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#1944 From: "jengsett" <jengsett@...>
Date: Sun Nov 22, 2009 2:49 am
Subject: Novacell Portable Solar Charger,Recharge Eveywhere
jengsett
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Novacell has introduced Novacell Portable Solar Charger that will able provide electric power for recharged your gadget batteries such as iPods,your mobile, video cameras or anything that need eletricity power suitable with device capacity.Novacell Portable Solar Charger is able to literally be put into your pockets because of its small and you can taken anywhere if you need it. Read more at http://earthalternate.blogspot.com/ 

#1943 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 2:11 am
Subject: 1382 Re: Fw: CUSTOM World Building help
abrigon@...
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Just to refocus:

Aria: Canticle of the Monomyth
1st ed by Christian S. Moore, Owen M. Seyler (1994) Last Unicorn
A generic system published in three books ("Canticle", "Worlds", "Role-
playing"), emphasizing GM or cooperating world design. The character
creation is a somewhat complex point system. Action resolution is
simple in principle (d10+modifiers vs difficulty), but with a host of
modifiers.

It is a game which seems deceptively simple at first. The group works
together creating the world by creating archetype organizations. At
interesting points of the history, the group breaks down and makes
characters to play out this Point of Event, and see how the world goes
from there.  From there you are supposed to move out of characetr
time, then follow the world organizations until the next crisis or
interesting time.

The game some interesting and freeform, but ends up having many
guiding tables .

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#1942 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:47 am
Subject: CN-Elf Time Line - changes needed
abrigon66
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Some changes will need to be made, to bring up to date with changes in when I wrote things. Could include League or like ..
 
Mike
 
TIMELINE CN-ELF GAME
 
time-cn.gam
 
10-09-90
 
TIME LINE:
1860-1870  First Conjunction of the Spheres, Golden age of Super-Sleuths, (i.e.  Sherlock Holmes).
1870       Franco-Prussian War. German Empire founded.
1870       Ether theory Invented by Thomas A. Edison with subsequent flights.
C. 1880    Invention of Martian Ether Rider and subsequent exploration and gradual conquest of Mars by Great Britain and the U.S and later France.
 
20TH CENTURY:
1903       Airplane invented by Wright Brothers.
1905       Russo-Japanese War.
1910-1918  World at War (The War of the Martian Question), purpose was to break dead lock of British and French on Martian Expansion. Britain and France defeated.
           Allies: U.S.A., Germany, Japan, Russia, Austro-Hungary
           Axis: Britain, France, Ottoman Empire, Italy
1919       Ottoman Empire is partitioned between the the Austro-Hungarian Empire, Russia, U.S. (Arabia) and Newly Independent K. of Greece and Republic of Turkey. Italy ceases to exist and is absorbed by the Austro-Hungarian Empire  (except for Sicily/Sardinia/Corsica, S. Italy (called K. of Naples.), which
goes to the U.S. and Russia respectively). Britain, France and Italy losses many of their (earthly) overseas possessions and fall into a economic slump. Germany gains Alsace-Lorraine as well as southern and eastern Africa. India declares independence and is immediately torn apart by internal strife, Russia
almost immediately invades. League of Nations formed (mainly because of Indian Problem). Major Members are U.S.A., Russian Empire, Japanese Empire, German Empire, K. of G. Britain, R. of Alyeska. China becomes a satellite country of  Japan and Russia, (with Tibet as a Client State of Russia) what the Russians or Japanese didn't want the League of Nations watches over or is in the hands of
the warlords. Alaska sold to Russia, and Britain cedes Canada to the U.S.A., Russia and Japan; The Yukon Territory, Western NW Territories, and N. British Columbia go to Russia and including Alaska, E. Siberia and Kamchatka Peninsula become the Russian Province of Alyeska; S. British Columbia and the Maritime
Provinces to Japan; all else to the U.S.A. What Britain got was some measure of independence and ability to exploit Mars within a defined area. Mars devided into zone of control or exploration. Needless to say the Martian were not happy about it from the first, but for the time being they had no
choice, the European powers were just to strong.
1920-1930  Next Conjugation of the Spheres, Golden Age of Adventure types, (i.e.. Doc Savage and such), also the age of Cthulu is here.
1920       Russia has a major reorganization of its government to a Representative Democratic Monarchy.
1934       Alyeska petitions for and gains independence.  Reasons that Nation status was given, was because of the push for exploration of Mars. The source of the money for push was not discovered till later (see Shinda). With the independence of Alyeska, other small semi-independent or non-independent  nations gained independence, except for some that were directly related to the Martian Colonization.
1936       Oil fields of Alyeska are found to be the richest yet except maybe the new field being started in Arabia.
1940- Wars of Conquest:
During this period most of the small independent nations who had gained their independence in 1934, most were conquered viciously including many that were independent before.
C. 1949    Last known stronghold of Cthulian Cults is destroyed.
1949- Second World War: (War of the German Union) ends because world became exhausted by
constant war
Allies: U.S.A., Russia, Japan
Axis: Austro-Hungary, Germany, Alyeska (minor state)
Neutrals: U.K., France
Results of Second World War: Economy in a shambles. Civilization levels in most of the outlaying areas are back to self-subsistance.
 
