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Messages 262 - 292 of 296   Oldest  |  < Older  |  Newer >  |  Newest
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262
im useing micro machines for my ships , so the hex map i use has 1.5 inch hexes ok , its gonna be a while before i can post pics of anything im working on ,...
nobody cares what my ...
abqamateur
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Aug 1, 2007
9:06 pm
263
Hey gang! Newbie here! I found out about this game at RPGNow while perusing sci-fi stuff. Like a good little geek, I headed over to BoardGameGeek.com and...
Lee
fasafan
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Oct 25, 2007
7:41 pm
264
It's more than just the 1st expansion. All the early products had real Trek imagery. However, the Trek license holders weren't happy about it, and thus they...
Kent Reuber
kentreuber
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Oct 25, 2007
8:01 pm
265
Just got through perusing the old messages and found this post. This is a very important post since most of the links I've found for the game still point to...
Lee
fasafan
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Oct 30, 2007
12:54 am
266
http://0onegames.com/catalog/index.php?cPath=30 This is where all the BAP games live now, since being bought out by Zero One games. I have seen no progress on...
steamrunner_13
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Oct 30, 2007
12:57 am
267
Hi Folks, I'm here to tell you that the rule revision is almost complete and the deluxe version is being worked on. We don't have a release date yet but we aim...
Mario Barbati
games0180129
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Nov 1, 2007
3:34 pm
268
Point costs for starship construction. Kent...
Kent Reuber
kentreuber
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Nov 1, 2007
3:49 pm
269
Mario, that's great news!! 1.) What about revisiting the disintegrator? It seems a bit out of line with lasers. Perhaps increased range, but decreased damage...
Lee
fasafan
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Nov 3, 2007
4:51 am
270
The one thing I would like to see added is a scenario/ campaign feature. Instead of a "last man standing" shoot out, I'd like to see specific goals for an...
allismom3
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Nov 3, 2007
4:51 am
272
This is fantastic news!! Things I would love to see: 1)Carriers, Fighters, and Missles added 2) scenario generator via dice roles 3) campaign rules 4) full...
fenwaybrandon
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Nov 3, 2007
1:20 pm
273 William Hostman
ak_aramis
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Nov 4, 2007
9:15 am
274
I agree, all of these would be great. I have to strongly second ship creation rules too....
Jonathan Young
spinnepanzer
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Dec 12, 2007
3:47 am
275
I was thinking of making this less random and more SFB like, please post away with home rules/variants to accomplish this idea. Make the dice more of...
troy62901
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Dec 18, 2007
3:36 pm
276
Greetings, all! I stumbled across "Starfight" on RPGNow.com, and was intrigued enough to pick up the base set plus Supplements 3, 5 and 6. Haven't had a chance...
David Thiel
dodonna27
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Dec 24, 2007
6:07 am
277
Standard Beam Weapon ( ) :the standard weapon found on the ships denoted with a blank weapon box , IE the weapon box has no letter or name designation in it ....
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:37 pm
278
Unless otherwise noted in equipment descriptions all equipment must be assigned at least one die of energy in order to use that piece of equipment . Unless...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:38 pm
279
Shuttles Shuttles are treated like regular ships in regards to energy dice , except as noted below . Shields . You will notice the ship control sheet lacks...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:40 pm
280
Fighter Squadrons Ships section on their control sheet marked fighter squadrons begin the game with a number of fighter squadrons as marked on their control...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:42 pm
281
Installations Installations come in a variety of shapes and sizes . Installations are considered blocking in regards to LOS . The base size of installations...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:43 pm
282
Planets Planets can act as more than just blocking terrain elements . To use planets as scenario elements use an installation control card . The planet...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:45 pm
283
Star Fight turn Sequence 1 Roll energy dice : Roll the energy dice and assign any scanner dice if applicable 2 Scanner phase : Players with active scanners...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:46 pm
284
RAMMING RULES Ships that have been reduced to ¼ of their starting dice , rounded up , may ram other ships . To do so the ship must assign energy dice and have...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:48 pm
285
Dreadnoughts Dreadnoughts are stronger than ordinary ships , they are considered at least equal to 1 ½ to 2 ships . The actual final value is more dependant...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:50 pm
286
ok , the biggest drawback to battle ships is that they become a no win game when you are down to 2 of them , the damage control makes it too hard to kill them...
nobody cares what my ...
abqamateur
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Jun 7, 2008
3:58 pm
287
i will post jpegs of all the blank sheets that go with all the new ship and instalations rules i mention in the following rules add ons . some rules are for...
nobody cares what my ...
abqamateur
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Jun 7, 2008
4:07 pm
288
of the ship sheets we are useing in the file section . 2 of my files wont upload so i will keep working on them till i get them to . they arent as pretty as i...
nobody cares what my ...
abqamateur
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Jun 22, 2008
3:03 am
289
Hello, I stumbled across StarFight looking for a mini-starship combat game to play with my son (he's 6). So far, things are going pretty well, he's managed to...
McCaul, Wayne
legomaniac70
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Aug 12, 2008
6:22 am
290
correct on all counts , but sadly i dont know the font . i have been cutting and pasting photocopies to make mine :( ... From: McCaul, Wayne...
kris gorham
abqamateur
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Aug 12, 2008
9:07 am
291
1, 2, 3... Is this thing on?...
McCaul, Wayne
legomaniac70
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Aug 13, 2008
1:39 am
292
Font: I think I used Arial when I did mine....
steamrunner_13
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Aug 13, 2008
1:51 am
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