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Messages 959 - 988 of 1735   Oldest  |  < Older  |  Newer >  |  Newest
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959
This is just a note for folks: I have to do a little bit of travelling over the next few days, and while I plan to download peoples' orders as usual, your...
Bob Fry
androhilmod
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Jan 2, 2008
6:49 pm
960
When you have enough favour to successfully pray to Kondar a message "Strength (cost: 10) or Skill (cost: 10)" appears. Does anyone know which weapon skills...
Bill Moore
billm99uk
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Jan 4, 2008
1:24 am
961
My recollection is that it added 30 (yes 30) to all attacks. But it's been a while ... Jon...
Jon F. Elliott
erejuan
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Jan 4, 2008
6:16 am
962
Kondar would bless you with the 'Hand of Kondar' (should be visible on your turnsheet, but not under 'skill'). This blessing increases attack accuracy...
Bas van der Veer
bstn_v
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Jan 4, 2008
12:29 pm
963
I was wrong -- it's +20, and Calista only had a sword at the time so I can't confirm it works on everything although I expect it does. And, as Bas said, it...
tei@...
erejuan
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Jan 4, 2008
9:29 pm
964
Thanks, What's the exact syntax of the prayer to receive that effect then? Bill ... so I ... And, as ... it's ... anyone ... shield...
Bill Moore
billm99uk
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Jan 6, 2008
8:10 pm
965
Should be "PRAY TO KONDAR FOR SKILL"...
tei@...
erejuan
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Jan 6, 2008
9:36 pm
966
Is anyone unable to get to the website? I've been trying to get in for the last hour or so to put in orders, but keep bouncing. Jon...
tei@...
erejuan
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Jan 17, 2008
6:59 pm
967
Works fine for me. Bas...
Bas van der Veer
bstn_v
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Jan 17, 2008
7:06 pm
968
Thanks Bas -- I now just had my wife try to get in from our home computer and it went fine. But still can't access from here --- anybody got any ideas??? Jon...
tei@...
erejuan
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Jan 17, 2008
7:49 pm
969
You're at work, then? Perhaps your friendly system administrator installed a don'-t allow-employees-to-surf-to-game-sites filter. Really, they exist. Bas...
Bas van der Veer
bstn_v
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Jan 17, 2008
10:00 pm
970
Yes they do !!! Sent from my Verizon Wireless BlackBerry ... From: Bas van der Veer <bas.van.der.veer@...> Date: Thu, 17 Jan 2008 23:00:02 ...
wrgild@...
wrgild
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Jan 17, 2008
11:12 pm
971
Well, I work for myself, so think sysop will cut me some slack (g). ... computer ... for...
tei@...
erejuan
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Jan 17, 2008
11:12 pm
972
I have just finished uploading all your turn sheets for the latest turn. Unfortunately, something went wrong during the upload, so I uploaded a second time....
Bob Fry
androhilmod
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Jan 18, 2008
6:32 pm
973
I spend a fair amount of time trying to think up new things to add to the game, as well as ways to cure various bugs or shortcomings that seem to come up from...
Bob Fry
androhilmod
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Jan 18, 2008
11:21 pm
974
Good thoughts .... hmm * I like the theory of things taking different times -- the idea that time for lockpicking matters if there's a monster [or a guard,...
tei@...
erejuan
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Jan 19, 2008
2:37 am
975
... Just fix these problems when they arise. Another, ... Different strokes for different folks. If some players like to do this, well, that's ok in my book,...
te_mporary
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Jan 20, 2008
8:14 am
976
With regard to game turns it is easier to have each action take one phase, the combat action could merely represent the best attempt to hit out of several in...
Mike Watson
redhorn8
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Jan 20, 2008
2:53 pm
977
Hi, Bob! Here are my thoughts--based upon 30+ years of experience with PBM, electronic, and on-line games of this type. 1. As I understand your first...
Wayne Gildroy
wrgild
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Jan 20, 2008
6:25 pm
978
Thank you, all of you who have taken the time to comment on this. I really do appreciate it. To clarify a couple of the questions that have come up: There is...
Bob Fry
androhilmod
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Jan 20, 2008
11:10 pm
979
... Will it be possible for a player to know how many phases the lock picking will take ? Otherwise it will be difficult to place the characters at certain ...
Luk Vandelaer
thromskullcl...
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Jan 21, 2008
8:23 am
980
Hi Bob and all Instigating a critical hit system would certainly curtail inherrant fighting; would this also make character/monster fights more lethal,...
Rachael Noy
rachaeln1
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Jan 21, 2008
9:59 am
981
... It used to be any 10 gp or more exchange resulted in training, which admittedly was very easy to do. Can you tell us more specifically how you have changed...
te_mporary
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Jan 21, 2008
2:01 pm
982
Good point. My choice would be to only permit "sparing/training" combat between player characters, conveying less experience than lethal combat between player...
Wayne Gildroy
wrgild
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Jan 21, 2008
3:16 pm
983
Critical hits are certainly more 'realisitic', but I'd rather not have my characters at risk for death from random rats. But training orders are fine - I do...
Jon F. Elliott
erejuan
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Jan 21, 2008
5:27 pm
984
I think that in pure number terms the lower level folks automatically benefit most from anything, as it sure looks like the program gives each 'use' of a skill...
Jon F. Elliott
erejuan
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Jan 21, 2008
5:28 pm
985
That would be good having a order for sparing/training and not using the attack order with 5 chars together 1 attacks 1 the rest join in :O Honest Ron _____ ...
Honest Ron
lollysgreat
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Jan 21, 2008
7:41 pm
986
* Actions spanning multiple phases * Currently actions are not just within a single phase, they are atomic. i.e. while an action is processed, nothing else...
Bas van der Veer
bstn_v
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Jan 21, 2008
7:42 pm
987
... I've heard of this rule as well, though I never imposed or communicated it. I suspect the misunderstanding stems from either the BrokenLands (a game from...
Bas van der Veer
bstn_v
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Jan 21, 2008
7:42 pm
988
If it's hard to implement multi-phase actions: is it easier to turn off reply attacks (like happens when a character's 'sneak attack' works)? Maybe that would...
tei@...
erejuan
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Jan 21, 2008
8:19 pm
Messages 959 - 988 of 1735   Oldest  |  < Older  |  Newer >  |  Newest
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