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Messages 562 - 591 of 737   Oldest  |  < Older  |  Newer >  |  Newest
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562
Siege of Augsta...Siege of Augusta XVII - January 25-27, 2008 While we are billed as an historical miniatures gaming convention (being sponsored by the...
Mike Baker
mcb19682000
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Nov 13, 2007
4:09 am
563
I will be running Command Horizon at Siege of Augusta. I will be featuring some modified Scenarios from the old Dwarfstar Game Grav Armor. The game features...
Mike Baker
mcb19682000
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Nov 13, 2007
4:43 am
564
Hey gang! I'm a CH newbie and my first batch of minis is en route to me as I write this... I've seen some terrific (and colorful) paint jobs online, but I ...
Scott Alan Woodard
ogma012001
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Nov 14, 2007
9:05 pm
565
Igor and myself were chatting over some modifications for the next version, when the topic of the move sequence came up. We are now considering changing this...
Baccus6mm
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Nov 15, 2007
1:18 pm
566
Hi Scott, and welcome to the group. There are a few paint schemes to be found in the faction section on the CH site. We are still at early days with this and...
baccus6@...
Baccus6mm
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Nov 15, 2007
1:20 pm
567
"Cool 6mm Sci-fi Intro" Update at Maksim's Blog! Hi Everyone, I just published a new photographic update on my blog featuring: - An awesome link to a new...
Maksim Smelchak
maksim_smelchak
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Nov 15, 2007
1:21 pm
568
I'll give it a try and see how it works before I pass any judgement. Essentially, as the rules are now, it's IGOUGO, so streamlining wouldn't be a bad thing. I...
imgnomish1
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Nov 15, 2007
3:36 pm
569
Sounds like a good idea. It will simplify things without changing essential features too much. Kevin...
Kevin
kdonovanasocs
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Nov 16, 2007
5:17 pm
570
I'm not sure about this. the turn sequence as it stands really makes you think and plan ahead. You can't be too reckless with your troops. anything which makes...
lill_steve
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Nov 18, 2007
3:21 pm
571
What I do for affixing labels (for this and other games) is I start with a thick balsa wood base (so my fat fingers can grip it and not the models) and drill a...
dale_hurtt
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Nov 18, 2007
3:21 pm
572
... So, wouldn't that be one base of 4 Command, two bases of 4 Assault, and one base of 4 Combat? I thought the rule was: "All vehicles on a base must normally...
dale_hurtt
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Nov 18, 2007
3:21 pm
573
I was contemplating changing the squence more in line with a traditional IGO UGO format for my gaming club, so I am game (ha ha) for this....
Mike Baker
mcb19682000
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Nov 18, 2007
10:02 pm
574
In a message dated 18/11/2007 15:21:37 GMT Standard Time, ... So, wouldn't that be one base of 4 Command, two bases of 4 Assault, and one base of 4 Combat? I...
baccus6@...
Baccus6mm
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Nov 20, 2007
2:17 pm
575
Ok, I'm reading that but still not getting it. Are you saying that I can make 4 bases, each with 1 command, 2 assault and 1 combat walker? And really, why...
imgnomish1
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Nov 20, 2007
4:07 pm
576
In a message dated 20/11/2007 16:07:49 GMT Standard Time, imgnomish1@... writes: Are you saying that I can make 4 bases, each with 1 command, 2 assault...
baccus6@...
Baccus6mm
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Nov 20, 2007
4:20 pm
577
Ok, I'll go with that....
imgnomish1
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Nov 20, 2007
8:35 pm
578
... I finally received my Brigade and I have to say, I'm a little overwhelmed at the moment. I consider myself a very good mini painter, but I tend to work on...
Scott Alan Woodard
ogma012001
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Nov 21, 2007
8:06 am
579
... Scott, am I with you on this one buddy. I don't know why, but I get hung up on vehicles, in any scale. A real good resource on painting 1/285th scale...
Dale Hurtt
dale_hurtt
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Nov 21, 2007
3:20 pm
580
Just a simple overview, you can "see" some of my stuff in the photos section. My technique is to undercoat black, then add the darkest cam colour, followed by...
Ian Shaw
ian279795
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Nov 23, 2007
9:06 am
581
I'm more of a gamer than a painter. I do like my stuff to look good, but I'd rather paint it quickly and play, then spend a ton of time on detail that won't be...
imgnomish1
Offline Send Email
Nov 26, 2007
3:59 pm
582
"6mm - 10mm Sci-fi Rules Preview" Update at Maksim's Blog! Hi Everyone, I just published a new photographic update on my blog featuring: - A comprehensive...
Maksim Smelchak
maksim_smelchak
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Nov 27, 2007
3:16 pm
583
Good Morning Folks, Been off line for awhile while I moved but am now back. I start out by first picking the colors.....I look through all my paint jars and...
John L Underwood Jr
john_underwo...
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Nov 27, 2007
4:11 pm
584
Good lord. This guy is everywhere! This stuff is almost spam in TMP. It´s a blog. And a very good one (because it gets updates regularly) But please. Enough. ...
Guido
doguipreacher
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Nov 27, 2007
4:22 pm
585
Hey Guido, Thanks for writing although the negativity isn't appreciated. [[[Guido: Good lord. This guy is everywhere! ]]] Yes. Some gamers like Peter, Igor,...
Maksim Smelchak
maksim_smelchak
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Nov 30, 2007
3:47 pm
586
Artillery vs skimmers. Can artillery be allowed to target skimmer bases? I have been playing games where arty can fire at skimmers, but it just seems wrong. ...
imgnomish1
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Dec 6, 2007
4:59 pm
587
Thus spake Igor: 'Any base with small arms or light weapons may shoot at a flying target. This Anti-Aerospace (AA) capability is not usually available to...
Baccus6mm
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Dec 8, 2007
10:02 am
588
But the largest cause of aircraft loss in WWI was artillery fire, aimed at ground units. Since skimmers are in effect helis I would allow them to be targeted...
Ian Shaw
ian279795
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Dec 8, 2007
10:16 am
589
Background: I'm at last out of the Hospital, with no trips expected back in the foreseeable future. Yay!!! However my recovery time is going to be longer than...
Sven Lugar
svenlugar
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Dec 14, 2007
8:33 am
590
I tend to emphasise guns and missiles, mainly because I have doubts about making a beam work, particularly in an atmosphere, plus a beam will shout "I'm here"....
Ian Shaw
ian279795
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Dec 18, 2007
9:03 am
591
Just a few days to go to Christmas, but we are still keeping very busy here at Baccus HQ with last minute orders for presents popping up all the time. It seems...
Baccus6mm
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Dec 18, 2007
5:08 pm
Messages 562 - 591 of 737   Oldest  |  < Older  |  Newer >  |  Newest
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