Hi, I'm currently putting my old Traveller campaign maps through 'Heaven and Earth' and I keep getting a persistant error. Basically, every time I try to add,...
I'd come up against something similar when generating random maps, in my case apparently every sector or two would have some systems which would refuse to be...
... Oh, good, it's not just me being computer illierate (and unable to spell ... Your suggestion has a lot of merit as, having done three subsectors now (only...
hi Folks, does anyone know where I can find Subsector maps to print out I just need a couple of subsectors from the Deneb sector? just the hex grid with the...
http://traveller.wikia.com/wiki/Domain_of_Deneb I think that might help..Is that what you're looking for? bobby ... -- Bobby [Non-text portions of this message...
... You could try Berka's excellent site http://zho.berka.com/maps/ which has maps of Deneb as well, plus hex grids and other graphic goodness :) David...
... The problem with the maps on Berka's site, or the wiki for that matter, is that the maps are not all that easily grabbed for printing or use in a document....
Two ways to go. 1. Heaven and Earth. This makes naps and fits them to the standard planetary hex map - the exploded 20-sided die. It also rolls up entire...
http://vc.igg.com/main.php I started playing this free/micropay MMORPG yesterday, and this afternoon realized that Traveller could be done as a MMO. After...
Marc, I assume you haven't been lurking at HiddenClaw the last few days. The game is continuing under a new GM. Pop in, have a look and tell us if you're...
Actually, I sent a reply two days ago and it has not apparently gotten to the group. So I had to log in. I am up for continuing :D What characters are avail?...
Good afternoon, I am starting to get information together for my next Traveller campaign. It is going to be set in the Zeng subsector of Deneb sector...
... Hey Nick, just in case you don't know about it already, check out http://www.travellermap.com which has UPPs for the sector you're looking for. Other than...
That's a great site. Does it have maps for the traveller universe? I'm knew to Traveller. Though I remember buynig the little black books as a child... ...
In Book 2, when a spacecraft travels between two worlds, it accelerates at full burn until the midpoint, rotates 180 degrees, and then does a full burn to...
In my campaign, delta-v is maintained through jump space. So, if you have a velocity vector X when you jump out, you maintain that vector when you reenter...
My understanding is that one typically enters and leaves Jump space at ZERO speed and ZERO accelleration. This of course makes it very difficult to run from...
Canon as you note, is vague. Meaning you can use whatever system makes most sense to you. IMTU jumps are made stationary relative to the body creating the 100D...
Matt Stevens
Matt@...
Apr 24, 2009 9:32 pm
2835
This might be the case at the system of origin, but unless the destination system has the same proper motion with the same vector, there will be a delta-v when...
... Since starship movement is vector based, zero will always be a relative term so one has to pick what one wishes to be zero (or at least fairly low delta-v)...
Personally, I don't subscribe to jump masking or jump flash. Preserving Delta v has problems. It means you have to mess about with orbital velocities of...