the Lines tours to
convention attendees.  Apparently the tours still cost their normal amount, what
is unusual is that Museum staff are not normally available over the weekend,
particularly on Sundays, to conduct these tours.  They will be available,
however, for these tours that particular weekend (Aug. 21-23).

Sorry for any confusion.

Thanks

--Andy Bouffard
================================================================================\
=
Andrew J. Bouffard                         Office Phone: +1 (281) 855 7177
Senior Developer, Defense Solutions        Mobile Phone: +1 (713) 548 4944
ESRI Inc.                                  ESRI Phone:   +1 (909) 793 2853 x4566
Email: abouffard@... <
<mailto:abouffard@...<BLOCKED::mailto:abouffard@...>> >

Office Address: 14814 Elmont Dr. - Houston, Texas - 77095 - USA
"With this I hand to each of you a copy of a map, compiled from the best
sources, and which in the main is correct. . . .
You all now have the same map, so that no mistakes or confusion need result from
different names of localities."
Maj.-Gen. William Tecumseh Sherman to division commanders, December 23, 1862.
================================================================================\
=


From: Andy Bouffard
Sent: Saturday, July 11, 2009 8:50 AM
To: Me @ ESRI
Subject: Heat of Battle and its Avalon Hill Classics Tournament

Do the acronyms ZOC, TEC, and CRT mean anything to you?  Does the act of
calculating combat odds bring back memories of your wargaming youth?

From humble beginnings in a Maryland garage in 1954, The Avalon Hill Game
Company grew up to become the premier pioneer in commercial board wargame
development.  For over 40 years Avalon Hill developed over 150 strategy games,
many of them to this day considered board wargaming "Classics".

The National WWII Museum and Heat of Battle III are proud to encourage and
promote the continued play of some of these "Classics", many of which are
actually in the Museum's collection.  Thus is born a weekend-long Avalon Hill
Classics Tournament at Heat of Battle III, the National WWII Museum's annual
wargaming convention, to be held in New Orleans, August 21-23, 2009.  After all,
what better way is there, to understand and celebrate the history of wargaming,
than to play some of board wargaming's "relics" in our very own National WWII
Museum?

While there are many "Classics" in the Avalon Hill gaming stable, and many
opinions on what makes a game "Classic", we've chosen ten of the oldest and most
enjoyable WWII-themed Avalon Hill products for this Tournament:

* Africa Korps
* Anzio
* Battle of the Bulge
* Bismarck
* D-Day
* Midway
* Panzerblitz
* Panzer Leader
* Russian Campaign
* Stalingrad

We don't expect players to have owned them all, nor have necessarily even played
them all, but many of them are built around the same basic principles of ZOC,
TEC, and CRT, and share similar rules. We felt, therefore, that these particular
games provided the right combination of variedness but also sufficient
similarity that, chances are, you have played several of them before and will
find great enjoyment in playing them again.

Complete rules for this Classics Tournament, (which features a flexible open
format on Friday and Saturday where you can arrange your own games with fellow
Tournament participants to accommodate YOUR weekend gaming schedule) can be
found here: http://www.nationalww2museum.org/calendar/avalon-hill-pdf.pdf.  If
you have any further questions concerning this Tournament then please email me
directly (abouffard@...).  If you are planning to attend Heat of Battle and
participate in this Tournament then please bring with you copies of the
aforementioned games that you wish/plan to play.

So, why not come join us at the National WWII Museum and spend a weekend in New
Orleans, where your weekend convention pass includes the $16/day Museum exhibit
pass for the entire weekend and a chance to participate for free in the Behind
the Lines tour of the Museum's greater collection and storage facilities?  A
special convention hotel rate at the nearby Courtyard Marriot of $69/night
should make accommodation easy, with open gaming continuing there after normal
convention hours on Friday and Saturday night.

If Avalon Hill games aren't your thing then Heat of Battle has many other gaming
events planned: Flames of War Mid-War Tournament, Command Decision, Memoir '44,
GMT's Battle for Normandy, General Quarters, The Wargame to name just a few
(please see: http://www.nationalww2museum.org/calendar/hob3-prelim-schedule2.pdf
for an up-to-date list of events).

To register online please visit:
http://nw2m.convio.net/site/Calendar/348008071?view=Detail&id=101961

I certainly hope to see you there!!

...and remember...old wargames, and wargamers, never die...they just end up in
the National WWII Museum!

