... Well, 5 is a hefty cost, for that cost you can get a decent 'mech out. As for the upkeep cost, this is basically a card to be played in the later stage of...
... AND FOR EVERYONE. I was kind of hoping to get from the POSTING other cards that players don't like to play with – and the reasons behind it. So lets...
... Are people getting confused to what a "COUNTER" is and how they are used in terms of play? Many people use different types of counters to help keep track...
... deeply ... to ... to ... any ... then ... I think i'm going to have to disagree with you there... Heavy Industry remains one of my favorite cards and i...
... I'm not sure if you didn't understand the card, or if you don't want to understand the text. The counters it mentions are *spare* counters, from your pool...
Hi! ... other ... behind ... card ... No, Heavy Industry is not the worst - at least it makes your deck a little faster and there's enough cards which don't...
... see I actually like the Mobile HQ, the fact that it adds +1 to your initiative instead of just providing the tactics asset is a bonus in decks based around...
Hi! ... From Support: Tactics Asset: T Card Text: {T}: {R} Tactics (If you have Tactics in play, add +1 to your initiative) Please note that this is exactly...
... It was my understanding that the Commanders Edition rules changed this? That it did not matter how many tactics are in play, you only get one initiative...
... your ... bonus in ... wouldn't ... to your ... initiative) ... both ... initiative ... or ... matters ... provides ... what I ... HQ ... i don't even know...
... Okay I found the ruling here on site: Assets * Cards that provide a given asset are not cumulative, so no matter how many Support: Tactics cards you have,...
... Correct that these counters are from anywhere but they I would count them as being "in play". ... for ... The "scrap a card every turn" is the only...
Just to quickly cover the cards people have said they don't particularly like. Card Title: Heavy Industry Card Type: Command-Resource Cost: 0 Asset: n/a ...
... Sigh. The new wording for the Tactics text in CE (which is applicable to *all* cards, pre or post CE) is "Tactics (Your base initiative is 1.)". This is...
... that ... make ... Here is the original Deck I started with. I have been playing between the two different decks, and it is odd that I tend to get a ...
I like Alliances. They were great cards that added an extra dimension to gameplay. They couldn't be scrapped, started play activated, fit the Battletech...
... competitive. I don't see much of a difference. You can still use the Alliances in their original form - that is, this doesn't change the unbalances they ...
... wrote: I don't see much of a difference. You can still use the Alliances in their original form - that is, this doesn't change the unbalances they bring....
... dimension ... as ... competitive. ... Just off the top of my head, here is my take if this were to happen. Card Title: ComStar High Command Card Type:...
... apart ... vehicles ... play). ... ones I ... Highlander ... usually a ... card is ... (a ... is to ... stock ... down ... in ... However in my opinion Jade...
Been so long since I have played that I can't remember how many cards can you deploy per turn. I'm probably blind, but I don't see that answered in the online...
... wrote: Been so long since I have played that I can't remember how many cards can you deploy per turn. I'm probably blind, but I don't see that answered in...
Greetings to everybody on this forum!!! I am an old school Battletech player from *way* back in the day. I have long since lost touch with the game, and I...
Can't remember the link, but here was a program called Apprentice which was initially to be used for Magic CCg. It was altered to play BT CCG. It was a free...