Search the web
Sign In
New User? Sign Up
CandC_Society · C&C Society PDF group
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
100% Free International Calls,Free Videos,Free LIve Tv, Free LIve Ra   Message List  
Reply | Forward Message #322 of 350 |
Re: [CandC_Society] Speed of play in retro gaming

Retro rules are like retro comfort food, it isn't' exactly the same, but it still brings back the good memories we have associated with it.
Ken


Gygax is to Gaming What Kirby was to comics

Alas poor Elric I was a thousand times more evil then you

WWBYD What would Brigham Young do


On Thu, Mar 19, 2009 at 10:49 AM , Ben Kolls wrote:

 Good discussion. I'd like to add some fuel just to  keep it rolling.
 
I certainly agree with what you're saying, I can  certainly see the change in play style in myself, but you raised some  interesting points for discussion:
 
 - I'm seeing this slow play speed in rookie  RPGers, not just old vets. When I was a new to the hobby, the speed was much  faster, probably because of our age, and because we loved the combat. What's  changed? Have video games dampened everyone's lust for wholesale imaginary  slaughter?
 
 - Raoni states: "the retro feel exists more  when we use the rules then when we play the way we did back then, specially  because more often than not, playing that way isn't satisfying enough now" Then  why do we choose for retro rules? If we're not trying to emulate the game style  we had back in the 'old days', why emulate it's rules? Seems to me you'd be  trying to get some of the 'feel', but not all of it.
 
Although I'm playing devil's advocate, I certainly  understand what you're saying. After my latest experience I'm pretty sure that  I'll use the system again, but I won't be running Keep on the  Borderlands.
 
Ben

Sent: Thursday, March 19, 2009 2:07 PM
Subject: Re: [CandC_Society] Speed of play in retro  gaming

I agree, and well said
ken

Gygax is to Gaming What Kirby was to  comics

Alas poor Elric I was a thousand times more evil then  you

WWBYD What would Brigham Young do

On Thu, Mar 19, 2009 at 9:14  AM , Raoni Monteiro wrote:

> I believe there is one part of the retro  feel we can't reproduce any
> more: we did not care much for deep  roleplaying back then, we were
> young, we wanted conflict and the only  way we got satisfied with
> conflict was martial conflict.
>
>  The systems supported fast solution to that, we could do a great
> number  of combats in one session and move on to the area of the next
> one, most  of my oldest game memories are of timely cast spells,
> evocative images  of monsters and and their abilities and the end
> result of these  inumerous images.
>
> As a rule we take a lot longer between combats  now cause players
> roleplay among themselves a lot, they want scenario  descriptions at
> all times and GMs tend to provide descriptions of  everything, we
> rarely ever like the approach of fast forwarding through  an entire
> zone or travel any more, it is not all about the end of the  road, we
> care a lot more about how we get there now.
>
> I  believe it is a change in the way we play the game and not the game
>  itself, the retro feel exists more when we use the rules then when we
>  play the way we did back then, specially because more often than not,
>  playing that way isn't satisfying enough now, we want more, we want to
>  court princesses as much as we want to hear the king bable on about
> the  menace of his kingdom.
>
> There is no save the princess from the  evil dragon adventures any
> more, if you try to do one players insert  intrigue and politics into
> the mix by searching for collaborators of the  dragon and the like.
>
> The game isn't that simple any more, simply  because our own ideas and
> thoughts are not that simple any  more.
>
> Just how I see that.
>
> --
> Raoni  Cananeia Monteiro
>
>
>  ------------ --------- --------- ------
>
> Yahoo!  Groups Links
>
>
>




Thu Mar 19, 2009 2:43 pm

j_elric_smith
Offline Offline
Send Email Send Email

Forward
Message #322 of 350 |
Expand Messages Author Sort by Date

Hi to anyone who is still active in this group. I've been running a lot of sessions of C&C lately, and I've come across an interesting observation. I'm...
Ben Kolls
benkolls
Offline Send Email
Mar 19, 2009
12:26 pm

I believe there is one part of the retro feel we can't reproduce any more: we did not care much for deep roleplaying back then, we were young, we wanted...
Raoni Monteiro
r_cananeia
Offline Send Email
Mar 19, 2009
1:01 pm

I think it is the evolution of the group. Not just your group but most groups and players who have been playing for a long time. In My current group, which has...
kruch7@...
j_elric_smith
Offline Send Email
Mar 19, 2009
1:22 pm

I'd agree heartily here! I think we'd have a lot more encounters and combats if there wasn't so much of our time spent gabbing about Watchmen or boardgames...
Steve Zieser
stevezieser
Offline Send Email
Mar 19, 2009
2:13 pm

I agree, and well said ken Gygax is to Gaming What Kirby was to comics Alas poor Elric I was a thousand times more evil then you WWBYD What would Brigham Young...
kruch7@...
j_elric_smith
Offline Send Email
Mar 19, 2009
1:29 pm

Good discussion. I'd like to add some fuel just to keep it rolling. I certainly agree with what you're saying, I can certainly see the change in play style in...
Ben Kolls
benkolls
Offline Send Email
Mar 19, 2009
2:38 pm

The rules were simpler we are more comfortable in changing things in them then in the new monster sized systems that are published and in the end, they still...
Raoni Monteiro
r_cananeia
Offline Send Email
Mar 19, 2009
3:42 pm

The rules were simpler we are more comfortable in changing things in them then in the new monster sized systems that are published and in the end, they still...
Raoni Monteiro
r_cananeia
Offline Send Email
Mar 19, 2009
3:43 pm

I think the meta-game also extends in a large part to the type of adventure being written today. I recently downloaded a lot of submission guidelines from...
Eric Miller
irkmiller1964
Offline Send Email
Mar 19, 2009
9:19 pm

My two cents:   I had a similar experience when we recently played Steading of the Hill Giants with the old AD&D rules.  There wasn't much roleplay, but we...
Julian Bernick
julian_bernick
Offline Send Email
Mar 19, 2009
2:27 pm

I too enjoy the old school feel. It has a magic too it. BUT I am alas getting much older and wiser.   Can't get my people to try the old stuff or C&C as we...
Eldrad Wolfsbane
solomanwolf777
Offline Send Email
Mar 19, 2009
3:07 pm

Retro rules are like retro comfort food, it isn't' exactly the same, but it still brings back the good memories we have associated with it. Ken Gygax is to...
kruch7@...
j_elric_smith
Offline Send Email
Mar 19, 2009
3:20 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help