*checks* Yep, my bad. Was moving my cards around and didn't check
that. Ehh, that's just 2 more slots for something better suited to
the deck theme. Thanks for the tip.
On Thu, Jan 8, 2009 at 8:28 AM, Timothy C. Western <veretax@...> wrote:
> --- In BattleTech-CCG@yahoogroups.com, "Warbuilder Technician"
>
> <warbuilder@...> wrote:
>>
>> How many contracts can be on a single unit anyways? Provided they can
>> be stacked, building up a deck that allows 'Mechs laden with contracts
>> the best opps to strike at targets of choice or take reduced/no damage
>> otherwise (Heavy Fog, Bait and Switch) would probably get the most out
>> of having them.
>>
>> Rhonda and her Highlander are going into my Rasselhague deck, along
>> with the Snord contract, but that's about it. That deck's going to be
>> a lot more about card-control (hand, stockpile, scrapheap), with some
>> opponent control (Rhonda and Work Stoppage). I'm wondering if I
>> shouldn't toss Redjack in there, too, especially since Ariel Reed is
>> in there as well to continue the theme.
>>
>> As for the rest of the contracts, I'm trying to decide between tossing
>> them into a Dragoon's or Liao deck, though St. Ives is leaning on the
>> P just a little, too. ComStar is already well sorted.
>>
>> On Wed, Jan 7, 2009 at 10:52 PM, pirateware <pirateware@...> wrote:
>> >
>> > Been tossing out ideas in my head again. Came up with a doozy.
>> > SRMA has been barred/disbanded do to a major scandle, forcing COMSTAR
>> > to resort to Mercenary Contracts. And if your able to get all 10
>> > contracts out in play and in your control - you win.(buying up all
>> > the competition so to speak)
>> >
>> > Comstar Payday
>> >
>> > 6 x Mongoose
>> > 5 x Thorn
>> > 5 x Hermes (HER-1S)
>> > 4 x Lancelot
>> > 4 x Highlander (HGN-732)
>> > 1 x Rhonda's Highlander
>> > 25 - units
>> >
>> > 7 x Assembly
>> > 4 x Logistics
>> > 6 x Politics
>> > 2 x Black Market Connections
>> > 2 x Warfunds
>> > 2 x Think Tank
>> > 1 x Munitions
>> > 1 x Tactics
>> > 25 - resource
>> >
>> > 1 x Mercenary Contract 0+6P "+2att, +1arm"
>> > 1 x Contract with Northwind Highlanders 1+6P "+2att, +3arm"
>> > (If contract is scrapped, restock instead)
>> > 1 x Contract with Eridani Light Horse 1+6P "+2att, +5arm"
>> > 1 x Contract with Gray Death Legion 1+6P "+3att, +2arm"
>> > 1 x Contract with Black Thorns 2+6P "roll two dice"
>> > 1 x Contract with Hansen's Roughriders 5+6P
>> > (Play a Unit card in your hand)
>> > 1 x Contract with Kell Hounds 3+6P "+3att, +4arm"
>> > 1 x Contract with Snord's Irregulars 3+6P "+2att, +3arm"
>> > (If unit is scrapped, place on top of stockpile)
>> > 1 x Contract with Wolf's Dragoons 5+6P "+4att, +4arm"
>> > 1 x Contract with 21st Centauri Lancers 2+6P
>> > (Reduce the armor of each opposing Unit to 0)
>> > 10 - contracts
>> >
>> > This has not been play tested, so not real sure about sideboard.
>> > Would consider:
>> > 6 x Extra Armor Plating - (to "prevent" damage, possibly saving a
>> > contract or two. may cause opponent to totally commitment all damage
>> > to a single unit or possibly making them redirect to a different less
>> > protected unit?)
>> > 1 x Rhonda Snord - Just because.
>> > 1 x Rookie Pilot - Fits the resource pool. Less attack = less damage
>> > delt...
>> >
>> > Idea with the side board would be to play as is, toss in EAP to
>> > replace cards that don't get played in regular match play.
>> > Reconstruct deck accordingly and make up a new and possibly more
>> > diverse side board.
>> >
>> > Enjoy - pirateware
>> > "Want some RYE, O'course ya do...."
>> >
>> >
>>
>
> One problem. Work Stoppage, last I checked is a St. Ives Card, not a
> Rasalhague card.
>
>