How many contracts can be on a single unit anyways? Provided they can
be stacked, building up a deck that allows 'Mechs laden with contracts
the best opps to strike at targets of choice or take reduced/no damage
otherwise (Heavy Fog, Bait and Switch) would probably get the most out
of having them.
Rhonda and her Highlander are going into my Rasselhague deck, along
with the Snord contract, but that's about it. That deck's going to be
a lot more about card-control (hand, stockpile, scrapheap), with some
opponent control (Rhonda and Work Stoppage). I'm wondering if I
shouldn't toss Redjack in there, too, especially since Ariel Reed is
in there as well to continue the theme.
As for the rest of the contracts, I'm trying to decide between tossing
them into a Dragoon's or Liao deck, though St. Ives is leaning on the
P just a little, too. ComStar is already well sorted.
On Wed, Jan 7, 2009 at 10:52 PM, pirateware <pirateware@...> wrote:
>
> Been tossing out ideas in my head again. Came up with a doozy.
> SRMA has been barred/disbanded do to a major scandle, forcing COMSTAR
> to resort to Mercenary Contracts. And if your able to get all 10
> contracts out in play and in your control - you win.(buying up all
> the competition so to speak)
>
> Comstar Payday
>
> 6 x Mongoose
> 5 x Thorn
> 5 x Hermes (HER-1S)
> 4 x Lancelot
> 4 x Highlander (HGN-732)
> 1 x Rhonda's Highlander
> 25 - units
>
> 7 x Assembly
> 4 x Logistics
> 6 x Politics
> 2 x Black Market Connections
> 2 x Warfunds
> 2 x Think Tank
> 1 x Munitions
> 1 x Tactics
> 25 - resource
>
> 1 x Mercenary Contract 0+6P "+2att, +1arm"
> 1 x Contract with Northwind Highlanders 1+6P "+2att, +3arm"
> (If contract is scrapped, restock instead)
> 1 x Contract with Eridani Light Horse 1+6P "+2att, +5arm"
> 1 x Contract with Gray Death Legion 1+6P "+3att, +2arm"
> 1 x Contract with Black Thorns 2+6P "roll two dice"
> 1 x Contract with Hansen's Roughriders 5+6P
> (Play a Unit card in your hand)
> 1 x Contract with Kell Hounds 3+6P "+3att, +4arm"
> 1 x Contract with Snord's Irregulars 3+6P "+2att, +3arm"
> (If unit is scrapped, place on top of stockpile)
> 1 x Contract with Wolf's Dragoons 5+6P "+4att, +4arm"
> 1 x Contract with 21st Centauri Lancers 2+6P
> (Reduce the armor of each opposing Unit to 0)
> 10 - contracts
>
> This has not been play tested, so not real sure about sideboard.
> Would consider:
> 6 x Extra Armor Plating - (to "prevent" damage, possibly saving a
> contract or two. may cause opponent to totally commitment all damage
> to a single unit or possibly making them redirect to a different less
> protected unit?)
> 1 x Rhonda Snord - Just because.
> 1 x Rookie Pilot - Fits the resource pool. Less attack = less damage
> delt...
>
> Idea with the side board would be to play as is, toss in EAP to
> replace cards that don't get played in regular match play.
> Reconstruct deck accordingly and make up a new and possibly more
> diverse side board.
>
> Enjoy - pirateware
> "Want some RYE, O'course ya do...."
>
>