1942-1950  Revolt of the Martian Colonies. Finally put down after explosion of worlds first atomic bomb (September 4. 1950) by the U.S.
1950       Austria and Hungary split to form the Austrian Empire and the Hungarian Republic.
1951       Austrian Emperor Otto II marries Kaiser Wilhelm II granddaughter Elizabeth and the formal joining to the Austrian Empire and the German Empire is accomplished. Called the Austro-German Empire.
1951       League of Nations is renamed the Confederation of Nations and is reorganized as a Semi-National entity (with its own Military Forces).First major act is to move into India and claim S. India as a protectorate. Primary goal of the Confederation of Nations is to act as a semi-disinterested third party. member states are the Republic of Ireland, Republic of Iceland, Republic of Turkey and other smaller
countries.
1952       Confederation of Nations explodes their own nuclear device.
1954       France absorbed by the U.K. for debts.
1955       World at a unsteady peace.
1957       U.S finally joins the Confederation of Nations as a Major Partner with The Austro-German Empire and the other Major Powers.
1960       World Peace is finally achieved other than some minor border clashes amongst non-members.
 
STATUS OF THE WORLD C. 1961:
UNITED STATES OF AMERICA (otherwise known as the The American Empire Includes: Continental U.S., Canadian ceded lands, Northern Mexico, Philippines, Caribbean Islands, Sicily, Sardinia, Corsica.
EMPIRE OF JAPAN: Japan, Manchuria, Eastern China, Northern Indo-China, Korea, Most W/S Pacific Islands, S. British Columbia, old Canadian Maritine Provinces.
RUSSIAN EMPIRE: Russia, W. China, N. India, Afghanistan (client State), E. Poland, Armenia, K. Persia (Iran) (Client State), K. Sweden, Finland. (Lost E. Siberia).
AUSTRO-GERMAN EMPIRE: Germany, Poland, K. Austria, K. Tuscany (N. Italy),  Czechoslovakia, Alsace-Lorraine and the K. of Netherlands and L. Belgium, K. of Denmark, K. of Naples (S. Italy), S. Africa (all the former British/French Possessions).
KINGDOM OF GREAT BRITAIN: British Isles (except for Ireland), K. Norway (by way of Marriage), N. France (New D. Normandy (Brittany, Normandy, Anjou) (by way of marriage) and for debt collection.)
REPUBLIC OF IRELAND: Ireland, Isle of Mann, P. Wales, Scotland. (Independence declared 1935).
REPUBLIC OF ICELAND: Iceland, Greenland, Canadian Maritime Provinces.
REPUBLIC OF TURKEY: Turkey, Palestine, Crete, Cyprus.
KINGDOM OF SAUDIA ARABIA: Saudia Arabia, Trans Jordan, Egypt, S. Iran/S. Iraq (Independence 1942)
CONFEDERATION OF NATIONS: S. India, Ceylon, Select Martian Real Estate (buffer areas).
BRAZILIAN EMPIRE: S. America, S. Mexico, Portugal.
KINGDOM OF SPAIN: Spain, Spanish African Colonies, S. France (by inheritance).
 
1961       Shinda invade the Earth from their base on The Alyeskan island of  Kodiak. Which is were Alyeska got most of its early money from. Any large offshore island is a potential base for the Shinda Imperium (Kodiak, Tasmania, Greenland, Cyprus, Madagascar, Sicily are the major ones, there are other Imperial Bases on other Islands.
1963       Most of E. Asia and North America is under Shinda control. Shinda  begin setting up their Sharkans (similar to a Persian Satrapacy).
1967       Second and Third Gate opens on Madagascar and Australia and the Shinda pour thru. Also the CN-ELF (Confederations of Nations Earth Liberation  Force) is formed and is originally supported by the Confederations of Nations and by the last remaining free and independent Earth nations.
1968       Governments in exile are forming on Mars as Mars declares its  independence and signs peach treaty of non-interference with a number of the Shinda Sharkans.
1968       Late 1968 the Confederations of Nations is Absorbed by the nearest Satraps.
1969       Last Independent Earth government falls.
1988       CN-ELF (Alyeska) is formed with you as its members. Good Luck.
 
CN-ELF is a cellular organization, designed to give as little access to higher  echelons of organization if a team is exposed or captured.
 
