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Messages 2808 - 2837 of 3188   Oldest  |  < Older  |  Newer >  |  Newest
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2808
Hi, I'm currently putting my old Traveller campaign maps through 'Heaven and Earth' and I keep getting a persistant error. Basically, every time I try to add,...
dbb1965
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Feb 2, 2009
8:46 am
2809
I'd come up against something similar when generating random maps, in my case apparently every sector or two would have some systems which would refuse to be...
Tim O'Reilly
ret7army
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Feb 2, 2009
10:52 am
2810
... Oh, good, it's not just me being computer illierate (and unable to spell ... Your suggestion has a lot of merit as, having done three subsectors now (only...
davebill
dbb1965
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Feb 3, 2009
10:10 am
2811
hi Folks, does anyone know where I can find Subsector maps to print out I just need a couple of subsectors from the Deneb sector? just the hex grid with the...
chas69man
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Mar 17, 2009
9:22 pm
2812
http://traveller.wikia.com/wiki/Domain_of_Deneb I think that might help..Is that what you're looking for? bobby ... -- Bobby [Non-text portions of this message...
Bobby
z21aq
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Mar 17, 2009
9:40 pm
2813
... You could try Berka's excellent site http://zho.berka.com/maps/ which has maps of Deneb as well, plus hex grids and other graphic goodness :) David...
davebill
dbb1965
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Mar 18, 2009
7:52 am
2814
... The problem with the maps on Berka's site, or the wiki for that matter, is that the maps are not all that easily grabbed for printing or use in a document....
Eris Reddoch
erisred
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Mar 18, 2009
4:59 pm
2815
... yes I see what you mean about not easy to use, but they will do for now.... thank you muchly everybody...
chas69man
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Mar 18, 2009
7:38 pm
2816
hey try this site...http://www.downport.com/bard/bard/bardopal.html....there are several maps on here....chip ... From: davebill <davebill@...> ...
chip & heather taylor
riftsdm
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Mar 20, 2009
7:25 pm
2817
... An other place to try is http://www.travellermap.com/ or http://dotclue.org/t20/ . Both sites are a good source of sector maps....
Clint
clintonforney
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Mar 23, 2009
7:15 am
2818
Planet maps are something I'm looking for. ... From: Clint <forneyc@...> Subject: [Classic-Traveller] Re: maps To: Classic-Traveller@yahoogroups.com ...
Jim Grant
scadragon...
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Mar 24, 2009
2:57 pm
2819
Two ways to go. 1. Heaven and Earth. This makes naps and fits them to the standard planetary hex map - the exploded 20-sided die. It also rolls up entire...
Cam Kirmser
ckirmser
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Mar 24, 2009
11:52 pm
2820
DO you the link for Heaven and Earth?   ... From: Cam Kirmser <ckirmser@...> Subject: Re: [Classic-Traveller] Re: maps To:...
Jim Grant
scadragon...
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Mar 25, 2009
5:45 pm
2821
Raht-chyeer! http://www.downport.com/wbd/Traveller_Heaven_&_Earth.ZIP...
ckirmser@...
ckirmser
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Mar 25, 2009
7:09 pm
2822
Snippet of info from CotI: http://www.travellerrpg.com/ Stuart Ferris, the writer of H&E has just (this week) handed over the source code for the...
icosahedron152
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Mar 26, 2009
6:49 am
2823
Well that is news, hope we see something both are fine programs... ... -- Evyn [Non-text portions of this message have been removed]...
Evyn MacDude
macdudeus
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Mar 26, 2009
5:28 pm
2824
http://vc.igg.com/main.php I started playing this free/micropay MMORPG yesterday, and this afternoon realized that Traveller could be done as a MMO. After...
Bobby Mock
z21aq
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Mar 26, 2009
10:51 pm
2825
Marc, I assume you haven't been lurking at HiddenClaw the last few days. The game is continuing under a new GM. Pop in, have a look and tell us if you're...
icosahedron152
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Apr 4, 2009
6:47 am
2826
Actually, I sent a reply two days ago and it has not apparently gotten to the group. So I had to log in. I am up for continuing :D What characters are avail?...
mithgiladan
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Apr 6, 2009
5:18 am
2827
Good afternoon, I am starting to get information together for my next Traveller campaign. It is going to be set in the Zeng subsector of Deneb sector...
Nick walker
chas69man
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Apr 15, 2009
4:57 pm
2828
... Hey Nick, just in case you don't know about it already, check out http://www.travellermap.com which has UPPs for the sector you're looking for. Other than...
hdan@...
hdan@att.net
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Apr 22, 2009
5:33 pm
2829
That's a great site.  Does it have maps for the traveller universe?  I'm knew to Traveller.  Though I remember buynig the little black books as a child... ...
Andrew Young
ajy9111987
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Apr 22, 2009
7:23 pm
2830
I don't understand your question Andy - that site IS a map of the Traveller universe... Click on the main map to zoom in....
icosahedron152
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Apr 23, 2009
3:25 am
2831
In Book 2, when a spacecraft travels between two worlds, it accelerates at full burn until the midpoint, rotates 180 degrees, and then does a full burn to...
Peter Brown
rfeceo
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Apr 24, 2009
7:47 pm
2832
In my campaign, delta-v is maintained through jump space. So, if you have a velocity vector X when you jump out, you maintain that vector when you reenter...
ckirmser@...
ckirmser
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Apr 24, 2009
8:09 pm
2833
My understanding is that one typically enters and leaves Jump space at ZERO speed and ZERO accelleration. This of course makes it very difficult to run from...
Glenn Ritchie
thuggie.singh
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Apr 24, 2009
8:19 pm
2834
Canon as you note, is vague. Meaning you can use whatever system makes most sense to you. IMTU jumps are made stationary relative to the body creating the 100D...
Matt Stevens
Matt@...
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Apr 24, 2009
9:32 pm
2835
This might be the case at the system of origin, but unless the destination system has the same proper motion with the same vector, there will be a delta-v when...
Cam Kirmser
ckirmser
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Apr 25, 2009
12:06 am
2836
... Since starship movement is vector based, zero will always be a relative term so one has to pick what one wishes to be zero (or at least fairly low delta-v)...
David S.
velshandru
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Apr 26, 2009
6:07 pm
2837
Personally, I don't subscribe to jump masking or jump flash. Preserving Delta v has problems. It means you have to mess about with orbital velocities of...
icosahedron152
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Apr 27, 2009
5:21 am
Messages 2808 - 2837 of 3188   Oldest  |  < Older  |  Newer >  |  Newest
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