This is just a note for folks: I have to do a little bit of travelling over the next few days, and while I plan to download peoples' orders as usual, your...
When you have enough favour to successfully pray to Kondar a message "Strength (cost: 10) or Skill (cost: 10)" appears. Does anyone know which weapon skills...
Kondar would bless you with the 'Hand of Kondar' (should be visible on your turnsheet, but not under 'skill'). This blessing increases attack accuracy...
I was wrong -- it's +20, and Calista only had a sword at the time so I can't confirm it works on everything although I expect it does. And, as Bas said, it...
Thanks Bas -- I now just had my wife try to get in from our home computer and it went fine. But still can't access from here --- anybody got any ideas??? Jon...
You're at work, then? Perhaps your friendly system administrator installed a don'-t allow-employees-to-surf-to-game-sites filter. Really, they exist. Bas...
I have just finished uploading all your turn sheets for the latest turn. Unfortunately, something went wrong during the upload, so I uploaded a second time....
I spend a fair amount of time trying to think up new things to add to the game, as well as ways to cure various bugs or shortcomings that seem to come up from...
Good thoughts .... hmm * I like the theory of things taking different times -- the idea that time for lockpicking matters if there's a monster [or a guard,...
... Just fix these problems when they arise. Another, ... Different strokes for different folks. If some players like to do this, well, that's ok in my book,...
With regard to game turns it is easier to have each action take one phase, the combat action could merely represent the best attempt to hit out of several in...
Hi, Bob! Here are my thoughts--based upon 30+ years of experience with PBM, electronic, and on-line games of this type. 1. As I understand your first...
Thank you, all of you who have taken the time to comment on this. I really do appreciate it. To clarify a couple of the questions that have come up: There is...
... Will it be possible for a player to know how many phases the lock picking will take ? Otherwise it will be difficult to place the characters at certain ...
Hi Bob and all Instigating a critical hit system would certainly curtail inherrant fighting; would this also make character/monster fights more lethal,...
... It used to be any 10 gp or more exchange resulted in training, which admittedly was very easy to do. Can you tell us more specifically how you have changed...
Good point. My choice would be to only permit "sparing/training" combat between player characters, conveying less experience than lethal combat between player...
Critical hits are certainly more 'realisitic', but I'd rather not have my characters at risk for death from random rats. But training orders are fine - I do...
I think that in pure number terms the lower level folks automatically benefit most from anything, as it sure looks like the program gives each 'use' of a skill...
That would be good having a order for sparing/training and not using the attack order with 5 chars together 1 attacks 1 the rest join in :O Honest Ron _____ ...
* Actions spanning multiple phases * Currently actions are not just within a single phase, they are atomic. i.e. while an action is processed, nothing else...
... I've heard of this rule as well, though I never imposed or communicated it. I suspect the misunderstanding stems from either the BrokenLands (a game from...
If it's hard to implement multi-phase actions: is it easier to turn off reply attacks (like happens when a character's 'sneak attack' works)? Maybe that would...