Good news! I contacted Paul at Spriggan Games about the Spugs. They're not attached to any ruleset and he's very happy for me to write an army list for them...
Good news! I contacted Paul at Spriggan Games about the Spugs. They're not attached to any ruleset and he's very happy for me to write an army list for them...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Beamstrike_Sci-fi_Game group. File :...
Beamstrike_Sci-fi_Gam...
Dec 9, 2006 3:43 pm
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Draft version of the rules posted,64 page PDF (2.2 MB). Go easy as this is an early version with chunks not finished yet.Please post comments, suggestions, and...
Hi and welcome to new members. Please see previous posts etc for game descriptions and scope. The latest draft rules version has been posted for comments and...
Me guilty! But I'm afraid I won't have much free time until february. In fact I haven't read the draft rules yet! :-( Anyway I'll try during january weekends...
I have over a hundred of the Travller K'ree with about half in armor. I am reviewing the rules and saw the centaurs as an alein race. I will have to try these...
Hi Lee I wasn't aware of the traveller K'Kree race, but the Centaling Aliens would certainly fit the bill for them. Not sure of the background/ manner/...
Hi Francisco No worries mate, whatever input/ time you have spare is appreciated. I am quite happy to push along with things, but without other gamers keen ...
Hello all, and festive good cheer to you all. Beamstrike work does go on and a full release version of the rules should be available soon in the new year. For...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Beamstrike_Sci-fi_Game group. File :...
Beamstrike_Sci-fi_Gam...
Jan 3, 2007 10:00 pm
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Beamstrike_Sci-fi_Game group. File :...
Beamstrike_Sci-fi_Gam...
Jan 3, 2007 10:03 pm
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Just wanted to say hello and thanks for allowing me to be a member. I will look through the rules and read them ASAP. dafrca...
... Hi Daniel, yes i see your point, and i have changed that box to be a '1' for main weapon for unarmoured troops. What i wanted was thar 'civilian' grade...
... unarmored ... Suggestion, you could also make the cost of a long arm at a higher level for the UA. This would reflect how hard it would be for a terriorest...
Hi All, I am finely reading the rules and love what I have read so far. I hope to finish reading by Monday (I have to baby site my kids by my self this ...
hi Wes Thanks for the feedback, i agree with all the points you made and have changed the draft version accordingly. I have not moved the vehicle hits chart,...
Hi Neil :) Hope all's well with you. The army lists are my next project. Hopefully get some time for that soon. Could you please email me a Word copy of the...
Hi, I have finally had a chance to read part-way through the draft and have a few comments on what I have read. p9 Movement - why not just have troops move at...
Hi Ruarigh, Thanks for your feedback, I laughed at some of our oversights you have pointed out- they seem obvious now!, by all means keep the proof reading ......
Hi, Apologies for the late response. Busy life, new job, now driving c.1000 miles per week, v tired, etc. Anyway, a few comments on your comments: P9 Movement...
Has any thought been given to handling difficult terrain like Blitzkrieg Commander/Cold War Commander system does? That is...terrain is a function of command...
... is...terrain ... .......................................................... hi Mike, thanks for your input. Interesting idea. The remit for beamstrike was...
Hello all. Imust admit to taking a bit of a break as far as the rules go since Christmas, but I am still slowly developing areas of the rules, and others are...
Sure thing. Can we ditch the specific weapons and go with more generalized categories? Most systems that work on similar principals (laser/maser/PPG, etc;...