Thanks

--Andy Bouffard
================================================================================\
=
Andrew J. Bouffard                         Office Phone: +1 (281) 855 7177
Senior Developer, Defense Solutions        Mobile Phone: +1 (713) 548 4944
ESRI Inc.                                  ESRI Phone:   +1 (909) 793 2853 x4566
Email: abouffard@... <
<mailto:abouffard@...<BLOCKED::mailto:abouffard@...>> >

Office Address: 14814 Elmont Dr. - Houston, Texas - 77095 - USA
"With this I hand to each of you a copy of a map, compiled from the best
sources, and which in the main is correct. . . .
You all now have the same map, so that no mistakes or confusion need result from
different names of localities."
Maj.-Gen. William Tecumseh Sherman to division commanders, December 23, 1862.
================================================================================\
=




[Non-text portions of this message have been removed]

#581 From: "ayeblackbart" <ayeblackbart@...>
Date: Mon Feb 16, 2009 1:49 am
Subject: PC game campaigns
ayeblackbart
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Guys, Hello I just joined as I was just introduced to Crimson skies. I
like the story line and the games. Are there any campaigns that have
been made for the pc game? I have played many old games that have had
a number of campaigns made for them.

Thanks,
Tony

#580 From: "Fox" <nxtc_plague@...>
Date: Fri Sep 19, 2008 11:40 pm
Subject: Re: Anything left for FASA's game?
plagues_domain
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Actually there is still an active forum where members gather to discuss
Crimson Skies games ranginging from the FASA boardgame, wizkids game, PC
and Xbox versions.
You can find them at
http://www.setbb.com/crimsonskies/index.php?mforum=crimsonskies



[Non-text portions of this message have been removed]

#579 From: bodger319@...
Date: Sun Aug 3, 2008 4:07 pm
Subject: PBeM game
bodger319
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Should any of you be interested in joining in, my first PBeM scenario has
just finished and planning is now underway for scenario 2.
The game is being hosted at
_http://hometown.aol.de/_ht_a/bodger319/_
(http://hometown.aol.de/_ht_a/bodger319/)

Regards,
Mark






[Non-text portions of this message have been removed]

#578 From: "Alan Chambers" <chambers.ar@...>
Date: Sat Jul 19, 2008 3:34 pm
Subject: Re: Re: Cadet
alanross61
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Thank You so much! You have saved my weekend!
Alan
   ----- Original Message -----
   From: Marcos Hidalgo
   To: CrimsonSkies@yahoogroups.com
   Sent: Friday, July 18, 2008 2:05 AM
   Subject: [CrimsonSkies] Re: Cadet


   > Hello,
   > I'm looking for a copy of the "CADET" Program. The link I have is dead.
   > Thanks,
   > Alan

   You Got it on BoardGameGeek, altoguether with many other gaming
   aids... you can go here:

   http://www.boardgamegeek.com/file/info/6429

   And... don't forget my counters ;)

   http://www.toposolitario.com/workshop/crimsonskies.html

   -----------------------------------
   TOPO - http://www.toposolitario.com





[Non-text portions of this message have been removed]

#577 From: "gleritte@..." <gleritte@...>
Date: Fri Jul 18, 2008 4:20 pm
Subject: Re: Cadet
geoler
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Here you go.  If anyone else wants a copy, let me know.

-- "alanross61" <chambers.ar@...> wrote:
Hello,
I'm looking for a copy of the "CADET" Program. The link I have is dead.
Thanks,
Alan



____________________________________________________________
Need cash? Click to get a cash advance.
http://thirdpartyoffers.juno.com/TGL2141/fc/Ioyw6i3mKetlD3s66jWg85StjzRVDCIIfzAD\
5NDqGp7xBDW24aAcIO/

[Non-text portions of this message have been removed]

#576 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Fri Jul 18, 2008 6:05 am
Subject: Re: Cadet
unliar
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> Hello,
> I'm looking for a copy of the "CADET" Program. The link I have is dead.
> Thanks,
> Alan

You Got it on BoardGameGeek, altoguether with many other gaming
aids... you can go here:

http://www.boardgamegeek.com/file/info/6429

And... don't forget my counters ;)

http://www.toposolitario.com/workshop/crimsonskies.html


-----------------------------------
TOPO - http://www.toposolitario.com

#575 From: "alanross61" <chambers.ar@...>
Date: Thu Jul 17, 2008 7:01 pm
Subject: Cadet
alanross61
Offline Offline
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Hello,
I'm looking for a copy of the "CADET" Program. The link I have is dead.
Thanks,
Alan

