--- In BattleTech-CCG@yahoogroups.com, "Warbuilder Technician"
<warbuilder@...> wrote:
>
> How many contracts can be on a single unit anyways? Provided they can
> be stacked, building up a deck that allows 'Mechs laden with contracts
> the best opps to strike at targets of choice or take reduced/no damage
> otherwise (Heavy Fog, Bait and Switch) would probably get the most out
> of having them.
>
> Rhonda and her Highlander are going into my Rasselhague deck, along
> with the Snord contract, but that's about it. That deck's going to be
> a lot more about card-control (hand, stockpile, scrapheap), with some
> opponent control (Rhonda and Work Stoppage). I'm wondering if I
> shouldn't toss Redjack in there, too, especially since Ariel Reed is
> in there as well to continue the theme.
>
> As for the rest of the contracts, I'm trying to decide between tossing
> them into a Dragoon's or Liao deck, though St. Ives is leaning on the
> P just a little, too. ComStar is already well sorted.
>
> On Wed, Jan 7, 2009 at 10:52 PM, pirateware <pirateware@...> wrote:
> >
> > Been tossing out ideas in my head again. Came up with a doozy.
> > SRMA has been barred/disbanded do to a major scandle, forcing COMSTAR
> > to resort to Mercenary Contracts. And if your able to get all 10
> > contracts out in play and in your control - you win.(buying up all
> > the competition so to speak)
> >
> > Comstar Payday
> >
> > 6 x Mongoose
> > 5 x Thorn
> > 5 x Hermes (HER-1S)
> > 4 x Lancelot
> > 4 x Highlander (HGN-732)
> > 1 x Rhonda's Highlander
> > 25 - units
> >
> > 7 x Assembly
> > 4 x Logistics
> > 6 x Politics
> > 2 x Black Market Connections
> > 2 x Warfunds
> > 2 x Think Tank
> > 1 x Munitions
> > 1 x Tactics
> > 25 - resource
> >
> > 1 x Mercenary Contract 0+6P "+2att, +1arm"
> > 1 x Contract with Northwind Highlanders 1+6P "+2att, +3arm"
> > (If contract is scrapped, restock instead)
> > 1 x Contract with Eridani Light Horse 1+6P "+2att, +5arm"
> > 1 x Contract with Gray Death Legion 1+6P "+3att, +2arm"
> > 1 x Contract with Black Thorns 2+6P "roll two dice"
> > 1 x Contract with Hansen's Roughriders 5+6P
> > (Play a Unit card in your hand)
> > 1 x Contract with Kell Hounds 3+6P "+3att, +4arm"
> > 1 x Contract with Snord's Irregulars 3+6P "+2att, +3arm"
> > (If unit is scrapped, place on top of stockpile)
> > 1 x Contract with Wolf's Dragoons 5+6P "+4att, +4arm"
> > 1 x Contract with 21st Centauri Lancers 2+6P
> > (Reduce the armor of each opposing Unit to 0)
> > 10 - contracts
> >
> > This has not been play tested, so not real sure about sideboard.
> > Would consider:
> > 6 x Extra Armor Plating - (to "prevent" damage, possibly saving a
> > contract or two. may cause opponent to totally commitment all damage
> > to a single unit or possibly making them redirect to a different less
> > protected unit?)
> > 1 x Rhonda Snord - Just because.
> > 1 x Rookie Pilot - Fits the resource pool. Less attack = less damage
> > delt...
> >
> > Idea with the side board would be to play as is, toss in EAP to
> > replace cards that don't get played in regular match play.
> > Reconstruct deck accordingly and make up a new and possibly more
> > diverse side board.
> >
> > Enjoy - pirateware
> > "Want some RYE, O'course ya do...."
> >
> >
>
One problem. Work Stoppage, last I checked is a St. Ives Card, not a
Rasalhague card.