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BattleSpace · A mailing list for players of FASA's AeroTech, BattleSpace and AeroTech 2 games.
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Messages 1 - 30 of 179   Oldest  |  < Older  |  Newer >  |  Newest
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1
I'll I'm saying is.... FORGET hex bases for space combat. Vector movement system, baby!...
Danny Frost
dfrost@...
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Mar 10, 2000
4:15 pm
2
ok..i know i probably won't get a real answer, but what exactly are the game mechanics of the new fangled upcoming Aerotech 2? i mean, what does it exactly do...
Nick M
darkgunsl@...
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Mar 10, 2000
7:48 pm
3
From: "Nick M" <darkgunsl@...> ... As I've long said on irc... Hex boards are a horrid way to do space combat. Limiting yourself to 60 degrees facing...
Danny Frost
dfrost@...
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Mar 10, 2000
7:54 pm
4
In a message dated 00-03-10 15:05:18 EST, you write: << As I've long said on irc... Hex boards are a horrid way to do space combat. Limiting yourself to 60 ...
darkgunsl@...
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Mar 10, 2000
8:13 pm
5
From: darkgunsl@... ... Just because things have always been done badly is no reason to continue doing them badly....
Danny Frost
dfrost@...
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Mar 10, 2000
8:26 pm
6
'Lo all, ... By your command... As much as it sounds like a cop-out, streamlining and ease of play is a major factor in AT2. It's leaner and meaner, combining...
HartfordC@...
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Mar 11, 2000
1:53 am
7
Danny, ... While I certainly can see your point, I would seriously doubt that they will do away with hex maps for a simple reason: it makes game play much ...
Larry Widing
Larry_Widing@...
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Mar 11, 2000
11:32 am
8
In a message dated 00-03-10 21:25:32 EST, you write: << By your command... ... major ... ugh..more PR stuff..but at least its just one paragraph of it ; ) but...
darkgunsl@...
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Mar 11, 2000
12:44 pm
9
Since the old Caspar SDS drone WarShips were in essence WarShips built without Jump Drives, there is a precident for such vessels existing. I was wondering if...
tekteam26@...
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Mar 11, 2000
1:43 pm
10
From: darkgunsl@... ... Nick, 3d air/space/naval combat is VERY hard to do on a 2d map in an accurate way. (I saw a WWI air combat game that did it fairly...
Danny Frost
dfrost@...
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Mar 11, 2000
6:53 pm
11
From: Larry Widing <Larry_Widing@...> ... Easier to learn? You've never played Full Thrust, have you? :)...
Danny Frost
dfrost@...
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Mar 11, 2000
6:57 pm
12
... That's been accounted for in Explorer Corps, where they detail a ComStar jumpship that was a mobil repair facility, capable of carrying some ...
Larry Widing
Larry_Widing@...
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Mar 12, 2000
2:28 pm
13
Danny, ... No, I have not. I'm basing this on other board versus non-board games, and a couple of games that removed the board at the advanced level (Jutland...
Larry Widing
Larry_Widing@...
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Mar 12, 2000
2:28 pm
14
Sorry for the newbie/spam question... Anyone have any idea what the holdup with Aero2? Publication date has been pushed back multiple times. I was wondering...
rallen4@...
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Mar 12, 2000
4:51 pm
15
... The Fasa schedule for late '99 was generally pushed back (hence Solaris, FM:CapCon and AT2 coming out in early 2000). ... I believe it goes to the Printers...
HartfordC@...
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Mar 12, 2000
5:31 pm
16
... believe. ... *Dons lab coat and thick glasses* The Disease H.U.Y.A. has plauged mankind for many generation before being identified as back spasm on a...
rallen4@...
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Mar 12, 2000
6:42 pm
17
From: Larry Widing <Larry_Widing@...> have not. I'm basing this on other board versus non-board games, and ... It's very simple. You move a unit...
Danny Frost
dfrost@...
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Mar 12, 2000
7:15 pm
18
<snip> Thanks for enlightening me but a simple answer would've sufficed. -_- Chris...
HartfordC@...
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Mar 12, 2000
11:51 pm
19
Could you give us some idea of how aerospace BV values are calcuated? I tried just putting them through the battlemech BV formula without useing the defensive...
Spartacus
huntsman@...
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Mar 13, 2000
9:23 pm
20
............. "but you ASKED...." Seriously.. THAT'S what HUYA means.... I've been reprinting that one for YEARS... Too bad it's still current. Since the old...
rallen4@...
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Mar 13, 2000
10:40 pm
21 Danny Frost
dfrost@...
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Mar 13, 2000
11:30 pm
22
From: rallen4@... ... One thing I've always said... A big thing that hurt Battlespace was a lack of photocopy record sheets and scenario books. Of...
Danny Frost
dfrost@...
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Mar 13, 2000
11:30 pm
23
Sorry, just got this faster machine and had to reinstall Win98. Haven't changed all the settings to the way they used to be....
huntsman@...
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Mar 14, 2000
1:06 am
24
huntsman@... writes: << Could you give us some idea of how aerospace BV values are calcuated?>> It's pretty much like the 'Mech system, excluding...
HartfordC@...
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Mar 16, 2000
12:11 am
25
tekteam26@... writes: <<Since the old Caspar SDS drone WarShips were in essence WarShips built without Jump Drives, there is a precident for such vessels ...
HartfordC@...
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Mar 16, 2000
12:12 am
26
... Does this mean that we will see them at some point? ... The Livewire ===== The Livewire "There are worlds out there where the sky is burning where the...
The Livewire
The_Livewire@...
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Mar 16, 2000
1:29 am
27
Chris. The monitors that I described would be transportable via JumpShips or standard WarShips within limitations such a smaller size and the requirement of...
tekteam26@...
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Mar 16, 2000
1:45 am
28
Hey! Anyone more in the know than me care to answer something? Has it been said if warships will be given individual point values for BF(the game proper or...
rallen4@...
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Mar 19, 2000
7:52 am
29
I have a question, too. Are there rules for designing space superiority fighters, those which can't fly in the atmosphere? Sorta like the Avenger and Achilles...
rallen4@...
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Mar 19, 2000
7:53 am
30
tekteam26@... writes: << The monitors that I described would be transportable via JumpShips or standard WarShips within limitations such a smaller size and...
HartfordC@...
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Mar 20, 2000
6:28 pm
Messages 1 - 30 of 179   Oldest  |  < Older  |  Newer >  |  Newest
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