I'll I'm saying is.... FORGET hex bases for space combat. Vector movement system, baby!...
2
Nick M
darkgunsl@...
Mar 10, 2000 7:48 pm
ok..i know i probably won't get a real answer, but what exactly are the game mechanics of the new fangled upcoming Aerotech 2? i mean, what does it exactly do...
3
Danny Frost
dfrost@...
Mar 10, 2000 7:54 pm
From: "Nick M" <darkgunsl@...> ... As I've long said on irc... Hex boards are a horrid way to do space combat. Limiting yourself to 60 degrees facing...
4
darkgunsl@...
Mar 10, 2000 8:13 pm
In a message dated 00-03-10 15:05:18 EST, you write: << As I've long said on irc... Hex boards are a horrid way to do space combat. Limiting yourself to 60 ...
5
Danny Frost
dfrost@...
Mar 10, 2000 8:26 pm
From: darkgunsl@... ... Just because things have always been done badly is no reason to continue doing them badly....
6
HartfordC@...
Mar 11, 2000 1:53 am
'Lo all, ... By your command... As much as it sounds like a cop-out, streamlining and ease of play is a major factor in AT2. It's leaner and meaner, combining...
7
Larry Widing
Larry_Widing@...
Mar 11, 2000 11:32 am
Danny, ... While I certainly can see your point, I would seriously doubt that they will do away with hex maps for a simple reason: it makes game play much ...
8
darkgunsl@...
Mar 11, 2000 12:44 pm
In a message dated 00-03-10 21:25:32 EST, you write: << By your command... ... major ... ugh..more PR stuff..but at least its just one paragraph of it ; ) but...
9
tekteam26@...
Mar 11, 2000 1:43 pm
Since the old Caspar SDS drone WarShips were in essence WarShips built without Jump Drives, there is a precident for such vessels existing. I was wondering if...
10
Danny Frost
dfrost@...
Mar 11, 2000 6:53 pm
From: darkgunsl@... ... Nick, 3d air/space/naval combat is VERY hard to do on a 2d map in an accurate way. (I saw a WWI air combat game that did it fairly...
11
Danny Frost
dfrost@...
Mar 11, 2000 6:57 pm
From: Larry Widing <Larry_Widing@...> ... Easier to learn? You've never played Full Thrust, have you? :)...
12
Larry Widing
Larry_Widing@...
Mar 12, 2000 2:28 pm
... That's been accounted for in Explorer Corps, where they detail a ComStar jumpship that was a mobil repair facility, capable of carrying some ...
13
Larry Widing
Larry_Widing@...
Mar 12, 2000 2:28 pm
Danny, ... No, I have not. I'm basing this on other board versus non-board games, and a couple of games that removed the board at the advanced level (Jutland...
14
rallen4@...
Mar 12, 2000 4:51 pm
Sorry for the newbie/spam question... Anyone have any idea what the holdup with Aero2? Publication date has been pushed back multiple times. I was wondering...
15
HartfordC@...
Mar 12, 2000 5:31 pm
... The Fasa schedule for late '99 was generally pushed back (hence Solaris, FM:CapCon and AT2 coming out in early 2000). ... I believe it goes to the Printers...
16
rallen4@...
Mar 12, 2000 6:42 pm
... believe. ... *Dons lab coat and thick glasses* The Disease H.U.Y.A. has plauged mankind for many generation before being identified as back spasm on a...
17
Danny Frost
dfrost@...
Mar 12, 2000 7:15 pm
From: Larry Widing <Larry_Widing@...> have not. I'm basing this on other board versus non-board games, and ... It's very simple. You move a unit...
18
HartfordC@...
Mar 12, 2000 11:51 pm
<snip> Thanks for enlightening me but a simple answer would've sufficed. -_- Chris...
19
Spartacus
huntsman@...
Mar 13, 2000 9:23 pm
Could you give us some idea of how aerospace BV values are calcuated? I tried just putting them through the battlemech BV formula without useing the defensive...
20
rallen4@...
Mar 13, 2000 10:40 pm
............. "but you ASKED...." Seriously.. THAT'S what HUYA means.... I've been reprinting that one for YEARS... Too bad it's still current. Since the old...
21
Danny Frost
dfrost@...
Mar 13, 2000 11:30 pm
22
Danny Frost
dfrost@...
Mar 13, 2000 11:30 pm
From: rallen4@... ... One thing I've always said... A big thing that hurt Battlespace was a lack of photocopy record sheets and scenario books. Of...
23
huntsman@...
Mar 14, 2000 1:06 am
Sorry, just got this faster machine and had to reinstall Win98. Haven't changed all the settings to the way they used to be....
24
HartfordC@...
Mar 16, 2000 12:11 am
huntsman@... writes: << Could you give us some idea of how aerospace BV values are calcuated?>> It's pretty much like the 'Mech system, excluding...
25
HartfordC@...
Mar 16, 2000 12:12 am
tekteam26@... writes: <<Since the old Caspar SDS drone WarShips were in essence WarShips built without Jump Drives, there is a precident for such vessels ...
26
The Livewire
The_Livewire@...
Mar 16, 2000 1:29 am
... Does this mean that we will see them at some point? ... The Livewire ===== The Livewire "There are worlds out there where the sky is burning where the...
27
tekteam26@...
Mar 16, 2000 1:45 am
Chris. The monitors that I described would be transportable via JumpShips or standard WarShips within limitations such a smaller size and the requirement of...
28
rallen4@...
Mar 19, 2000 7:52 am
Hey! Anyone more in the know than me care to answer something? Has it been said if warships will be given individual point values for BF(the game proper or...
29
rallen4@...
Mar 19, 2000 7:53 am
I have a question, too. Are there rules for designing space superiority fighters, those which can't fly in the atmosphere? Sorta like the Avenger and Achilles...
30
HartfordC@...
Mar 20, 2000 6:28 pm
tekteam26@... writes: << The monitors that I described would be transportable via JumpShips or standard WarShips within limitations such a smaller size and...