I agree, and well said
ken
Gygax is to Gaming What Kirby was to comics
Alas poor Elric I was a thousand times more evil then you
WWBYD What would Brigham Young do
On Thu, Mar 19, 2009 at 9:14 AM , Raoni Monteiro wrote:
> I believe there is one part of the retro feel we can't reproduce any
> more: we did not care much for deep roleplaying back then, we were
> young, we wanted conflict and the only way we got satisfied with
> conflict was martial conflict.
>
> The systems supported fast solution to that, we could do a great
> number of combats in one session and move on to the area of the next
> one, most of my oldest game memories are of timely cast spells,
> evocative images of monsters and and their abilities and the end
> result of these inumerous images.
>
> As a rule we take a lot longer between combats now cause players
> roleplay among themselves a lot, they want scenario descriptions at
> all times and GMs tend to provide descriptions of everything, we
> rarely ever like the approach of fast forwarding through an entire
> zone or travel any more, it is not all about the end of the road, we
> care a lot more about how we get there now.
>
> I believe it is a change in the way we play the game and not the game
> itself, the retro feel exists more when we use the rules then when we
> play the way we did back then, specially because more often than not,
> playing that way isn't satisfying enough now, we want more, we want to
> court princesses as much as we want to hear the king bable on about
> the menace of his kingdom.
>
> There is no save the princess from the evil dragon adventures any
> more, if you try to do one players insert intrigue and politics into
> the mix by searching for collaborators of the dragon and the like.
>
> The game isn't that simple any more, simply because our own ideas and
> thoughts are not that simple any more.
>
> Just how I see that.
>
> --
> Raoni Cananeia Monteiro
> r.cananeia@...
>
>
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