I have done so searching of the files and internet and it seems that vehicles die on a 5-6 if they suffer any damage. That seems a little harsh. The 6 was not...
... to the vehicle taking structure damage only. A mech or vehicle which takes damage but is absorbed by armour doesnt really any "damage". The 5-6 destruction...
... Although I agree with you (if you search the topic in the msg list this was argued by me about 7 years ago on the msg board. However, the rules are clear....
... I don't really need to search anything, everyone knows it. It's not like it's hard to figure it out... Like I said, *some* of them... the higher priced...
Well it seems everyone has answered the question about the way damage is done. But has anyone tried an alternate? Or what I suggested? Just trying to figure...
... damage is done. ... to figure out if this should be tweaked. Tanks should not be the main combat unit but at the same time not ignored. ... vehicle. Then...
I remember a while back discussing with my brother, who also plays the CCG, about going back to the roll on 6 scrapping the tank, but making it so you cannot...
It has been a while, but wasn't there something about Not being able to repair vehicles without a "Vehicle Repair" barn card in play? Or did you assume that...
... I don't recall that every being a rule. Here is the text from that card though: Tap: 1R Tap: Repair 1 point of damage to each of your Vehicles. Use this...
... vehicles ... arbitrarily ... should be done ... 6, while ... Unfortunately, that ... - and more to ... gets to ... changed? WotC went with the simple...
_gomes.diogo@..._ (mailto:gomes.diogo@...) writes: WotC went with the simple way, a blanket rule. I've no problem with a "simple, blanket rule." The...
... What ... 5- ... cards - ... be ... time ... protected ... with ... was ... A buddy of mine helped me crunch some numbers. The top row is damage done,left...
... I think you actuall meant 3 armor, there isn't a single tank with more, and there are only 4 tanks with 3 armor and more then 6 structure, only 4 with 2...
... To be honest as long as you and your opponent agree to the change then it would be a level playfield when you play. Your decks will gravitate towards...
Stephen Lake
slake@...
Nov 7, 2007 10:53 pm
9233
Hi, ... WotC ... introduced they ... on all new ... go back and ... just the new ... vehicles die ... Oh, they _did_ go back and applied the new standard...
... See? It's so much easier when people actually read the rulebooks... ;-) Seriously, I thought you knew about that. Like Carsten said, it was widely spread...
I am going to go with the ruling associated with WarFunds and assume that since Theodore Kurita doesn't make you pay the 0+2L for the resource card deployed by...
Need ruling for Michael Ryan: Do command cards scrapped from the Stockpile and Construction Region count towards Michael Ryan's ability or does it only count...
... I believe when confronted with a card such as this, that you have to take the card as literally as possible. Michael Ryan allows you to essentially beatup...
Notice that Coord Theo says *making* a deployment. Making a deployment is deploying a card to the table. The cards that read "does not count as" only make...
Like the card says, only cards in play can be retrieved. Cards in the SP are not in play, cards under construction are (Player Guide, pg 9). ... Region ... ...
Here is a diffenet set of play rules to try out. Please review and add any comments.....are the rules clear enough, any ideas to help game play, are the rules...
... Maybe you didn't type these out correctly, but this would seem to me to rule out a LOT of generic cards (see commands and missions) which do NOT have Inner...