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Messages 676 - 705 of 737   Oldest  |  < Older  |  Newer >  |  Newest
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676
At long last I'm delighted to be able to say that the Worms are now available. As befits a race whose expertise lies in genetic manipulation their vehicles...
Baccus6mm
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Sep 1, 2008
2:38 pm
677
Do light walkers still have to resupply after 2 phases of shooting, or has that been dropped in the newer version? Thanks, Sean...
imgnomish1
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Sep 9, 2008
5:24 pm
678
... Hi Sean, Yes, we've dropped the reload requirement, but at the same time we've made Walkers a lot less lethal! Cheers Peter...
Baccus6mm
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Sep 10, 2008
10:43 am
679
Hi guys how long before we see a new version of the rules? Inquiring minds want to know!...
Bob
photonred
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Sep 10, 2008
6:29 pm
680
... Patience! :-) It has only been like 4 months since the last version was posted!...
Scott Alan Woodard
ogma012001
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Sep 11, 2008
12:33 am
681
... Well we now have an entirely new race that I've purchased I'd like to know how they are played....
Bob
photonred
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Sep 12, 2008
1:34 am
682
Bob (et al) Igor is beavering away on the next update, but it will be a little while yet. We released the models in advance of this as I was getting...
Baccus6mm
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Sep 12, 2008
7:49 am
683
... game ... the ... We're ... version ... like to ... Peter, Worm minis the picture for both APC are missing and your regular infantry has the name "Worm...
goyettegerard
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Sep 17, 2008
4:10 am
684
Got a cople of lifters for my sky brogade, any pointers on labeling would be welcome. IanS...
Ian Shaw
ian279795
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Sep 17, 2008
8:44 pm
685
... Gerard, Thanks for this - the reason why the pictures are missing is that there aren't any done yet! We've only just got the bases done and I've been...
Baccus6mm
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Sep 19, 2008
2:26 pm
686
... Hi Ian, I must admit that we tend to do symbols as we introduce the models to the range and the rules. As lifters have yet to make their appearance we...
Baccus6mm
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Sep 19, 2008
2:28 pm
687
... I may be mistaken on what you are talking about but on page 28 of the 4.1 rules they list the info for the Skim lifters this is what I am using for my Sky...
Bob
photonred
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Sep 20, 2008
12:09 am
688
Ian, Having consulted with the oracle that is Igor, I have the following answers for you: The conventions on labelling are exactly the same as that for...
Baccus6mm
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Sep 22, 2008
12:16 pm
689
Got a cople of cargo skimmers on E-Bay, GZG but not certain of the model - do look the part though. The attack birds for the brigade are very old tailless...
Ian Shaw
ian279795
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Sep 23, 2008
8:25 am
690
My friend Chris and I will be running games on Friday and on Saturday. We've enlarged the gaming mat, added a few more units to each side. Chris is working on...
imgnomish1
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Oct 8, 2008
3:07 pm
691
... Sean, I'm So there! I'm finishing up my CH forces I've all but the labeling to do for 3 Brigades Do you think you might find time to have a pick up game? ...
Bob
photonred
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Oct 8, 2008
7:51 pm
692
I can't really promise anything at this point. I've got a busy schedule for once. I'll obviously have all my stuff there if things work out. ... Saturday. ... ...
imgnomish1
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Oct 15, 2008
3:03 pm
693
I've started making the labels for some new units and I want to make sure I have this correct. Light walkers - the old rules for shooting were guns/beams OR ...
imgnomish1
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Oct 15, 2008
5:57 pm
694
The Siege of Augusta XVIII One of the South East's Largest Gaming Conventions is Coming to Augusta Georgia. Siege of Augusta XVIII Date: 23-25 January 2009 The...
Mike Baker
mcb19682000
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Oct 17, 2008
1:04 am
695
A few more questions after playing a game with the 4.1 rules: Can the brigade HQ use it's ECM to defend another unit during it's reaction? (brigade HQ already...
imgnomish1
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Oct 20, 2008
2:34 am
696
Sean, Igor's oracular replies are as follows: <IGOR> Light walkers, as we originally did them, were too powerful. To counter this we introduced a 'special...
Baccus6mm
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Oct 20, 2008
1:29 pm
697
I'm sorry to harp on this light walker issue but, I'm not seeing any reduction in the individual firepower of a model. Example: V4.0 - combat light walker base...
imgnomish1
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Oct 20, 2008
2:04 pm
698
Sean, <IGOR> Sorry, you've misread v4.0. The light walker table shows ALL the weapons available to all types of walker. It was never an either/or. You are...
Baccus6mm
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Oct 20, 2008
2:31 pm
699
Wow.. Now I'll have to make up some more walker units with some variety. Ok.. so I'm also still dwelling on the status checks. If I was player 1 and I lost a...
imgnomish1
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Oct 20, 2008
2:42 pm
700
When I created my Light Walkers under the original version of the rules they were at 24 dice. So they were much more powerful. I kept a flyer base near them...
Sven Lugar
svenlugar
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Oct 20, 2008
3:33 pm
701
Sean, More pearls of wisdom from the lisping one: <IGOR> You need to think ion terms of a move as being made up of a pair of action phases i.e. there is an...
Baccus6mm
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Oct 22, 2008
1:22 pm
702
Explanation comprehended. ... actually ... this ... the ... CP, ... puffs ... phaase. ... one ... variety. ... player ... for...
imgnomish1
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Oct 22, 2008
3:06 pm
703
The rules have you replace the zapped HQ with one of the other companies that means that if the HQ contained ECM and AA that battalion loses that equipment?...
Bob
photonred
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Oct 23, 2008
12:48 am
704
That's exactly the case. If the base get's zapped, so do all the vehicles and equipment. Peter...
Baccus6mm
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Oct 23, 2008
10:55 am
705
Hi Guys, I did some more playtesting and scenarion design this weekend and wondered... Reactions can be called at any time, and the reacting player may use as...
imgnomish1
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Oct 27, 2008
1:50 pm
Messages 676 - 705 of 737   Oldest  |  < Older  |  Newer >  |  Newest
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