#574 From: "Mike Jarvis" <gangrel@...>
Date: Wed Jun 11, 2008 9:50 pm
Subject: Re: painting Crimson Skies plastic minis?
gangreluk
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Acrylics work fine; either art or craft paints, or ones formulated for use
on metal miniatures such as those produced by Citadel and Wargames Foundry.
Once painted though, I'd recommend a couple of coats of a decent colvent
based varnish to protect your work (not a water based one). I use Humbrol
Matt-Cote, but I realise that's almost certainly limited to the UK.

Hope that helps. Best,
Mike


----- Original Message -----
From: "kbtyger4" <kbtyger4@...>
To: <CrimsonSkies@yahoogroups.com>
Sent: Wednesday, June 11, 2008 3:08 PM
Subject: [CrimsonSkies] painting Crimson Skies plastic minis?


>
> Hello! I'd like to paint some patterns/schemes on my plastic clix
> Crimson Skies planes.
>
> Does anyone know what type of paints will work best on the clix planes?
>
> Thanks!
>
> - K.
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG.
Version: 8.0.100 / Virus Database: 270.2.0/1495 - Release Date: 10/06/2008
17:11

#573 From: "kbtyger4" <kbtyger4@...>
Date: Wed Jun 11, 2008 2:08 pm
Subject: painting Crimson Skies plastic minis?
kbtyger4
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Send Email Send Email
 
Hello! I'd like to paint some patterns/schemes on my plastic clix
Crimson Skies planes.

Does anyone know what type of paints will work best on the clix planes?

Thanks!

- K.

#572 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Wed Jan 23, 2008 9:49 am
Subject: Re: Crimson by Mail/pbem
unliar
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> I was just wondering if anyone here has ever managed to get a game
> going by mail/Email. If yes can you give me some information about
how
> you went about it and the results.

I've never tried but... I wonder if a VASSAL module will be usefull to
play... latest versions of VASSAL has a LOT of cool options... A well
worked module could make playing a damn easy thing... right click to
plot movements, automatic placement of plane when solving maneuver,
automatic damage filling (just right click on the impact square and say
what weapong hit to check the adecuate boxes...). It could be a hard
work but could result in a lovely module.

I've almost complete (another frozen project) the dungeon twister
module, and if I could go through the damn turning of the boards (with
automatic positioning of the counters over it) I could do anything XD

TOPO - http://www.toposolitario.com

#571 From: "divadroid007" <peter_worrall1@...>
Date: Wed Jan 23, 2008 2:46 am
Subject: Crimson by Mail/pbem
divadroid007
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I was just wondering if anyone here has ever managed to get a game
going by mail/Email. If yes can you give me some information about how
you went about it and the results.

Thanks

Divadroid007

#570 From: ALAIN RATH <santander57@...>
Date: Sat Jan 12, 2008 7:50 am
Subject: RE : Re: Is Crimson Skies Dead?
santander57
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In our club 'Les Gardiens du rêve", at Sarreguemines (Lorraine, France) we play
several times each year, and we like it very much.
   We have all the planes and I have also made a zeppelin.
   I have post the pictures in the french CS yahoo group
   http://fr.ph.groups.yahoo.com/group/Crimson_Skies/photos/browse/dd7f


Kevin Nikolai Payne <nikolaibard@...> a écrit :

Is CS dead? Well, as a company-supported game, yes.

As a fan-supported game, it's shaky, and that's sad. Once your fanbase
goes, you are indeed on the road to dust.

> Is Crimson Skies still being played anywhere else?

I'm lucky to live in an area with two other people who love the game
enough to have collected everything published for it, and I suspect
between the three of us we have at least one of every plane produced
for the game in both metal and Wizkids plastic.

One guy runs a regular game at our local con, and we play a couple
other times a year, usually with a fairly large group of people.






---------------------------------
  Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail

[Non-text portions of this message have been removed]

#569 From: "Kevin Nikolai Payne" <nikolaibard@...>
Date: Fri Jan 11, 2008 6:14 pm
Subject: Re: Is Crimson Skies Dead?
nikolaibard
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Is CS dead? Well, as a company-supported game, yes.