The superpower or Intelligence gathering unit of the CN-ELF Organization is the Team. A Team may have as few as 2 members or as much as 10 members (almost to much risk with 10).
 
Current Headquarters of CN-ELF is not known, it migrates between areas keeping track by way of Mars.
 
Current local of Headquarters CN-ELF (Alyeska) is under Mt. Denali.
 
A CN-ELF Group is generally divided into super-powered section, support  section, and intelligence section. Basic Function of Each sections is as follows: Superpowers Section: Provides the Muscle of the Organization Support Section: Provides Admin, logistical, transport and training support.
Intelligence Section: Gathers intelligence and prevents discovery of CN-ELF.
 
Nations still in existence:
EMPIRE OF JAPAN: Japan, Coast of China, Korea (only in existance barely).
ALYESKA: Alaska, Yukon Territory, W. NW Territories, Alberta, N. British  Columbia. (but is divided in individual minor-Satraps under the rule of the President for Life of Alyeska (a imperial satrap)). Matsu (Anchorage/Matsu  Valley Area), Kenai (Kenai, Aleutian Peninsula), Juneau (SE Alaska and Cordova/Valdez/Yakutat, S. Yukon Territory, and N. BC), Nova Sebirsk (E. Siberia, Kamchatka), Fairbanks (N. Yukon Territory, Fairbanks Borough, North Slope Borough, W. NW. Territory.
SWITZERLAND: As a client state of the Emperor (provides troops)
NEW FRANCE: Martian French Colony (French Government In Exile)
NEW BRITANNIA: Martian British Colony (British Government In Exile)
NEW RUSSIA: Martian Russian Colony (Russian Government in Exile)
NEW AMERICA: Martian U.S.A. Colony (American Government in Exile)
IMPERIAL RESERVES (Under direct supervision from the Emperor and the Imperial Forces): Kodiak, Madagascar Island, Greenland, Australia/New Zealand, and Antarctica. (Greenland/Antarctica for unknown reasons). Kodiak, Madagascar and  Australia are Gateways.
 
Satraps (Sharkans) are Independent for all practical purposes and may run their lands what ever way they want to. Only owing a set amount of Tribute per year to the Emperor as well as providing war materials. Emperor does not involve the Imperial Army in matters of a Satraps problems.Otherwise known as Kill a satrap, its the satraps problem. Attack an Imperial Base or an Imperial Favorite and you will die soon.
 
Shinda are inter-fertile with Earth humans to an unknown degree.
Humans are inter-fertile to Glubs to an unknown degree.
Shinda and Glubs are not inter-fertile.
 
Most Satraps are not exceptionally cruel, but they can be.
 
Black Dragons: Genetically enhanced humanoids (shinda?)
who with four arms and uncommon speed and knowledge of martial skills are the
Imperial Guard or of those who are rich enough to rent them. Known for their
silence (rumor is they are mute) and stealth.
 
Possible allies:
Priests of the Hand: A monastic healing order, who practice logic and peace,
are also known for the martial prowess and magical abilities if provoked.
 
Glubs: Humanoid slave race, used by the Shinda to perform manual labor and
dangerous work where it is necessary. Known for their loyalty to a friend and
for their strength, and size (Small)(max only 5ft).
 
The Emperor (undercover): In the eternal jockeying for power you never know who
may be your ally or enemy one day to the next.
 
History of the Shinda:
 
A warrior race, born of a desert world where nothing was given only taken and
the one who had the strength or power to take what ever he or she wanted.
 
C. 1800    The Shinda's world was finally condensed into the Empire of Shinda
but only by the consent of the Major Warlords, beginnings of the Satraps.
 
C. 1910    While developing a new form of weapon (i.e.. Atomic Bomb) the Shinda
discovered the means to travel cross dimensionally). First explorations found a
near barren worlds, but later expeditions found worlds to conquer which led the
Shinda to the world of the Glubs and finally to Earth.
 
The Empire of the Shinda includes:
6 Class I worlds which includes Shinda, Glubnon (home of the Glubs), Earth and
others. Earth like or nearly so, type planets.
 
10 Class II worlds used mainly as mining colonies, prisons and gateways to
other planets. Includes Mars or Mercury like planets.
 
100 Class III worlds your basic not worth it planets. Includes Gas Giants,
Venus like worlds and such.
 
The Shinda Imperium includes many dimensions or worlds that they don't even
claim as their own, as they are worthless to them.
 

Game ideas:
 
Pre-1870:
 
1870: Golder Era of Super-sleuths
 
Explore Mars:
 
1920-1940: Near super hero age.
 
1940-1961: Super hero age
 
1961+: Shinda invasion and resistance.
 
2000+: Conquest of Shinda Space or exploration of other worlds.
 
