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Reply | Forward Message #318 of 350 |
Re: [CandC_Society] Speed of play in retro gaming

I'd agree heartily here!  I think we'd have a lot more encounters and combats if there wasn't so much of our time spent gabbing about Watchmen or boardgames or, God help me, "Lost".  But what we get together for is to spend time together and have fun.  The number of combats isn't so important to us.  Last weeks session, however, we only had one big combat and it was generally bad rolling and character death that slowed things down and not so much the way the game is constructed.

On 3/19/09, kruch7@... <kruch7@...> wrote:

I think it is the evolution of the group. Not just your group but most
groups and players who have been playing for a long time. In My current
group, which has been together about 14 years, we tend to only have 3 or
4 big encounters for the session, and spend more time role playing or
just kibitzing. One of the things we like about C&C is how fast the
combats go for the most part, so that combat doesn't become a bit
weighty thing.
Ken

Gygax is to Gaming What Kirby was to comics

Alas poor Elric I was a thousand times more evil then you

WWBYD What would Brigham Young do



On Thu, Mar 19, 2009 at 9:06 AM , Ben Kolls wrote:

> Hi to anyone who is still active in this group.
>
> I've been running a lot of sessions of C&C lately, and I've come
> across an interesting observation. I'm wondering how you all feel
> about it.
>
> My initial decade of gaming were heavily based in Moldvay Basic and
> Rules Cyclopedia D&D, where my friends and I would wail through 20 or
> 30 adventure encounters in an afternoon session. It was good fun, and
> although immature, we still wove together some pretty good stories.
>
> I picked up C&C, as I felt it would have the same speed and ease of
> play (as opposed to the crunch of 3.X). Generally speaking, it does.
> Combat is quick and straightforward, and so are the 'skill' rules.
> After a couple of tryout sessions, I decided to run an old-school
> adventure to give my players the full retro feel. I dusted off my copy
> of the 1E AD&D Ghost Tower of Inverness, modified it enough to
> camouflage the original story, and began to run it. This adventure was
> originally created to be run at tournaments, which I guess were 4 to 8
> hour sessions at gaming conventions.
>
> After ~12 hours of play, my group had barely covered 20% of the
> printed material. Granted, I didn't tell them there was any kind of
> time limit, but I still found this extremely slow.
>
> This is obviously not a fault in the C&C system, but a statement on
> the way that we now play. In the case of this group (which is a
> different group from those D&D players years ago), they are
> risk-averse, suspicious, and metagame heavily, spending a lot of time
> trying to 'figure out' the dungeon ecology or what must obviously be
> some plot. Taking the adventure on directly seems to have gone the way
> of the dinosaur, even for rookie players with very little game
> experience.
>
> Is this an evolution of the RP gamer in the last 20 years, or is this
> just my group?




--
-----
Old-School Gaming Art
http://curmudgeonsdragons.blogspot.com

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http://Label-Me-Happy.com

Steve Zieser Has Nothing to Say
http://szieser.blogspot.com

Thu Mar 19, 2009 1:57 pm

stevezieser
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Message #318 of 350 |
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Hi to anyone who is still active in this group. I've been running a lot of sessions of C&C lately, and I've come across an interesting observation. I'm...
Ben Kolls
benkolls
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Mar 19, 2009
12:26 pm

I believe there is one part of the retro feel we can't reproduce any more: we did not care much for deep roleplaying back then, we were young, we wanted...
Raoni Monteiro
r_cananeia
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Mar 19, 2009
1:01 pm

I think it is the evolution of the group. Not just your group but most groups and players who have been playing for a long time. In My current group, which has...
kruch7@...
j_elric_smith
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Mar 19, 2009
1:22 pm

I'd agree heartily here! I think we'd have a lot more encounters and combats if there wasn't so much of our time spent gabbing about Watchmen or boardgames...
Steve Zieser
stevezieser
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Mar 19, 2009
2:13 pm

I agree, and well said ken Gygax is to Gaming What Kirby was to comics Alas poor Elric I was a thousand times more evil then you WWBYD What would Brigham Young...
kruch7@...
j_elric_smith
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Mar 19, 2009
1:29 pm

Good discussion. I'd like to add some fuel just to keep it rolling. I certainly agree with what you're saying, I can certainly see the change in play style in...
Ben Kolls
benkolls
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Mar 19, 2009
2:38 pm

The rules were simpler we are more comfortable in changing things in them then in the new monster sized systems that are published and in the end, they still...
Raoni Monteiro
r_cananeia
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Mar 19, 2009
3:42 pm

The rules were simpler we are more comfortable in changing things in them then in the new monster sized systems that are published and in the end, they still...
Raoni Monteiro
r_cananeia
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Mar 19, 2009
3:43 pm

I think the meta-game also extends in a large part to the type of adventure being written today. I recently downloaded a lot of submission guidelines from...
Eric Miller
irkmiller1964
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Mar 19, 2009
9:19 pm

My two cents:   I had a similar experience when we recently played Steading of the Hill Giants with the old AD&D rules.  There wasn't much roleplay, but we...
Julian Bernick
julian_bernick
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Mar 19, 2009
2:27 pm

I too enjoy the old school feel. It has a magic too it. BUT I am alas getting much older and wiser.   Can't get my people to try the old stuff or C&C as we...
Eldrad Wolfsbane
solomanwolf777
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Mar 19, 2009
3:07 pm

Retro rules are like retro comfort food, it isn't' exactly the same, but it still brings back the good memories we have associated with it. Ken Gygax is to...
kruch7@...
j_elric_smith
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Mar 19, 2009
3:20 pm
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