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Messages 2848 - 2877 of 3201   Oldest  |  < Older  |  Newer >  |  Newest
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2848
I haven't played Traveller in 30 years. That's only because I couldn't find a group after I left Germany. So now, though, I have more time on my hands and...
el_vakero92335
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May 3, 2009
7:31 pm
2849
These folks have one that may need a new player TheSpinwardTraveller@yahoogroups.com and there are a few going on based on classic traveller as well ... if...
Tim O'Reilly
ret7army
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May 3, 2009
11:59 pm
2850
... Thanks for the appreciation, both of you guys. If you liked that, you might like this - an extract from a recent discussion outlining my take on jumps. As...
icosahedron152
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May 4, 2009
12:12 pm
2851
You have spent far too much time thinking about this :-) My un-educated logic on jump travel involves a straight line between an entry & exit hole with jump...
Matt Stevens
Matt@...
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May 4, 2009
1:07 pm
2852
Hi - as for a PbM (email) group, JohnD (which is myself) is running a game, set in 1054 Third Imp. Sector Awash is the working title, you start at Core Sector...
JohnD
flowerpet56
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May 4, 2009
6:05 pm
2853
Interesting, have to think on it some ... first thoughts ... pirates gonna have lots of trouble making ends meet, not that I care that much for pirates ......
Tim O'Reilly
ret7army
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May 4, 2009
7:48 pm
2854
I think you mean randomly on the 100D limit. IMTU you always arrive on the 100D limit of the astral body you aimed for. The gravitational field is part of what...
Matt Stevens
Matt@...
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May 4, 2009
9:21 pm
2855
Fleet operations - two cents worth from somebody who hasn't touched this in decades. I figure fleet maneuveurs would work along the lines of a promulgated ...
Joe
theotimeca
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May 4, 2009
10:25 pm
2856
I've had thirty years to think about it. :) That doesn't necessarily mean it's faultless, though. My take, as I said, is that Jump space is a different...
icosahedron152
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May 5, 2009
5:49 am
2857
My ships still enter and leave beyond the 100D limit, so there are still opportunities for pirates during real-space travel. IMTU the 100D limit doesn't 'pop'...
icosahedron152
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May 5, 2009
6:16 am
2858
Sounds good. My vision isn't better but I've grown fond of it & I like the jump masking flavour. Cheers Matt...
Matt Stevens
Matt@...
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May 5, 2009
6:21 am
2859
Sorry if this has come up before. I read somewhere that air-rafts could reach orbit. If this is the case do they reach escape velocity - or does anti-grav...
red_graeme
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May 6, 2009
4:01 am
2860
Air rafts reach orbit via their anti-grav and this slowly because they are not designed this kind of stuff. The persons inside have to wear spacesuits....
Torsten Klitsch
pritcher68
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May 6, 2009
6:15 am
2861
Ok, this isn't canon, it's MTU science/logic-based. Obviously, an air-raft needs to be air-tight in order to reach altitudes over a few thousand metres. Some...
icosahedron152
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May 6, 2009
6:29 am
2862
Thanks for that, I liked the SUV analogy... reminded me of when my wife got stuck in a snow bank. I have often wondered about the effects of gravity on...
Graeme Atkinson
red_graeme
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May 7, 2009
1:44 am
2863
Hmm. It's starships _out_ of gravity wells that bother me. Inside a well you can push against the local gravity field, and whilst the details of exactly how...
icosahedron152
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May 7, 2009
6:29 am
2864
Hey this a game not sience. Your view killed old traveller, your questions are taken care of in "fire, fusion and steel" an old megatraveller book. In this...
Torsten Klitsch
pritcher68
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May 7, 2009
6:40 am
2865
... Per the rules, yes. Air Raft anti-grav functions within 10 diameters of the world - that is thousands of miles in altitude and far beyond a simple orbit. ...
atpollard
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May 7, 2009
11:28 am
2866
true enough, jetstream winds have been clocked at well over 120mph/200kph; that new experimental tourist rocket that won the x-prize, although it did not gain...
Tim O'Reilly
ret7army
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May 7, 2009
12:07 pm
2867
fire, fusion, steel books could be used to address the issue to some degree... to me all of the diagrams speak of fusion drive/torch ships... IMTU I'm...
Tim O'Reilly
ret7army
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May 7, 2009
12:11 pm
2868
All valid coments... I like a bit of Science with my Fiction... otherwise I'm playing StarWars! Graeme ... From: Tim O'Reilly To:...
Graeme Atkinson
red_graeme
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May 7, 2009
9:36 pm
2869
What, you don't like your lasers moving slower than the speeding bullet? d8^b Tim actually I also like the science part and borrow heavily from authors who...
Tim O'Reilly
ret7army
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May 7, 2009
10:48 pm
2870
I had an attack of nostalgia after reading a couple of cheap 1970's era paperbacks I found in a church book sale. I'm not as easy to please as I was playing...
Graeme Atkinson
red_graeme
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May 8, 2009
1:30 am
2871
OTOH, once you're away from a planet and the G-field has dropped to umpteen decimals you're stuck with fusion rockets ('torch' ships) or reactionless drives,...
userbimbob
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May 8, 2009
1:55 am
2872
'cept fusion drives which give you the standard action/reaction principle of physics Weber's magnetic/gravitational drives work on a principle of paired fields...
Tim O'Reilly
ret7army
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May 8, 2009
2:31 am
2873
then again weber is non-canon for traveller ________________________________ From: Tim O'Reilly <ret7army@...> To: Classic-Traveller@yahoogroups.com ...
Tim O'Reilly
ret7army
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May 8, 2009
2:32 am
2874
Murder? Not Guilty m'lud. :) I assume you're talking about rules bloat? I like my rules very simple, CT-ish and playable. Simpler than FFS preferably! However,...
icosahedron152
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May 8, 2009
8:55 am
2875
When I started playing CT all we had were the first three LBBs, except Mik who had the original Traveller Book. As these were first edition, M-drives were...
Dusty O'Halloran
dustyohalloran
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May 8, 2009
7:36 pm
2876
... wasn't Mongooge supposed to be getting game rights to the Honorverse?? ... you need to find a nice friendly Pakled: "We look for things... to make us Go!" ...
userbimbob
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May 9, 2009
1:51 am
2877
... that's WILD i thought LBB era was 'always' reactionless drive... : ) that torches weren't canon until the HEPLAR retcon of TNE... ; ) of course, i'm...
userbimbob
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May 9, 2009
2:05 am
Messages 2848 - 2877 of 3201   Oldest  |  < Older  |  Newer >  |  Newest
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