As a fan-supported game, it's shaky, and that's sad. Once your fanbase
goes, you are indeed on the road to dust.

> Is Crimson Skies still being played anywhere else?

I'm lucky to live in an area with two other people who love the game
enough to have collected everything published for it, and I suspect
between the three of us we have at least one of every plane produced
for the game in both metal and Wizkids plastic.

One guy runs a regular game at our local con, and we play a couple
other times a year, usually with a fairly large group of people.

#568 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Fri Jan 11, 2008 11:45 am
Subject: Re: Crimson Skies counters
unliar
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Hello again... I've uploaded a new file, a VERY usefull quick reference
sheet... you can get it here:

Y además, algo de lo que adolece este juego, la...

http://s216345336.mialojamiento.es/workshop/crimsonskies/Crimson%
20Skies%20Quick%20Reference%20Sheet.pdf

TOPO - http://www.toposolitario.com

#567 From: "Jamie Mott" <waterloo1@...>
Date: Wed Jan 9, 2008 10:54 pm
Subject: Is Crimson Skies Dead?
nsumap
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Just to add on to a previous post discussion about this forum being
dead.  I don't know how much the game is being played everywhere else,
but our group in Tulsa, OK plays the old boardgame every few months.
We have about 7-8 regulars with their own planes.  Our game master has
a big zepplin that we play with.  Very Cool.  I'll post a pic of it on
this forum.

Is Crimson Skies still being played anywhere else?

Jamie

#566 From: "urofpersia" <urofpersia@...>
Date: Wed Jan 9, 2008 6:15 pm
Subject: Re: Crimson Skies counters
urofpersia
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--- In CrimsonSkies@yahoogroups.com, "Marcos Hidalgo"
<marcos.hidalgo@...> wrote:
>
> Thank you all!!! I thought this forum was a ZOMBIE TOWN!!! XD
>

My main problem is I no longer have the rules, lost it in a move years
ago. I have subsisted myself over the years by playing the PC game
(excellent) the Xbox game (nice graphics but so-so gameplay) to
playing Whizkids Crimson skies (boring but at least I got some models
of the planes)

Crimson Skies has a great backstory and the kind of gaming I enjoy.
(Come on, who doesn't like to be sky pirates?)

Cheers

#565 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Wed Jan 9, 2008 10:01 am
Subject: Re: Crimson Skies counters
unliar
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Thank you all!!! I thought this forum was a ZOMBIE TOWN!!! XD

In fact the counters are made using UCM2 to change the colors (a fancy
little program very usefull to print paper models specific to be used
with it, published by Ebbles Miniatures years ago), so if you get the
UCM2 and the original UCM files for the counters... you can even create
ANY scheme you want.

TOPO - http://www.toposolitario.com

#564 From: "clibinarius" <MTENISON@...>
Date: Tue Jan 8, 2008 6:14 pm
Subject: Re: Crimson Skies counters
clibinarius
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--- In CrimsonSkies@yahoogroups.com, "Marcos Hidalgo"
<marcos.hidalgo@...> wrote:
>> I hope you find them usefull. You can get them here:
>
> http://www.toposolitario.com/workshop/crimsonskies.html
>
> TOPO - http://www.toposolitario.com
>

Beautiful counters Marcos! Thanks for all your work!!

#563 From: "urofpersia" <urofpersia@...>
Date: Tue Jan 8, 2008 1:33 pm
Subject: Re: Crimson Skies counters
urofpersia
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--- In CrimsonSkies@yahoogroups.com, "Marcos Hidalgo"
<marcos.hidalgo@...> wrote:
>
> This forum is pretty dead but... I'm sure that many people out there
> are still playing Fasa's Crimson Skies.
> So, I've created counters for all the basic game planes (and a bonus
> balmoral for transport missions) with color schemes for up to 10
> factions ready to print in PDF.
> The counters include facing, plane's name and Base to Hit, and a back
> side to show that it is smoking (or heavily damaged, player's choice).
>


The counters are lovely. Thanks!

#562 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Tue Jan 8, 2008 9:32 am
Subject: Crimson Skies counters
unliar
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This forum is pretty dead but... I'm sure that many people out there
are still playing Fasa's Crimson Skies.
So, I've created counters for all the basic game planes (and a bonus
balmoral for transport missions) with color schemes for up to 10
factions ready to print in PDF.
The counters include facing, plane's name and Base to Hit, and a back
side to show that it is smoking (or heavily damaged, player's choice).

