Search the web
Sign In
New User? Sign Up
Classic-Traveller · Classic Traveller
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 2825 - 2854 of 3170   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
2825
Marc, I assume you haven't been lurking at HiddenClaw the last few days. The game is continuing under a new GM. Pop in, have a look and tell us if you're...
icosahedron152
Offline Send Email
Apr 4, 2009
6:47 am
2826
Actually, I sent a reply two days ago and it has not apparently gotten to the group. So I had to log in. I am up for continuing :D What characters are avail?...
mithgiladan
Offline Send Email
Apr 6, 2009
5:18 am
2827
Good afternoon, I am starting to get information together for my next Traveller campaign. It is going to be set in the Zeng subsector of Deneb sector...
Nick walker
chas69man
Offline Send Email
Apr 15, 2009
4:57 pm
2828
... Hey Nick, just in case you don't know about it already, check out http://www.travellermap.com which has UPPs for the sector you're looking for. Other than...
hdan@...
hdan@att.net
Offline Send Email
Apr 22, 2009
5:33 pm
2829
That's a great site.  Does it have maps for the traveller universe?  I'm knew to Traveller.  Though I remember buynig the little black books as a child... ...
Andrew Young
ajy9111987
Offline Send Email
Apr 22, 2009
7:23 pm
2830
I don't understand your question Andy - that site IS a map of the Traveller universe... Click on the main map to zoom in....
icosahedron152
Offline Send Email
Apr 23, 2009
3:25 am
2831
In Book 2, when a spacecraft travels between two worlds, it accelerates at full burn until the midpoint, rotates 180 degrees, and then does a full burn to...
Peter Brown
rfeceo
Offline Send Email
Apr 24, 2009
7:47 pm
2832
In my campaign, delta-v is maintained through jump space. So, if you have a velocity vector X when you jump out, you maintain that vector when you reenter...
ckirmser@...
ckirmser
Offline Send Email
Apr 24, 2009
8:09 pm
2833
My understanding is that one typically enters and leaves Jump space at ZERO speed and ZERO accelleration. This of course makes it very difficult to run from...
Glenn Ritchie
thuggie.singh
Offline Send Email
Apr 24, 2009
8:19 pm
2834
Canon as you note, is vague. Meaning you can use whatever system makes most sense to you. IMTU jumps are made stationary relative to the body creating the 100D...
Matt Stevens
Matt@...
Send Email
Apr 24, 2009
9:32 pm
2835
This might be the case at the system of origin, but unless the destination system has the same proper motion with the same vector, there will be a delta-v when...
Cam Kirmser
ckirmser
Offline Send Email
Apr 25, 2009
12:06 am
2836
... Since starship movement is vector based, zero will always be a relative term so one has to pick what one wishes to be zero (or at least fairly low delta-v)...
David S.
velshandru
Online Now Send Email
Apr 26, 2009
6:07 pm
2837
Personally, I don't subscribe to jump masking or jump flash. Preserving Delta v has problems. It means you have to mess about with orbital velocities of...
icosahedron152
Offline Send Email
Apr 27, 2009
5:21 am
2838
Doesn't it just really just boil down to a large hex sheet, and some counters for starships, planets and moons? All this talk of physics, math, relative...
Glenn Ritchie
thuggie.singh
Offline Send Email
Apr 27, 2009
7:28 am
2839
Retired Scouts would be good for use in training. Also, the more adventurous types would be useful in those missions that start with "Good morning, Mister...
Joe
theotimeca
Offline Send Email
Apr 27, 2009
12:10 pm
2840
thoughts on retired service scouts, etc those who retire or otherwise get out of a service and then go back as civilian instructors not all that uncommon,...
Tim O'Reilly
ret7army
Offline Send Email
Apr 27, 2009
3:20 pm
2841
Thanks for the imput, folks! What I am trying to sort out is how an operational-level Traveller game might operate, using the tools already available in Books...
Peter Brown
rfeceo
Offline Send Email
Apr 27, 2009
3:48 pm
2842
... Yes and no -- it more boils down to what that hex sheet is trying to map and what it's prepared to ignore. Since it's "only a game" we're prepared to...
David S.
velshandru
Online Now Send Email
Apr 27, 2009
4:02 pm
2843
Occurs to me that former scouts might be in some demand on tramp freighters as well, bringing with them experience in first contact and alien environments, not...
Joe
theotimeca
Offline Send Email
Apr 27, 2009
4:44 pm
2844
This is where Triplanetary can be a lot of fun. If you can find a copy, I'd recommend snarfing it up, though it can be played on any hex sheet....
ckirmser@...
ckirmser
Offline Send Email
Apr 27, 2009
6:32 pm
2845
I guess it depends if you're looking for a strategic or tactical representation. If you're going for strategic, then I suggest looking at Invasion Earth or...
ckirmser@...
ckirmser
Offline Send Email
Apr 27, 2009
6:44 pm
2846
You can pretty much kitbash your own copy of Triplanetary together from all the material available over at BGG and the links provided over there. There's even...
Roland S. Lee
desdichado_99
Offline Send Email
Apr 27, 2009
6:54 pm
2847
... Books 1-8 operate at different levels, the personal, the system & the Empire. The bit that is missing for what you want, is mass space combat at the system...
Matt Stevens
Matt@...
Send Email
Apr 27, 2009
9:18 pm
2848
I haven't played Traveller in 30 years. That's only because I couldn't find a group after I left Germany. So now, though, I have more time on my hands and...
el_vakero92335
Offline Send Email
May 3, 2009
7:31 pm
2849
These folks have one that may need a new player TheSpinwardTraveller@yahoogroups.com and there are a few going on based on classic traveller as well ... if...
Tim O'Reilly
ret7army
Offline Send Email
May 3, 2009
11:59 pm
2850
... Thanks for the appreciation, both of you guys. If you liked that, you might like this - an extract from a recent discussion outlining my take on jumps. As...
icosahedron152
Offline Send Email
May 4, 2009
12:12 pm
2851
You have spent far too much time thinking about this :-) My un-educated logic on jump travel involves a straight line between an entry & exit hole with jump...
Matt Stevens
Matt@...
Send Email
May 4, 2009
1:07 pm
2852
Hi - as for a PbM (email) group, JohnD (which is myself) is running a game, set in 1054 Third Imp. Sector Awash is the working title, you start at Core Sector...
JohnD
flowerpet56
Offline Send Email
May 4, 2009
6:05 pm
2853
Interesting, have to think on it some ... first thoughts ... pirates gonna have lots of trouble making ends meet, not that I care that much for pirates ......
Tim O'Reilly
ret7army
Offline Send Email
May 4, 2009
7:48 pm
2854
I think you mean randomly on the 100D limit. IMTU you always arrive on the 100D limit of the astral body you aimed for. The gravitational field is part of what...
Matt Stevens
Matt@...
Send Email
May 4, 2009
9:21 pm
Messages 2825 - 2854 of 3170   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help