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Messages 414 - 443 of 2056   Oldest  |  < Older  |  Newer >  |  Newest
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414
Spin rotation...vector addition? Ok... I have a habitat ring 50 metres in radius. I spin it at 3 RPM I have simulated about a half a Gee. Now... What happens...
Joel Callahan
ballarat_sf_nut
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Aug 1, 2005
11:48 pm
415
hard science starship for rpg http://www.mega-traveller.com/ship/ship.html some concept renders of a starship based on hard science. Feedback is appreciated. ...
Joel Callahan
ballarat_sf_nut
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Aug 1, 2005
11:48 pm
416
... Looks good so far. Have you got stats for it? - Joseph __________________________________ Yahoo! Mail Stay connected, organized, and protected. Take the...
Fred Mars
fredofmars
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Aug 3, 2005
12:17 am
417
DONT GO THERE MATE! :) I'd steer clear of gyroscopic torque equations unless you want your walls decorated like Einstein's blackboard. Whether your ship is...
icosahedron152
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Aug 4, 2005
1:30 pm
418
Mornin' All I've just joined this list and thought it only polite to introduce myself. I've been playing traveller on and off since I first picked it up in ...
Christopher Slee
chris_slee
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Aug 8, 2005
6:21 am
419
Hey Chris, Welcome aboard. Don't forget to check out the yahoo groups for Striker (ct-striker) and High Guard (ct-starships), if you interests are bent in that...
Bobby
lexxcptn
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Aug 9, 2005
3:01 am
420
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Classic-Traveller group. File :...
Classic-Traveller@yah...
Send Email
Aug 9, 2005
3:06 am
421
I added traveller hits.pdf to the files section. I have been playing around with Screen Monkey some, and the way hits are shown doesn't allow for the standard...
Bobby
lexxcptn
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Aug 9, 2005
3:11 am
422
Hello, all. I'm new to the group. I'm just getting back into Classic Traveller after many years. I was wondering how folks playing Classic Traveller handle the...
awgoodall
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Aug 9, 2005
9:58 pm
423
I use the CT experience system. It's refreshing to have a game where the focus is role-playing and not character improvement. I'm waffling on one of the other...
Roger Books
roger_books
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Aug 10, 2005
12:25 pm
424
Roger wrote -- ... I was always quite comfortable with the task "system" in CT -- "There's a ferocious gusting crosswind with whiteout conditions taking...
Chad Russell
vemene
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Aug 10, 2005
6:57 pm
425
... The piece I'm not comfortable with is lack of stat inclusion. Natural ability should have an impact. Roger [Non-text portions of this message have been...
Roger Books
roger_books
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Aug 10, 2005
7:42 pm
426
Roger wrote -- ... If really desired, add it in as an extra DM -- "10+, DMs +Pilot and +1 for DEX 9+"; plenty of precedent exists in the canon. The problem...
Chad Russell
vemene
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Aug 10, 2005
8:32 pm
427
I wasn't considering GURPS. I was thinking T4(?) target number is Stat + Skill. You need to roll under this. 1 die for easy, 2dice for normal, 3dice for...
Roger Books
roger_books
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Aug 10, 2005
9:30 pm
428
Roger wrote -- ... This is easy in CT too, although it can be novel territory when target numbers rise well beyond 12. Thus, to land safely in the...
Chad Russell
vemene
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Aug 10, 2005
10:49 pm
429
... where the ... I'm experimenting with a simple *freestyle* experience system that mimics the character generation procedure and is compatible with it. Each...
icosahedron152
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Aug 11, 2005
7:10 am
430
That's an excellent idea. No need to roll chance of death. :) What about the chance that no skilll was acquired? Hmm, how about let the player pick the skill?...
Roger Books
roger_books
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Aug 11, 2005
1:06 pm
431
... That's a very interesting idea. My one concern is that the day before a character's birthday they don't have the skill, then *poof* the next day they do...
awgoodall
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Aug 11, 2005
1:57 pm
432
I'm running my game as a series of vignettes. You get an adventure, which the players play. Then you get months to years of making ends meet, which is not...
Roger Books
roger_books
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Aug 11, 2005
2:13 pm
433
... This disadvantage has occurred to me; one reason I'm still experimenting. On the other hand, Traveller skills come in discrete levels anyway, you're either...
icosahedron152
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Aug 12, 2005
7:27 pm
434
Hi folks, Many moons ago I owned a CT game for beginners (sadly the name escapes me). Inside were at least 2 large format booklets, one containing the rules,...
hogscape
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Aug 15, 2005
5:44 am
435
Hi, I believe that you are refering to a set called 'Starter Traveller' by Marc Miller, Frank Chadwick, John Harshman and Loren Wiseman. It was first...
gripnick
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Aug 15, 2005
9:43 am
436
Hi, I am trying to find refences to the the CT experience system is in the rules. Where is it located? Thanks, ... where the ... Classic ... Classic ... ...
gripnick
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Aug 15, 2005
9:49 am
437
In a message dated 15/08/2005 06:44:58 GMT Daylight Time, hogscape@... writes: Does anyone remember the system I'm referring too? Or better still have...
spinward1093@...
tomcusworth
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Aug 15, 2005
10:38 am
438
Range band movement for starship combat is in the Starter Edition. I just verified that it was in that edition. It is about 4 pages long in the text book, and...
Bobby
lexxcptn
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Aug 15, 2005
11:43 am
439
... Don't do that. It's available for sale on eBay: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5190742954 Purchase it there and thereby encourage...
David Johnson
oomphel
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Aug 15, 2005
2:09 pm
440
... in ... Great! Any chance of you scanning those 6 pages for me?????...
hogscape
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Aug 15, 2005
3:36 pm
441
... But, but, but it's only the 6 pages of starship combat rules I need......
hogscape
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Aug 15, 2005
3:38 pm
442
... So buy it on eBay, photocopy the pages you want, and then turn around and resell it on eBay again. We all benefit from Classic Traveller materials...
David Johnson
oomphel
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Aug 16, 2005
2:54 am
443
Hogscape, is the last portion of your e-mail address "at yahoo"?...
gripnick
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Aug 16, 2005
2:59 pm
Messages 414 - 443 of 2056   Oldest  |  < Older  |  Newer >  |  Newest
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