Howdy. Hope everyone is well. I am shooting to finish up CG Revised in the next week or so. Then it is off to editing. I am working on the last chapter right...
Redcoats! Wolves! (Why, yes, I am working on a scenario involving redcoats and wolves...) (grin) Jae -- While we breathe, there's hope. We don't hide from...
On Mon, Feb 2, 2009 at 2:48 PM, Jae Walker <jaegamer@...> wrote: Howdy. Let's take this in order. ... Already covered. :) ... In Chapter 12. :) ... ...
Oh, and werewolves. And possibly animal control/summoning magicks. ... I'm planning to run this for Origins and Gencon this year. "Something in the Dark" ...
Werewolves will be in. Normal animals -- at least a selection -- in. Spells, I have to check. It depends on the room, the books is getting big as it is. ...
... Black and Brown are there. One step ahead of you. :) Richard -- Richard Iorio II President/Main Rogue Rogue Games Games so good they sneak up on you.™ ...
... I agree with you about stat blocks. In fact, that's one of the ways I look at a game and can tell if it's any good. If the stat block is two big, there's...
On Tue, Feb 3, 2009 at 8:44 AM, Michael Taylor <michaeltaylor1329@...> wrote: Morning! ... Yeah, I feel the same way. I want clarity, and sometimes I...
... Personally I think normal animals would be nice. Bears, Cougars, etc. _________________________________________________________________ Windows Live™...
On Tue, Feb 3, 2009 at 1:22 PM, Michael Taylor ... Got them. I did not think about cougars, but I will add them. Richard -- Richard Iorio II President/Main...
Hey all, I'm The Defeated Dead author. I would love to hear how your games went with the adventure or answer any questions you might have. My e-mail is...
... Morning! ... My pleasure, and you're welcome. I am also looking forward to working with you on the other project some more. :) Richard -- Richard Iorio II ...
Morning. I am coming into the home stretch with getting the book done. It should be off to editing this week. I am way ahead of schedule, which is a good...
Evening! In the past I've written about the small changes I am making to how magic work in *Colonial Gothic*. Here is an example of a new spell that will be ...
... Hrrm. Does this game really need a D&D style fireball? And it's seems awefully easy to cast. No human sacrifices. Not even bat guano required? And As...
... Well, it's not a mechanic per se, but it definitely gives the game a different style of play than any other RPG. So to my mind, it's the most important...
On Wed, Feb 11, 2009 at 8:15 AM, Michael Taylor ... I agree. Components are a key part of the game. ... We are in complete agreement on this. The components...
Cool! Well, I'm looking forward to it. I have faith you wont turn it into yet another D&D! ;) _________________________________________________________________...
On Thu, Feb 12, 2009 at 9:38 AM, Michael Taylor ... I won't. BTW, I forgot to post the spell, I will do it later today. I was writing like a mad man last...
To put some minds at ease, here is an example of a revamped spell. This is rough -- I still need to edit it -- however you will see that there is not that much...
OK so all this talk of revised spells has me thinking... Right now I own CG & Secrets. My FLGS says they can't get Poor Wizard's Grimoire anymore (they'll...
I like the new spell format. Aside from mechanics, will there be any other changes to CG with the revised edition in terms of flavor and setting, or will that...
... If you want to send me the name of your shop via email, I can talk with them. We are carried by Alliance (Studio 2 Reps us). ... Very little will be...
... Awesome! I do as well, but I am happy that those who have seen the new format like it as well. ... Setting stays the same, though there is a lot more...