I hope you find them usefull. You can get them here:

http://www.toposolitario.com/workshop/crimsonskies.html

TOPO - http://www.toposolitario.com

#561 From: "David Harman" <dharman07@...>
Date: Fri Feb 2, 2007 4:24 pm
Subject: have a Crimson Skies boxed set and some suppliments for sale.
DHarman07
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Have a FASA boxed set and about 5 expantion books up for grabs. Im
going to Ebay them in a bit. thought I would offer them up here if
anyone is interested. You can email me at this address if you are.

#560 From: "cyagen" <cyagen@...>
Date: Wed Jan 31, 2007 10:05 am
Subject: Re: Variant rules
cyagen
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Honestly I find that the movement rules is what make CS special and
for me, that usually like very completed wargames, that compensate for
the simplicity of the game like the 2D aspect of the game.

As for the damage system, I can understand why somebody could not like
that, it requires a lot of pencil work and they are ways to make
simpler damages systems that would do the job. However, FASA made a
good job with that system, especially if you compare it to the earlier
INTERCEPTOR damage system that was user unfriendly and a headache to use.

I do not feel the way you do about the CS system but I can understand
  that you want to try something else. However the double blind
movement system is sooo great, it's a lot more exciting then a poker
game and make the game unique so I would encourage you to stick with
it and maybe you'll fall in love with it.

Malphas

#559 From: Dave Burnett <shamstar@...>
Date: Tue Jan 30, 2007 7:28 pm
Subject: Re: Re: Variant rules
shamstar75791
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I didn't mean to offend you.  If you are happy with CS as it is, then
by all means continue to play it that way.  I've played Blue Max and
like it as an intro level air combat game.  I love Over the Reich and
the Speed of Heat rules set it comes from.  Heck, I even like TSR's
Air War.  But these all fall more to the simulation end of the sim/
game spectrum.  I've played Renegade Legion but the template system
is just to much.    When a shot comes in from a 60 degree angle and
strikes the aircraft it suddenly makes a hard turn to line up with
the template.  This drives me up the wall.
But understand, if you like it, enjoy it.  I just can't play it and
have decided to change it to meet my needs and let me play with the
neat aircraft.

Dave

"I am not available right now, but thank you for caring enough to
call.  I am making some changes in my life.   Please leave a message
after the beep. If I do not return your call,  you are one of the
changes."


On Jan 30, 2007, at 3:11 AM, Marcos Hidalgo wrote:

> > The damage templates caused me to kick my dog...
> > So, like Tim Allen, I decided to fix it. I added a new movement
> > system and a new combat and damage system. Pre-plotting movement
> is
> > gone, replaced by a simple impulse system.
> > Armor is no longer ablative. The rounds either penetrate or they
> > don't. Most of the systems remain intact but it flows better and
> > plays much quicker.
>
> Are you kidding? have you tryed to send a Curriculum Vitae to
> Wizkidsgames? (maybe they will like your throw-a-good-ruleset-to-the-
> recycle-bin way) XD
>
> If you remove what makes CS special you get a complete different
> game... for that maybe you may want to play CS with the Down in
> Flames rules (for example and not a bad idea at all :p). CS gets the
> best of two great games... first the movement system for blue-max
> wich is in fact a great dogfight system, a newbie may think it is
> pretty random but until you achieve the "six" of an enemy (and it is
> pretty easy with a good pilot wingman tactic) you can't imagine what
> movement will he/she do... it is in the right place between fun and
> sim... if you dont think so try the full rules of "over the reich"
> and you'll see your dog flying through the window after a BIG KICK IN
> HIS ASS. And the damage system was taken from the renegade legion
> series (much like Centurion than leviathan or interceptor) and is the
> most spicy part of the game... you can see the true damage and it is
> PURE FUN... with some games you'll be recording damage with no
> template at all, wich is pretty fast!
>
> I think you're trying to do something wrong...
>
> TOPO.
>
>
>






[Non-text portions of this message have been removed]

#558 From: "David Manley" <david.manley@...>
Date: Tue Jan 30, 2007 8:24 am
Subject: RE: Variant rules
david.manley@...
Send Email Send Email
 
I had the same feeling, so I created a variant system based on the Air
War:C21 system. It was recently published in the SFSFW Journal, Ragnarok. If
anyone would like a copy please email me offlist.

