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Messages 254 - 283 of 556   Oldest  |  < Older  |  Newer >  |  Newest
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254
I just posted a long post on the Rogue Games blog dealing with Stat Blocks. I'd be interested in opinions. You can read the entry here: ...
Richard Iorio II
ri2_99
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Feb 1, 2009
8:02 pm
255
Howdy. Hope everyone is well. I am shooting to finish up CG Revised in the next week or so. Then it is off to editing. I am working on the last chapter right...
Richard Iorio II
ri2_99
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Feb 2, 2009
7:42 pm
256
Redcoats! Wolves! (Why, yes, I am working on a scenario involving redcoats and wolves...) (grin) Jae -- While we breathe, there's hope. We don't hide from...
Jae Walker
jaegamer
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Feb 2, 2009
8:48 pm
257
On Mon, Feb 2, 2009 at 2:48 PM, Jae Walker <jaegamer@...> wrote: Howdy. Let's take this in order. ... Already covered. :) ... In Chapter 12. :) ... ...
Richard Iorio II
ri2_99
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Feb 2, 2009
9:16 pm
258
Oh, and werewolves. And possibly animal control/summoning magicks. ... I'm planning to run this for Origins and Gencon this year. "Something in the Dark" ...
Jae Walker
jaegamer
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Feb 2, 2009
9:22 pm
259
PPS: And mountain lions. ... -- While we breathe, there's hope. We don't hide from history - we make it....
Jae Walker
jaegamer
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Feb 2, 2009
9:23 pm
260
Werewolves will be in. Normal animals -- at least a selection -- in. Spells, I have to check. It depends on the room, the books is getting big as it is. ...
Richard Iorio II
ri2_99
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Feb 3, 2009
1:09 am
261
I will try. ... -- Richard Iorio II President/Main Rogue Rogue Games Games so good they sneak up on you.™ www.rogue-games.net...
Richard Iorio II
ri2_99
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Feb 3, 2009
1:10 am
262
Bears. Gotta have bears. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_howitworks_012009...
Jeff Jones
stinger902003
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Feb 3, 2009
2:06 pm
263
... Black and Brown are there. One step ahead of you. :) Richard -- Richard Iorio II President/Main Rogue Rogue Games Games so good they sneak up on you.™ ...
Richard Iorio II
ri2_99
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Feb 3, 2009
2:09 pm
264
... I agree with you about stat blocks. In fact, that's one of the ways I look at a game and can tell if it's any good. If the stat block is two big, there's...
Michael Taylor
michaeltaylo...
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Feb 3, 2009
2:44 pm
265
On Tue, Feb 3, 2009 at 8:44 AM, Michael Taylor <michaeltaylor1329@...> wrote: Morning! ... Yeah, I feel the same way. I want clarity, and sometimes I...
Richard Iorio II
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Feb 3, 2009
4:12 pm
266
... Personally I think normal animals would be nice. Bears, Cougars, etc. _________________________________________________________________ Windows Live™...
Michael Taylor
michaeltaylo...
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Feb 3, 2009
7:22 pm
267
On Tue, Feb 3, 2009 at 1:22 PM, Michael Taylor ... Got them. I did not think about cougars, but I will add them. Richard -- Richard Iorio II President/Main...
Richard Iorio II
ri2_99
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Feb 3, 2009
11:06 pm
268
I *think* so - it's a little small to read on-screen and there are no stat blocks in the sample PDF. But it looks pretty good. ... ...
Michael Taylor
michaeltaylo...
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Feb 4, 2009
3:33 pm
269
Hey all, I'm The Defeated Dead author. I would love to hear how your games went with the adventure or answer any questions you might have. My e-mail is...
admiralsinister
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Feb 5, 2009
3:37 am
270
... Morning! ... My pleasure, and you're welcome. I am also looking forward to working with you on the other project some more. :) Richard -- Richard Iorio II ...
Richard Iorio II
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Feb 5, 2009
12:27 pm
271
Morning. I am coming into the home stretch with getting the book done. It should be off to editing this week. I am way ahead of schedule, which is a good...
Richard Iorio II
ri2_99
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Feb 9, 2009
12:19 pm
272
Evening! In the past I've written about the small changes I am making to how magic work in *Colonial Gothic*. Here is an example of a new spell that will be ...
Richard Iorio II
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Feb 10, 2009
2:01 am
273
... Hrrm. Does this game really need a D&D style fireball? And it's seems awefully easy to cast. No human sacrifices. Not even bat guano required? And As...
Michael Taylor
michaeltaylo...
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Feb 10, 2009
2:56 pm
274
On Tue, Feb 10, 2009 at 8:55 AM, Michael Taylor <michaeltaylor1329@...> wrote: <snip> ... As I said it is a rough idea. :) ... Originals are still...
Richard Iorio II
ri2_99
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Feb 10, 2009
3:09 pm
275
... Well, it's not a mechanic per se, but it definitely gives the game a different style of play than any other RPG. So to my mind, it's the most important...
Michael Taylor
michaeltaylo...
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Feb 11, 2009
2:15 pm
276
On Wed, Feb 11, 2009 at 8:15 AM, Michael Taylor ... I agree. Components are a key part of the game. ... We are in complete agreement on this. The components...
Richard Iorio II
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Feb 11, 2009
2:40 pm
277
Cool! Well, I'm looking forward to it. I have faith you wont turn it into yet another D&D! ;) _________________________________________________________________...
Michael Taylor
michaeltaylo...
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Feb 12, 2009
3:38 pm
278
On Thu, Feb 12, 2009 at 9:38 AM, Michael Taylor ... I won't. BTW, I forgot to post the spell, I will do it later today. I was writing like a mad man last...
Richard Iorio II
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Feb 12, 2009
3:48 pm
279
To put some minds at ease, here is an example of a revamped spell. This is rough -- I still need to edit it -- however you will see that there is not that much...
Richard Iorio II
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Feb 13, 2009
12:32 pm
280
OK so all this talk of revised spells has me thinking... Right now I own CG & Secrets. My FLGS says they can't get Poor Wizard's Grimoire anymore (they'll...
akfu23
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Feb 13, 2009
7:13 pm
281
I like the new spell format. Aside from mechanics, will there be any other changes to CG with the revised edition in terms of flavor and setting, or will that...
Brendan Davis
brendandvs2
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Feb 13, 2009
7:24 pm
282
... If you want to send me the name of your shop via email, I can talk with them. We are carried by Alliance (Studio 2 Reps us). ... Very little will be...
Richard Iorio II
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Feb 13, 2009
7:25 pm
283
... Awesome! I do as well, but I am happy that those who have seen the new format like it as well. ... Setting stays the same, though there is a lot more...
Richard Iorio II
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Feb 13, 2009
7:31 pm
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