Hey Ray,
Welcome to Command Horizon. The dice won't be so much under the latest rules for
walkers. I've rolled way more dice playing 40k orks.
So what did you think about the command system, unit activation and
movement/range elements?
Cheers,
Sean
--- In CommandHorizon@yahoogroups.com, "Baccus6mm" <baccus6@...> wrote:
>
> Ray,
>
> I never stated I'm in love with buckets of dice
> I don't know what you mean by the 'GW feel of it'. I haven't played a GW game
in 20 years. Theirs is a totally different hobby.
>
> For about 15 years I too was a fan of d100/d10/d20 mechanisms and wrote all my
rules this way.
>
> However, thanks to involvement with game design theory groups such as Wargame
Developments, my views changed. The problem with 'metric' dice is that there is
a tendency to assign 'percentage probabilities' to game actions. this almost
inevitably leads to a plethora of tables and modifiers. I now understand that
such mechanisms slow the game down and make it less fun.
>
> The use of different coloured dice and the info strip on the bases in CH
almost eliminates the need to refer to a reference sheet and speeds up gameplay
immensely. You really can play a game of CH to conclusion on a 6' x 4' table in
1½ hours.
>
> Damage to painted figures? Your dice are too big. Use 5mm d6s (as in our
catalogue).
>
> Line of sight equals a kill? If we are making real projections for the future
this may well be true but would make for a very poor game. I've no objection to
pretty terrain pieces(we have plans to release more) but making the game revolve
around them would only end up with a skirmish level game. We are seeking to
present players with the command decisions of a Brigadier, not a Sergeant.
>
> There is no ground scale. There is no time scale. This is a fantasy wargame
after all.
>
> Regards, Igor.
>