Regards,

DM

#557 From: "Marcos Hidalgo" <marcos.hidalgo@...>
Date: Tue Jan 30, 2007 9:11 am
Subject: Re: Variant rules
unliar
Offline Offline
Send Email Send Email
 
> The damage templates caused me to kick my dog...
> So, like Tim Allen, I decided to fix it. I added a new movement
> system and a new combat and damage system.  Pre-plotting movement
is
> gone, replaced by a simple impulse system.
> Armor is no longer ablative.  The rounds either penetrate or they
> don't.  Most of the systems remain intact but it flows better and
> plays much quicker.

Are you kidding? have you tryed to send a Curriculum Vitae to
Wizkidsgames? (maybe they will like your throw-a-good-ruleset-to-the-
recycle-bin way) XD

If you remove what makes CS special you get a complete different
game... for that maybe you may want to play CS with the Down in
Flames rules (for example and not a bad idea at all :p). CS gets the
best of two great games... first the movement system for blue-max
wich is in fact a great dogfight system, a newbie may think it is
pretty random but until you achieve the "six" of an enemy (and it is
pretty easy with a good pilot wingman tactic) you can't imagine what
movement will he/she do... it is in the right place between fun and
sim... if you dont think so try the full rules of "over the reich"
and you'll see your dog flying through the window after a BIG KICK IN
HIS ASS. And the damage system was taken from the renegade legion
series (much like Centurion than leviathan or interceptor) and is the
most spicy part of the game... you can see the true damage and it is
PURE FUN... with some games you'll be recording damage with no
template at all, wich is pretty fast!

I think you're trying to do something wrong...

TOPO.

#556 From: "shamstar75791" <shamstar@...>
Date: Thu Jan 25, 2007 10:47 pm
Subject: Variant rules
shamstar75791
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I really like the setting for Crimson Skies.  The time period is full of
possibilities.  The
aircraft are beautiful and imaginative.  The ability to create pilots and
aircraft is cool.  But the
combat system (particularly the damage system) drives me up the wall.  The
damage
templates caused me to kick my dog, a Saint, and I nearly broke my foot (she
didn;t even
notice the kick).
      So, like Tim Allen, I decided to fix it.  I added a new movement system and
a new combat
and damage system.  Pre-plotting movement is gone, replaced by a simple impulse
system.
Armor is no longer ablative.  The rounds either penetrate or they don't.  Most
of the systems
remain intact but it flows better and plays much quicker.\     If anyone has any
ideas you'd
like to contribute or would like to see what I've done, let me know.

Dave

#555 From: "cyagen" <cyagen@...>
Date: Thu Aug 24, 2006 2:03 pm
Subject: Re: Anything left for FASA's game?
cyagen
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> > I cant find any decent websites left, with any sort of player
> > community. I joined this yahoo list in hopes of finding some other
> > interested people. Could any kind souls (if there are any out there
> > listening) point me to a possible *ACTIVE* web group?
> >
> >
>

Unfortunatly the FASA game has been dead for a long time so finding a
CS playing group is like finding a dodo....

I'm still looking for a playing group in Hamburg (Germany), anybody
there ?

#554 From: Carl Cramér <stephen_starfox@...>
Date: Thu Aug 3, 2006 6:19 am
Subject: Re: Anything left for FASA's game?
stephen_starfox
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Hardly ACTIVE, but there is a lot of old websites on the webring:
http://k.webring.com/hub?ring=crimsonskies

I doubt there really IS much activity about the FASA game anymore.

/Carl

David Harman wrote:
> I cant find any decent websites left, with any sort of player
> community. I joined this yahoo list in hopes of finding some other
> interested people. Could any kind souls (if there are any out there
> listening) point me to a possible *ACTIVE* web group?
>
>

#553 From: "clibinarius" <MTENISON@...>
Date: Tue Aug 1, 2006 7:33 pm
Subject: Re: Anything left for FASA's game?
clibinarius
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--- In CrimsonSkies@yahoogroups.com, "David Harman" <dharman07@...> >
> Could any kind souls (if there are any out there
> listening) point me to a possible *ACTIVE* web group?
>

There isn't really that much that is active; ff5 is a great site and I
highly reccommend; http://mysite.wanadoo-members.co.uk/the_black_zeroes

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