hum, thanks!
i shall try that.
--- In BattleSpace@yahoogroups.com, Grimzod <grimzod@y...> wrote:
>
> Hmmm.
>
> Use a missile. Program it to wait for a ship to enter
> its area, assuming its using a passive sensor system
> to detect ships nearby, that meets the criteria for
> attack. Then roll for an attack assumign its a Green
> crew that fired the missile. Simple, requires no new
> rules. there are other ways. Make them pay double
> for the missile (you need to jam a throw away computer
> and program in there, thats the extra cost).
>
> simple.
>
> Dumb mines (no target sensing, discrimination or
> ability to move to their target) are a real bad
> mistake and have near zero ability to attack their
> targets before they are detected and pose a hazard to
> civilian and your military traffic near the jump point
> or in orbit.
>
> g'luck
>
> grimzod
>
>
> --- Frank Lordi <diamondshark@h...> wrote:
>
> > have there ever been official rules for space mines?
> > i've never seen any
> > but was wondering if they existed, or if the creater
> > of Bspace would share
> > his thoughts on how best to make them work. :)
> >
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