At long last I'm delighted to be able to say that the Worms are now available. As befits a race whose expertise lies in genetic manipulation their vehicles...
Bob (et al) Igor is beavering away on the next update, but it will be a little while yet. We released the models in advance of this as I was getting...
... game ... the ... We're ... version ... like to ... Peter, Worm minis the picture for both APC are missing and your regular infantry has the name "Worm...
... Gerard, Thanks for this - the reason why the pictures are missing is that there aren't any done yet! We've only just got the bases done and I've been...
... Hi Ian, I must admit that we tend to do symbols as we introduce the models to the range and the rules. As lifters have yet to make their appearance we...
... I may be mistaken on what you are talking about but on page 28 of the 4.1 rules they list the info for the Skim lifters this is what I am using for my Sky...
Ian, Having consulted with the oracle that is Igor, I have the following answers for you: The conventions on labelling are exactly the same as that for...
Got a cople of cargo skimmers on E-Bay, GZG but not certain of the model - do look the part though. The attack birds for the brigade are very old tailless...
My friend Chris and I will be running games on Friday and on Saturday. We've enlarged the gaming mat, added a few more units to each side. Chris is working on...
... Sean, I'm So there! I'm finishing up my CH forces I've all but the labeling to do for 3 Brigades Do you think you might find time to have a pick up game? ...
I can't really promise anything at this point. I've got a busy schedule for once. I'll obviously have all my stuff there if things work out. ... Saturday. ... ...
I've started making the labels for some new units and I want to make sure I have this correct. Light walkers - the old rules for shooting were guns/beams OR ...
The Siege of Augusta XVIII One of the South East's Largest Gaming Conventions is Coming to Augusta Georgia. Siege of Augusta XVIII Date: 23-25 January 2009 The...
A few more questions after playing a game with the 4.1 rules: Can the brigade HQ use it's ECM to defend another unit during it's reaction? (brigade HQ already...
Sean, Igor's oracular replies are as follows: <IGOR> Light walkers, as we originally did them, were too powerful. To counter this we introduced a 'special...
I'm sorry to harp on this light walker issue but, I'm not seeing any reduction in the individual firepower of a model. Example: V4.0 - combat light walker base...
Sean, <IGOR> Sorry, you've misread v4.0. The light walker table shows ALL the weapons available to all types of walker. It was never an either/or. You are...
Wow.. Now I'll have to make up some more walker units with some variety. Ok.. so I'm also still dwelling on the status checks. If I was player 1 and I lost a...
When I created my Light Walkers under the original version of the rules they were at 24 dice. So they were much more powerful. I kept a flyer base near them...
Sean, More pearls of wisdom from the lisping one: <IGOR> You need to think ion terms of a move as being made up of a pair of action phases i.e. there is an...
The rules have you replace the zapped HQ with one of the other companies that means that if the HQ contained ECM and AA that battalion loses that equipment?...
Hi Guys, I did some more playtesting and scenarion design this weekend and wondered... Reactions can be called at any time, and the reacting player may use as...