Marc, I assume you haven't been lurking at HiddenClaw the last few days. The game is continuing under a new GM. Pop in, have a look and tell us if you're...
Actually, I sent a reply two days ago and it has not apparently gotten to the group. So I had to log in. I am up for continuing :D What characters are avail?...
Good afternoon, I am starting to get information together for my next Traveller campaign. It is going to be set in the Zeng subsector of Deneb sector...
... Hey Nick, just in case you don't know about it already, check out http://www.travellermap.com which has UPPs for the sector you're looking for. Other than...
That's a great site. Does it have maps for the traveller universe? I'm knew to Traveller. Though I remember buynig the little black books as a child... ...
In Book 2, when a spacecraft travels between two worlds, it accelerates at full burn until the midpoint, rotates 180 degrees, and then does a full burn to...
In my campaign, delta-v is maintained through jump space. So, if you have a velocity vector X when you jump out, you maintain that vector when you reenter...
My understanding is that one typically enters and leaves Jump space at ZERO speed and ZERO accelleration. This of course makes it very difficult to run from...
Canon as you note, is vague. Meaning you can use whatever system makes most sense to you. IMTU jumps are made stationary relative to the body creating the 100D...
Matt Stevens
Matt@...
Apr 24, 2009 9:32 pm
2835
This might be the case at the system of origin, but unless the destination system has the same proper motion with the same vector, there will be a delta-v when...
... Since starship movement is vector based, zero will always be a relative term so one has to pick what one wishes to be zero (or at least fairly low delta-v)...
Personally, I don't subscribe to jump masking or jump flash. Preserving Delta v has problems. It means you have to mess about with orbital velocities of...
Doesn't it just really just boil down to a large hex sheet, and some counters for starships, planets and moons? All this talk of physics, math, relative...
Retired Scouts would be good for use in training. Also, the more adventurous types would be useful in those missions that start with "Good morning, Mister...
thoughts on retired service scouts, etc those who retire or otherwise get out of a service and then go back as civilian instructors not all that uncommon,...
Thanks for the imput, folks! What I am trying to sort out is how an operational-level Traveller game might operate, using the tools already available in Books...
... Yes and no -- it more boils down to what that hex sheet is trying to map and what it's prepared to ignore. Since it's "only a game" we're prepared to...
Occurs to me that former scouts might be in some demand on tramp freighters as well, bringing with them experience in first contact and alien environments, not...
I guess it depends if you're looking for a strategic or tactical representation. If you're going for strategic, then I suggest looking at Invasion Earth or...
You can pretty much kitbash your own copy of Triplanetary together from all the material available over at BGG and the links provided over there. There's even...
... Books 1-8 operate at different levels, the personal, the system & the Empire. The bit that is missing for what you want, is mass space combat at the system...
Matt Stevens
Matt@...
Apr 27, 2009 9:18 pm
2848
I haven't played Traveller in 30 years. That's only because I couldn't find a group after I left Germany. So now, though, I have more time on my hands and...
These folks have one that may need a new player TheSpinwardTraveller@yahoogroups.com and there are a few going on based on classic traveller as well ... if...
... Thanks for the appreciation, both of you guys. If you liked that, you might like this - an extract from a recent discussion outlining my take on jumps. As...
You have spent far too much time thinking about this :-) My un-educated logic on jump travel involves a straight line between an entry & exit hole with jump...
Matt Stevens
Matt@...
May 4, 2009 1:07 pm
2852
Hi - as for a PbM (email) group, JohnD (which is myself) is running a game, set in 1054 Third Imp. Sector Awash is the working title, you start at Core Sector...
Interesting, have to think on it some ... first thoughts ... pirates gonna have lots of trouble making ends meet, not that I care that much for pirates ......
I think you mean randomly on the 100D limit. IMTU you always arrive on the 100D limit of the astral body you aimed for. The gravitational field is part of what...