Depends on how big your imperium is. The official one covers only a tiny fraction of one spiral arm of the galaxy and even that would take over a year each...
Thanks for all for the responses. I completely understand the idea of changing rules to fit my campaign but I am trying to understand the limitations of the...
Just my $0.02... The rules and their impact: Rather than think of the jump distances in terms of parsecs, you can think of them in terms of "hexes on the map"....
I would dissagree on one point...if you are playing the Merchant game, the hexes become vitally important. Knowing where you are going, what route you are...
52 parsecs per year is for Jump 1 ships. The Imperium typically fields J4 cruisers, which could cover that distance in well under 100 days. The official...
Scott: The travel times in Traveller are a huge part of what defines the backdrop of the Traveller universe. If you do some digging and read up on some of the...
... The limitations are exactly as you think. Communication is limited to the speed of travel - just like the old west. ... They are definitely not realistic,...
I've been following this with interest, I would also add that players themselves will (if they can) take advantage of increased jump distances. I have had a...
I didn't mind the jump limitations as much as the fuel requirements. Granted I don't know what exactly the jump drive does, so I can't really justify a fixed...
AFAIK it was 'just cuz'. Since nobody knows what a Jump Drive does, it's got nothing to do with physics - probably more to do with preventing players from...
Hi all, I have been reading this with a lot of interest in the opinions and I finally decided to chime in... I very much agree that the game does, IMO, gain a...
... In my game I ruled that a character needed Int 15 and Edu 15 to understand how the jump drive worked. Finally, a player managed to create such a character....
As I recall, the entire premise was to limit communications to a speed comparable to the Victorian era, but in space. It's also to provide play balance. GDW...
... When considering this request or others that wish to deviate from OTU think of how the Annic Nova was handled. Although its performance was "similar" in...
Sorry Marc, you lost me on this one. You seem to be talking about Faster Than Light speed through normal space on the one hand, but Slower Than Light...
... I am looking forward to seeing Marc's response. It appears to me that he is suggesting that exceeding c will not result in actual 'negative time'...
... speed comparable to the Victorian era, but in space. ... and well-researched board games and they utilized the skills learned from there in the RPG world. ...
Just an observation: Don't know if this has been mentioned before, but I got hold of Freelancer today, and have spent a fiar amoutn of time playing it. After...
OK I just bought Scouts and Robots form travellerrpg.com but I can not locate CotI. I'd like to have th eruels within for other professions. Anyoner know where...
Good scenario and one that I am presently running in my campaign - well, not exactly, just one in which a L-Hyd tank was required to get to their destination. ...
Jump-6 is freely available to anyone who can afford it, and its advantages are self-evident. I can't see how this would be an espionage plot. The thing that...
nice thread in response to my initial post. I have realized that indeed the travel times in Traveller are a integral part of the system and should be retained....
Not sure what your difficulty is here. If you've reached travellerrpg, you've reached CotI. To get the discussion forums just click on the forums tab. Which...
... <icosahedron152@...> wrote: SNIP ... Emphasis on "cost" and "before long". Some competitors might not have the necessary megacredits in their bank...
Campaign types - What do your players prefer? Do they enjoy planet hopping and trading or are they more planet based? Some of my earliest campaigns I ran were...
Well, not exactly "freely." 1. J-6 drives are not cheap. 2. They require an awful lot of fuel space. 3. The tech level required to build them might be...
... wondering ... Traveller without starships is unusual (at least in my experience). The best campaign I ran involved a team that operated a Safari ship - ...
... The last campaign I ran was based on Tarsus/District 268. Because of the material available for the world (box set) and low level, there is just and...