The following BattleTech-CCG poll is now closed. Here are the final results: POLL QUESTION: Which of the following Limited/Counterstrike Set names would you...
2359
BattleTech-CCG@yahoog...
Jun 1, 2001 7:16 am
The following BattleTech-CCG poll is now closed. Here are the final results: POLL QUESTION: Which of the following Mercenaries Set names would you like to see...
2360
BattleTech-CCG@yahoog...
Jun 1, 2001 7:16 am
The following BattleTech-CCG poll is now closed. Here are the final results: POLL QUESTION: Which of the following MechWarrior Set names would you like to see...
2361
BattleTech-CCG@yahoog...
Jun 1, 2001 7:16 am
The following BattleTech-CCG poll is now closed. Here are the final results: POLL QUESTION: Which of the following Arsenal Set names would you like to see...
2362
BattleTech-CCG@yahoog...
Jun 1, 2001 7:16 am
The following BattleTech-CCG poll is now closed. Here are the final results: POLL QUESTION: Which of the following Crusade Set names would you like to see...
2363
matthebi@...
Jun 1, 2001 12:06 pm
... This is a Ceasar with Clan tech weapons right? If it is then you are mixing up Avanti's Angels and the Caballeros. The Angels leader had the mean Ceasar....
2364
Craig Squier
cabhammer@...
Jun 1, 2001 1:16 pm
... during ... are ... I am mistaken, you are correct sir. Avantis Angels is still Merc I believe, Comanchos Cabalerros are actually a Canopian or Liao house ...
2365
matthebi@...
Jun 1, 2001 1:50 pm
... had ... They are a Kurita unit. They last apeared in the book Black Dragon where they save Theodore from a coup. This was a high level coup that almost...
2366
Craig Squier
cabhammer@...
Jun 1, 2001 2:28 pm
After reviewing all the cards that I posted, I have picked out what I think are the best 30 Units... ;-): Card Name: Artic Fox AF1-A Card Type:...
2367
Craig Squier
cabhammer@...
Jun 1, 2001 9:32 pm
After working on this unit, I finally got a good one: Card Name: Prometheus (Unbound) Card Type: Unit-'Mech-Unique-Inner Sphere-Mercenary Card Cost: 12 Mass:...
2368
Flare65
jolson@...
Jun 1, 2001 10:54 pm
This is the ONE mech that I wish Wizards brought to the ccg game........And maybe the mad scientist guy as a unique...... I do have the UNBOUND expantion book...
2369
matthebi@...
Jun 2, 2001 11:05 pm
... than ... cards. ... Now do the Epimetheus and the Crusadr varient, the Wildfire....
After some think I think that we should adopt some new abilities if we come up with a Player cards set....some thing like this: Rotary Autocannon: Thie would...
2372
Craig Squier
cabhammer@...
Jun 3, 2001 7:07 am
... Note that is looks like we will need to make a Pilot Card to benefit unit like this. I suggest: Card Name: Ammo Hound Card Type: Command-Pilot-Inner Sphere...
2373
Craig Squier
cabhammer@...
Jun 3, 2001 7:15 am
Card Name: Brawler Card Type: Command-Pilot-Inner Sphere Cost: 0+4T Card Text: +1 Initiative +1 Attack If this Unit has Hand to Hand, this Unit may deal an...
2374
Jonos
jonos_icaru@...
Jun 3, 2001 5:36 pm
... Sorry, you completely lost me on the RAC thing.... -Bewildered Jonos __________________________________________________ Do You Yahoo!? Get personalized...
2375
Jonos
jonos_icaru@...
Jun 3, 2001 5:38 pm
... In that case, would +1 init, gain AP be more appropriate? -Jonos __________________________________________________ Do You Yahoo!? Get personalized email...
2376
Craig Squier
cabhammer@...
Jun 3, 2001 6:25 pm
... You need to be studied up on the Ivars conversion system to see how this works. Normally Autocannons and other weapons add to the base attack of a mech. If...
2377
Chester
chendrix@...
Jun 4, 2001 1:51 am
How about this- Beagle Active Probe: engaged units in a group with BAP-equipped unit may choose to disengage before damage is dealt. Roll a die: 1-2; no...
2378
Craig Squier
cabhammer@...
Jun 4, 2001 2:04 am
... unit may ... effect. ... of a ... Way too powerful though, and not really fitting with what a Beagle does, it sniffs out units and targets...a built in...
2379
diamondhawk05@...
Jun 4, 2001 2:10 am
I say this would only work while attacking though. While blocking you know whats coming at you and can plan accordingly, but during an attack, you don't know...
2380
Jonos
jonos_icaru@...
Jun 4, 2001 3:36 am
... Much. I just didn't understand (the number) * (the die roll) = X damage part. Thanks. -Jonos __________________________________________________ Do You...
2381
matthebi@...
Jun 4, 2001 2:26 pm
Try this foe active probe. Active probe:unit usuing active probe gains +1 initiative. That unit recieves 1 damadge. Reasoning:Active probe is a scouting oiece...
2382
matthebi@...
Jun 4, 2001 4:29 pm
Tag:Choose a target, any arrow IV abilities used against it deal double there normal damadge. Use only during a mission. The target must be involved in the...
2383
matthebi@...
Jun 4, 2001 4:35 pm
... you ... the ... damage ... a ... least ... long ... Hand ... mechs ... you ... One thing about the stealth armour is it adds a large amount of heat ...
2384
Craig Squier
cabhammer@...
Jun 4, 2001 8:30 pm
... Hmm, but the Stealth can be turned off and on. I woudl do it like this then: Stealth: If this Unit is the same speed or faster than all engaged Units,...
2385
Craig Squier
cabhammer@...
Jun 4, 2001 8:36 pm
... Yes, but then he would cost less. Look at the CMV, he is 0+4T with one base attack and the 2 damage. By giving the Brawler +1 init, I keep him in line with...
2386
Craig Squier
cabhammer@...
Jun 4, 2001 8:43 pm
... you know ... you don't ... units are ... attacking, but ... use it, it ... defend and it ... there ... But then the ability becomes useless. If I attack...
2387
matthebi@...
Jun 4, 2001 9:09 pm
... for ... A small quibble. The Stealth Vindy would be a Med speed mech. It's walk/run stats are 5/8. Also I think the conversion formula is to generous with...