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110
Greetings to all! I'm pleased to announce that the new expansion pack for the STARFIGHT game is now available. The Death Cube awaits you! Have Fun! ... Mario...
Mario Barbati
games0180129
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Dec 2, 2004
4:10 pm
111
I just recently got the game and the issue of the initiative system stood out for me too. I don't yet have enough experience to say that it needs change, but...
therealdeadjawa
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Dec 5, 2004
8:28 pm
112
I put up picks of the star map I am working on with micro machine star trek minis on it... take a look... about two hours labor and 10 bucks for felt and...
randwulf@...
randwulf_the...
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Dec 6, 2004
11:44 pm
113
... Looks great, now make a hundred of them and sell 'em on ebay....
steamrunner_13
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Dec 7, 2004
2:50 pm
114
Hey Pete! ... What's the URL of that archive. I'd like to take a look! Greetings from Texas, Henry...
Henry
dorkhero
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Dec 7, 2004
5:53 pm
116
I uploaded the spreadsheet that Pete had given me, and redid some of the ships....
steamrunner_13
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Dec 7, 2004
8:48 pm
117
Where did the template come from? I want to make one of those too....
braddevlin
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Dec 8, 2004
7:51 pm
118
any drawing program that does polygons... set for six sides and make a hex the size you want... copy it and then paste a bunch, fill up a page with them....
randwulf@...
randwulf_the...
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Dec 9, 2004
4:46 am
119
Star Fight meets BattleTech Hank and I played a game this weekend where we rolled our power die, allocated, and then rolled init to see who moved first, then...
randwulf@...
randwulf_the...
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Dec 13, 2004
8:44 pm
120
Could we do a Mech-based game using the StarFight engine but instead of rolling die for heat sinks or armour make those D6 static and count them down when...
steamrunner_13
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Dec 15, 2004
4:39 pm
121
I'm hesitant to do ploted movement as this only complicates what is supposed to be a beer&pretzels game. Randwulf and I used the Battletech init system as it...
Henry
dorkhero
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Dec 17, 2004
4:34 am
122
Plotted movement is more suited to sail and sea games, as they tend to be a bit long winded... We have played with simular systems to Starfight, and many of ...
randwulf@...
randwulf_the...
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Dec 17, 2004
7:40 pm
123
Since from reading here it seems that the 'missile' weapon type was created before the BAP torpedo expansion, am I correct in thinking that the ships in the...
Tim
cerebus_i_i
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Dec 30, 2004
6:55 pm
124
... created before the BAP torpedo expansion, am I correct in thinking that the ships in the shipyard with missile weapons should be superseded with torpedo...
steamrunner_13
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Dec 31, 2004
4:18 pm
125
We played last night with expansion #1, disintegrators. I have to say I agree with a previous poster that the 12+weapon dice range is way, way too powerful....
Tim
cerebus_i_i
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Dec 31, 2004
5:30 pm
126
Hey. Just as a thought, three of the more popular/widely played Space games all use plotted movement (Full Thrust, Starmada and recently released 'A Sky Full...
johnleahy55
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Jan 1, 2005
3:22 am
127
... Also, a lot of ship-to-ship combat games use point systems to calculate ship/fleet costs, in order to aid scenario development and impromptu games. Has...
Tim
cerebus_i_i
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Jan 1, 2005
3:56 am
128
This is currently untested, as I haven't had a chance to play Starfight yesterday or today, but I've been playing with this alternative, simultaneous play...
Timothy J. Miller
cerebus_i_i
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Jan 2, 2005
1:53 am
129
I've worked up a spreadsheet comparing damage v. range for 1, 2, and 3-dice lasers and disintegrators. the results are pretty stark, IMHO. I'd like to post it...
Timothy J. Miller
cerebus_i_i
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Jan 2, 2005
2:29 am
130
Howdy y'all! Randwulf and I have been doing a lot of rule tweeking and playtesting. Here is some of what we have come up with: Disruptors (disintegrators) use...
Henry
dorkhero
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Jan 2, 2005
5:05 am
131
... Mmm, this is not true, since you must roll a die on the "O" range. from 2 to 6 with a T6 you penetrate a maximized shield. Furthermore, you can fire more...
Mario Barbati
games0180129
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Jan 2, 2005
6:58 pm
132
... Good points both; I clearly misread those rules. I'll retract that paragraph but I believe my analysis of disintegrators still stands. -- Cerebus...
Timothy J. Miller
cerebus_i_i
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Jan 2, 2005
8:05 pm
133
Bought basic set a couple days ago, played tonight... Some thoughts occurred to me. The most profound was that the die discarded should equal or exceed the...
William Hostman
ak_aramis
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Jan 3, 2005
2:01 pm
134
... When your ship takes a hit, it loses ONE die, regardless of damage penetrating the shield. You can eliminate a die from the expended dice pool, if any. ......
Mario Barbati
games0180129
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Jan 3, 2005
5:39 pm
135
This game certainly seems to attract a lot of SFB vetrans who are tired of waiting for ADB to finally publish the promised simplified game (Federation...
Henry
dorkhero
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Jan 3, 2005
7:52 pm
136
... I can count on one hand the number of times I've played SFB. The last time I played, the small fleet encounter we ran (three players, a dozen ships)...
Timothy J. Miller
cerebus_i_i
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Jan 4, 2005
1:47 am
137
I got majorly turned off of sfb mainly by the incremental turns... 10 seconds of combat takes an hour plus to play between two ships.... ugh... ... are ... ...
randwulf@...
randwulf_the...
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Jan 4, 2005
4:04 am
138
I do like the concept of keeping a die if you want to, but not be able to move it... how ever if you move or shoot you used that energy and must reroll...
randwulf@...
randwulf_the...
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Jan 4, 2005
4:09 am
139
The more I play Starfight, the more I want to build more interesting scenarios than the 'place maps, choose ship, kill' model. While simple & satisfying in...
Timothy J. Miller
cerebus_i_i
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Jan 4, 2005
5:07 pm
140
... Well... since you asked it... ;) Next expansion will be another set of ships, this time featuring proton torpedoes and cloaking devices, it should be out...
Mario Barbati
games0180129
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Jan 4, 2005
5:41 pm
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