Haven't heard very much in the name of updates for BeipMU. The programmer I needed for a GUI-based online game has RL interfering, and I'm still considering...
Things have been very quiet around here. I haven't been working on anything secretly either. The graphics in BeipMU idea was always one of those non starters...
... What do you mean about 'cries for a protocol'? I was really hoping to be able to use 8-bit graphics with the project I was working on, and I was hoping to...
By protocol I mean a standard way of sending graphics to the client. The security problem is that anyone can page anything to anyone and pretend to be the...
... Hmm. Could you make a server-side 'host' that BeipMU can interlock with, and thus the graphics and commands would all be server-side? Just a thought. The...
The best server side host for handling graphics is currently just the http protocol. The security problem is the same since BeipMU has to know when to...
... From: BeipMU Dev <beipdev@...> That's why I started writing a completely separate server to have a map you walk around on but it's not a muck at this...
Nothing is wrong with it, I'm still working on it every time I get a new idea :) We even experimented with making it 3D but that was a bust since it made it...
... I'm now curious... are we talking something that looks FF6ish or Furcadia? I've often considered what FurryFaire would look like in a Furcadia-type...
Hi! I just started using BeipMU (you guys are SO the solution to my problem of getting the functionality of SimpleMU, for free, without crashing Vista :)) and...
I have commands set on my various PCs on different games to set my idle status (at home, at work, sleeping, etc)... what I'd love is to be able to send the...
Hello! Glad you like it! The only way I can think of to auto login a char would be to write a startup script that does exactly what you want. As an example: ...
Try this one... if you're using JScript just paste this into your input window (or append it without the /@ in your startup script) /@function sendall(text) { ...
Thanks for the help, folks. I'm completely lost. I put the files in the same folder as BeipMU, I added the OpenWorld line to user_init_js.txt, I edited the...
Ack! Never mind, got it! I needed init_js.txt in that field in the Preferences, which subsequently calls my user one. It works now! TOTALLY what I needed....
Fantastic, sounds like ya' got it! I'll try and remember that detail too when giving directions next time as well. :-) Glad to be of help! -- Squirrelly...
I posted a similar thread at the beginning of August, but not everything has been resolved, so I thought I'd post it again: 1) Expand the edit control for...
... If you pause the output, you can actually scroll down line-by-line or page-by-page when you unpause. You just have to scroll up at least one line so it...
How about a option to reconnect all windows. Such that Connection -> Reconnect All, there is a single reconnect option which is grand. But, how about the...
Heya, I'm having a brain fart/brown-out. What was that quick way to auto-deidle a character every <x> minutes? (Or, even, do it for ALL characters?) Joel...
As a warning, a lot of MUCK's have ban policies for such behavior. ... -- Eric Merz Ceralor Entąrę As a warning, a lot of MUCK's have ban policies for such...
/idle <# of minutes> <command> I usually use something like /idle 45 @@ (That won't work on a MUCK, only MUX and MUSH, but @@ is a null 'command' used for...
Don't know if you can do it for everyone at once, but the command is /idle (minutes) (command). ... What was that quick way to auto-deidle a character every...
Hi all, didn't know this group existed, or i would have joined two years ago when i started using BeipMU! I have a problem with my ISP, or rather my landlords...
Well, as you have probably seen posted here before, there's an option to send output if you're idle using the /idle command. If this is on a standard MUCK, you...
Contrariwise, if you're connecting to something in the MUX/MUSH family (including Penn), /idle 1 @@ will do your bidding quite nicely, as it just sends a null...