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Agent42sPathfinderGame · Agent 42's Pathfinder Game

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Description

Tales are told throughout Golarion of shadowy figures that lurk in dark corners—stories recounted at children’s bedsides feature bestial creatures that come out only when the moon is right, and fireside legends speak of otherworldly beings beyond reckoning, whose very existence is more than the human mind can bear to know. These are the legends that explain where the blood of the family cow went, and why clerics spend so much time ensuring the proper Pharasmin rites are observed at gravesites throughout the Inner Sea. One can write them off as simple, scary stories in Absalom or Westcrown, but in Ustalav, everyone knows the truth of the things that go bump in the night.

Most Recent Messages

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Re: Day 12
"I would prefer going up the stairs than climbing a wall," Tuk grins. "Clearing out the upper levels before we descend into the charnel pit below the prison
Posted - Sat May 18, 2013 2:17 pm
Jerrod Kaine
jerrodkaine
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Re: Day 12
Shan looked up. "Of course. More likely to find the Warden's stuff in the upper levels." "So which way?" asks Mihai. "Past the cold spot or Ember Maw to get
Posted - Sat May 18, 2013 7:48 am
Garth
garthmarlin
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Re: Day 12
Shan looked up. "Of course. More likely to find the Warden's stuff in the upper levels." ________________________________ From: Garth <garthofizar42@...>
Posted - Thu May 16, 2013 5:18 pm
E
swift_4
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Re: Day 12
"Right," Shan says, eager to move on, "We've searched the first level. Only thing to do is go down. Look for a symbol of Hawkran's authority." "We haven't
Posted - Tue May 14, 2013 9:01 pm
Garth
garthmarlin
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Re: Day 12
"Right," Shan says, eager to move on, "We've searched the first level. Only thing to do is go down. Look for a symbol of Hawkran's authority."
Posted - Tue May 14, 2013 10:34 am
E
swift_4
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Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2013 32 26 19 18 16
2012 21 38 45 54 73 73 55 44 35 24 38 24
2011 418 122 55 35 17 61 59 30

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