Hey all, I am Guido, and I´m a 6mm convert after looking for epic samurai battles. I found Baccus´ stuff and I´m pretty much hooked. I just love the sci-fi...
Hi Guido, Congratulations on getting the first post here and welcome the CH group. I'll do my best to address the points: We started the examples off with a...
Just realised that I missed an answer: It reads that "AMS hit on 5,6 at over three quarter range." Does that mean that under that range they hit on 6? 'Long...
I notice that there's a problem with the turn order as it's written in the current rules (v2.6). The order says: Player 1 Action Phase Player 2 Reaction Phase ...
In a message dated 22/11/2006 17:31:55 GMT Standard Time, macunaima30@... writes: I notice that there's a problem with the turn order as it's written ...
Just had my first read-through of the CH rules. I'm definetly interested in both the rules and the models. I'm reading through a version that says it was...
Brian, Welcome to the CH group. I'll do my best to ease the confusion. I think we most of your queries covered in the rules somewhere. <1) As already...
Hi all I have just uploaded the latest version of Command Horizon (Ver 1.1 dated 22 Nov 2006) to the www.commandhorizon.com website. We added a new the cover,...
Hi Guys, A fan of Peter's stuff and glad he has done Sci Fi, love it. Can nyone tell me how the minis scale up along side GZG or Brigade? As I have some and...
Here´s a suggestion, then. Divide the turn into two player turns, each one subdivided into: Command Phase (when commands are rolled for and applied) Fire ...
Hi,
A simple glossary of terms could solve your problem. If it includes references to the appropriate rules section too, then that ought to make it easier...
Hi Ruarigh, A simple glossary of terms could solve your problem Sounds like a good idea. I'll add one to the next version. Cheers Peter [Non-text portions of...
... I had the same opinion when reading the rules. I'd like to suggest that you create an order called "Deploy" or something similar. Units with deploy...
Hi all, rereading the rules, getting ready for playtest. Two things: Defence dice: does the "one per four infantry" dice apply to mechanised and scout...
Oh, and I forgot about this: Walkers get two shots and then need to be resupplied. Do they fire once with each weapon or can they shoot twice with the same? ...
Hi everyone, Just joined up after seeing that this range has been released. I have been looking for a 6mm sci-fi game for a while after getting a bit bored...
Hi Rob, Welcome to the group. I was just wondering if there was anyone thinkig of starting playing this in the North West of England? Preferably around...
Hi Guido, <<Defence dice: does the "one per four infantry" dice apply to mechanised and scout mechanised units? or to infantry units only?>>> Yes, it applies...
In a message dated 23/11/2006 23:47:29 GMT Standard Time, reuber@... writes: I had the same opinion when reading the rules. I'd like to suggest that...
... While there is a reaction phase, but it's after the attacker shoots, correct? This may be fine if both troops are moving towards each other. But a...
Hi Guys, I have some Brigade and GZG models will they fit well with CH stuff, which looks great by the way Peter Bunny Send instant messages to your online...
Beams of light won't be affected by gravity (well to be precise they'll curve slightly in a gravity field) and will move much faster than any projectile. With...
Hi: Reading through the rules here are some additions that would seem desirable (for me anyway): 1. Fortifications - should be simple, just add defense dice...
Hi: I can't really see the point of scouts. They are very easy to kill, have very little firepower and their loss affects CH just as much as any other unit....
Hi: When does "Water less than 1 BW" add 1 defense die? Do you have to actually be in the water to gain the advantage (hiding down behind the banks?) or is it...