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Messages 1896 - 1925 of 2068   Oldest  |  < Older  |  Newer >  |  Newest
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1896
Depends on how big your imperium is. The official one covers only a tiny fraction of one spiral arm of the galaxy and even that would take over a year each...
icosahedron152
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Feb 1, 2008
8:41 am
1897
Thanks for all for the responses. I completely understand the idea of changing rules to fit my campaign but I am trying to understand the limitations of the...
Scott McGinnis
watti3460
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Feb 1, 2008
12:31 pm
1898
Just my $0.02... The rules and their impact: Rather than think of the jump distances in terms of parsecs, you can think of them in terms of "hexes on the map"....
Andy Slack
sablemage
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Feb 1, 2008
6:36 pm
1899
I would dissagree on one point...if you are playing the Merchant game, the hexes become vitally important. Knowing where you are going, what route you are...
Glenn Ritchie
thuggie.singh
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Feb 1, 2008
7:54 pm
1900
52 parsecs per year is for Jump 1 ships. The Imperium typically fields J4 cruisers, which could cover that distance in well under 100 days. The official...
icosahedron152
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Feb 2, 2008
7:45 am
1901
... Hmm, fair point - it's been a long time since my players did that. :-) Andy...
Andy Slack
sablemage
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Feb 2, 2008
5:11 pm
1902
Scott: The travel times in Traveller are a huge part of what defines the backdrop of the Traveller universe. If you do some digging and read up on some of the...
Bruce Johnson
bewiththecat
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Feb 2, 2008
5:44 pm
1903
... The limitations are exactly as you think. Communication is limited to the speed of travel - just like the old west. ... They are definitely not realistic,...
Michael Taylor
michaeltaylo...
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Feb 3, 2008
7:45 pm
1904
I've been following this with interest, I would also add that players themselves will (if they can) take advantage of increased jump distances. I have had a...
Graeme Atkinson
red_graeme
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Feb 3, 2008
9:23 pm
1905
I didn't mind the jump limitations as much as the fuel requirements. Granted I don't know what exactly the jump drive does, so I can't really justify a fixed...
Joe
theotimeca
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Feb 3, 2008
10:42 pm
1906
AFAIK it was 'just cuz'. Since nobody knows what a Jump Drive does, it's got nothing to do with physics - probably more to do with preventing players from...
icosahedron152
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Feb 4, 2008
8:39 am
1907
Hi all, I have been reading this with a lot of interest in the opinions and I finally decided to chime in... I very much agree that the game does, IMO, gain a...
mithgiladan
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Feb 4, 2008
4:35 pm
1908
... In my game I ruled that a character needed Int 15 and Edu 15 to understand how the jump drive worked. Finally, a player managed to create such a character....
Andy Slack
sablemage
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Feb 4, 2008
9:46 pm
1909
As I recall, the entire premise was to limit communications to a speed comparable to the Victorian era, but in space. It's also to provide play balance. GDW...
Cam Kirmser
ckirmser
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Feb 4, 2008
11:21 pm
1910
... When considering this request or others that wish to deviate from OTU think of how the Annic Nova was handled. Although its performance was "similar" in...
Drel Pryn
drelpryn
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Feb 5, 2008
4:02 am
1911
Sorry Marc, you lost me on this one. You seem to be talking about Faster Than Light speed through normal space on the one hand, but Slower Than Light...
icosahedron152
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Feb 5, 2008
7:57 am
1912
... I am looking forward to seeing Marc's response. It appears to me that he is suggesting that exceeding c will not result in actual 'negative time'...
atpollard
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Feb 5, 2008
12:42 pm
1913
... speed comparable to the Victorian era, but in space. ... and well-researched board games and they utilized the skills learned from there in the RPG world. ...
c500ca
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Feb 5, 2008
3:36 pm
1914
Just an observation: Don't know if this has been mentioned before, but I got hold of Freelancer today, and have spent a fiar amoutn of time playing it. After...
were_sandwich
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Feb 5, 2008
8:20 pm
1915
OK I just bought Scouts and Robots form travellerrpg.com but I can not locate CotI. I'd like to have th eruels within for other professions. Anyoner know where...
Scott McGinnis
watti3460
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Feb 5, 2008
8:50 pm
1916
Good scenario and one that I am presently running in my campaign - well, not exactly, just one in which a L-Hyd tank was required to get to their destination. ...
Cam Kirmser
ckirmser
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Feb 6, 2008
12:42 am
1917
Jump-6 is freely available to anyone who can afford it, and its advantages are self-evident. I can't see how this would be an espionage plot. The thing that...
icosahedron152
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Feb 6, 2008
9:38 am
1918
nice thread in response to my initial post. I have realized that indeed the travel times in Traveller are a integral part of the system and should be retained....
Scott McGinnis
watti3460
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Feb 6, 2008
12:23 pm
1919
Not sure what your difficulty is here. If you've reached travellerrpg, you've reached CotI. To get the discussion forums just click on the forums tab. Which...
icosahedron152
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Feb 6, 2008
4:28 pm
1920
... <icosahedron152@...> wrote: SNIP ... Emphasis on "cost" and "before long". Some competitors might not have the necessary megacredits in their bank...
c500ca
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Feb 6, 2008
9:03 pm
1921
Campaign types - What do your players prefer? Do they enjoy planet hopping and trading or are they more planet based? Some of my earliest campaigns I ran were...
drelpryn
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Feb 6, 2008
9:07 pm
1922
Well, not exactly "freely." 1. J-6 drives are not cheap. 2. They require an awful lot of fuel space. 3. The tech level required to build them might be...
Cam Kirmser
ckirmser
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Feb 7, 2008
12:33 am
1923
... wondering ... Traveller without starships is unusual (at least in my experience). The best campaign I ran involved a team that operated a Safari ship - ...
c500ca
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Feb 7, 2008
4:26 am
1924
... The last campaign I ran was based on Tarsus/District 268. Because of the material available for the world (box set) and low level, there is just and...
Drel Pryn
drelpryn
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Feb 7, 2008
4:47 am
1925
No meant Supplement #4 Citizens of the Imperium the book. :)...
Scott McGinnis
watti3460
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Feb 7, 2008
12:15 pm
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