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Messages 1 - 30 of 737   Newest  |  < Newer  |  Older >  |  Oldest
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30
Hi: What ahappens if a Bn or Bde HQ is Zapped (or Zipped)? Kevin...
kdonovanasocs
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Nov 25, 2006
3:59 am
29
Hi: When does "Water less than 1 BW" add 1 defense die? Do you have to actually be in the water to gain the advantage (hiding down behind the banks?) or is it...
kdonovanasocs
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Nov 25, 2006
3:56 am
28
Hi: I can't really see the point of scouts. They are very easy to kill, have very little firepower and their loss affects CH just as much as any other unit....
kdonovanasocs
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Nov 25, 2006
3:56 am
27
Hi: Reading through the rules here are some additions that would seem desirable (for me anyway): 1. Fortifications - should be simple, just add defense dice...
kdonovanasocs
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Nov 25, 2006
3:55 am
26
Beams of light won't be affected by gravity (well to be precise they'll curve slightly in a gravity field) and will move much faster than any projectile. With...
Kent Reuber
kentreuber
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Nov 25, 2006
3:16 am
25
... Hyper-links to from the glossary would be REALLY cool. Kevin...
kdonovanasocs
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Nov 25, 2006
1:00 am
24
What is the difference between guns and beams, if any? (Should there be any?) Kevin...
kdonovanasocs
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Nov 25, 2006
12:59 am
23
... I agree - sort of an overwatch or the like. Allowing the non-moving player to fire first produces a better game (IMO). Kevin...
kdonovanasocs
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Nov 25, 2006
12:56 am
22
Hi Guys, I have some Brigade and GZG models will they fit well with CH stuff, which looks great by the way Peter Bunny Send instant messages to your online...
warren coleman
bunnycoleman...
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Nov 24, 2006
6:09 pm
21
... While there is a reaction phase, but it's after the attacker shoots, correct? This may be fine if both troops are moving towards each other. But a...
Kent Reuber
kentreuber
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Nov 24, 2006
4:44 pm
20
In a message dated 23/11/2006 23:47:29 GMT Standard Time, reuber@... writes: I had the same opinion when reading the rules. I'd like to suggest that...
baccus6@...
Baccus6mm
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Nov 24, 2006
4:11 pm
19
Hi Guido, <<Defence dice: does the "one per four infantry" dice apply to mechanised and scout mechanised units? or to infantry units only?>>> Yes, it applies...
baccus6@...
Baccus6mm
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Nov 24, 2006
4:01 pm
18
Hi Rob, Welcome to the group. I was just wondering if there was anyone thinkig of starting playing this in the North West of England? Preferably around...
baccus6@...
Baccus6mm
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Nov 24, 2006
3:45 pm
17
Hi everyone, Just joined up after seeing that this range has been released. I have been looking for a 6mm sci-fi game for a while after getting a bit bored...
Rob Arcangeli
hollowlegions
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Nov 24, 2006
10:58 am
16
Oh, and I forgot about this: Walkers get two shots and then need to be resupplied. Do they fire once with each weapon or can they shoot twice with the same? ...
Guido
doguipreacher
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Nov 24, 2006
6:45 am
15
Hi all, rereading the rules, getting ready for playtest. Two things: Defence dice: does the "one per four infantry" dice apply to mechanised and scout...
Guido
doguipreacher
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Nov 24, 2006
4:04 am
14
... I had the same opinion when reading the rules. I'd like to suggest that you create an order called "Deploy" or something similar. Units with deploy...
Kent Reuber
kentreuber
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Nov 23, 2006
11:47 pm
13
Hi Ruarigh, A simple glossary of terms could solve your problem Sounds like a good idea. I'll add one to the next version. Cheers Peter [Non-text portions of...
baccus6@...
Baccus6mm
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Nov 23, 2006
9:50 pm
12
Hi, A simple glossary of terms could solve your problem. If it includes references to the appropriate rules section too, then that ought to make it easier...
Ruarigh
saintsunwukong
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Nov 23, 2006
7:11 pm
11
In a message dated 23/11/2006 14:47:19 GMT Standard Time, macunaima30@... writes: It seems to me (and I agree that I´ll have to play the game) that...
baccus6@...
Baccus6mm
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Nov 23, 2006
4:00 pm
10
Here´s a suggestion, then. Divide the turn into two player turns, each one subdivided into: Command Phase (when commands are rolled for and applied) Fire ...
macunaima30
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Nov 23, 2006
2:46 pm
9
Hi Guys, A fan of Peter's stuff and glad he has done Sci Fi, love it. Can nyone tell me how the minis scale up along side GZG or Brigade? As I have some and...
Bunny
bunnycoleman...
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Nov 23, 2006
12:11 pm
8
Hi all I have just uploaded the latest version of Command Horizon (Ver 1.1 dated 22 Nov 2006) to the www.commandhorizon.com website. We added a new the cover,...
Stewart Gibson
stugibsonca
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Nov 23, 2006
11:28 am
7
Brian, Welcome to the CH group. I'll do my best to ease the confusion. I think we most of your queries covered in the rules somewhere. <1) As already...
baccus6@...
Baccus6mm
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Nov 23, 2006
11:03 am
6
Just had my first read-through of the CH rules. I'm definetly interested in both the rules and the models. I'm reading through a version that says it was...
kahless1.geo
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Nov 23, 2006
8:34 am
5
In a message dated 22/11/2006 17:31:55 GMT Standard Time, macunaima30@... writes: I notice that there's a problem with the turn order as it's written ...
baccus6@...
Baccus6mm
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Nov 22, 2006
5:57 pm
4
I notice that there's a problem with the turn order as it's written in the current rules (v2.6). The order says: Player 1 Action Phase Player 2 Reaction Phase ...
macunaima30
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Nov 22, 2006
5:25 pm
3
Just realised that I missed an answer: It reads that "AMS hit on 5,6 at over three quarter range." Does that mean that under that range they hit on 6? 'Long...
baccus6@...
Baccus6mm
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Nov 22, 2006
9:01 am
2
Hi Guido, Congratulations on getting the first post here and welcome the CH group. I'll do my best to address the points: We started the examples off with a...
baccus6@...
Baccus6mm
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Nov 22, 2006
8:49 am
1
Hey all, I am Guido, and I´m a 6mm convert after looking for epic samurai battles. I found Baccus´ stuff and I´m pretty much hooked. I just love the sci-fi...
doguipreacher
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Nov 22, 2006
8:25 am
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