In a game system where the Shinda Imperium is a empire of different dimensions, the gates are between said dimensions and the earth solar system is just another dimesnion to take over, namely that the idea of
crystal spheres was correct, that earth solar is just another dimension. In a game where easrth solar system is another solar system, the gates serve as long distance transport system of conquest. Either the gates
are sent ahead via a slow/warp or what ever type of ship, or the gates are coorinate based.
 
 
 

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#1941 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:49 am
Subject: 1382 Re: Fw: CUSTOM World Building help
abrigon66
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Just to refocus:

Aria: Canticle of the Monomyth
1st ed by Christian S. Moore, Owen M. Seyler (1994) Last Unicorn
A generic system published in three books ("Canticle", "Worlds", "Role-
playing"), emphasizing GM or cooperating world design. The character
creation is a somewhat complex point system. Action resolution is
simple in principle (d10+modifiers vs difficulty), but with a host of
modifiers.

It is a game which seems deceptively simple at first. The group works
together creating the world by creating archetype organizations. At
interesting points of the history, the group breaks down and makes
characters to play out this Point of Event, and see how the world goes
from there.  From there you are supposed to move out of characetr
time, then follow the world organizations until the next crisis or
interesting time.

The game some interesting and freeform, but ends up having many
guiding tables .

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"Abrigon World" group.
To post to this group, send email to abrigon-world@googlegroups.com
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#1940 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 12:52 am
Subject: Random Adventure Generator - Star Wars
abrigon66
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(Origin not sure, if anyone knows the origin, let me know so I can give
credit or the link to it. Is supect it can be adapted for other Sci-Fi or
Fantasy games).

Random Adventure Generator:

While traveling to [pick a planet], the heroes:

1-9 receive a distress call from a ship with failing life support
10-18 receive a distress call from a ship under attack
19-27 discover that they are far from their intended destination
28-36 develop trouble with their sensor array
37-45 are halted by a blockade of the area
46-54 are suddenly dropped out of hyperspace
55-63 encounter a stranded starship
64-72 encounter a ship broadcasting false identification codes
73-81 encounter a delegation of Hutts
82-90 encounter a ship broadcasting diplomatic identification codes
91-00 encounter a merchant fleet


While investigating, they meet a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table

The problem, the heroes soon learn, is that:

1-5 a Jedi master has mysteriously vanished
6-9 an ancient Jedi storehouse has been plundered by thieves
10-13 the ships of an alien invasion force have been sighted heading this
way
14-18 a Hutt’s henchmen have been making regular visits to the offices of
the local drug manufacturers
19-23 a local warlord is raiding isolated settlements in the area for
supplies
24-27 radical religious factions are fighting a holy war with no concern for
civilian casualties
28-31 a coalition of smugglers is organizing to seize control of a peaceful
agrarian world
32-35 a dark Jedi has slain the local ruler and set himself up as monarch
36-40 Trade Federation military equipment is being sold on the black market
41-44 unscrupulous merchants have raised the prices on vital medical
supplies
45-49 several people have been mysteriously murdered over the past month
50-53 radical religious factions are fighting a holy war with no concern for
civilian casualties
54-58 powerful, exotic weapons have been showing up on the local black
market
59-63 a pirate fleet is lurking in the area
64-67 a diabolical virus planted by a terrorist slicer threatens to shut
down the world’s power grid
68-71 a stellar anomaly threatens to destroy all life in the system
72-75 an alien invasion fleet appears, headed toward the system
76-79  geological conditions create wracking tremors throughout the planet
80-84 a surge of dark side energy makes nightmares come true, and threatens
to turn Force users to the dark side
85-88 a powerful military leader has raised an army to overthrow the local
government
89-92 a particularly dangerous predator has gotten loose from a private zoo
and is preying on the locals
93-96 a vicious crime lord has turned the capitol into a cesspool of crime
and corruption
97-100 a horde of dangerous, tiny beasts arrives, devouring everything in
their path

All the evidence points to a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table

To resolve the problem, the heroes must:

1 neutralize a spatial anomaly
2 disable or destroy an enemy base
3 neutralize a spatial anomaly
4 lead a revolt against tyrannical rulers
5 win a contest of wits and reflexes
6 win a contest of luck and charm
7 reprogram a homicidal droid
8 battle an army of mind-controlled civilians
9 expose the connection between the villains and a corrupt senator
10 find a lost artifact

------
 Random Hidden Menace plots:

The heroes are asked to journey to [pick a planet]. There, they discover
evidence that:

1-5 a Jedi master has mysteriously vanished
6-9 an ancient Jedi storehouse has been plundered by thieves
10-13 the ships of an alien invasion force have been sighted heading this
way
14-18 a Hutt’s henchmen have been making regular visits to the offices of
the local drug manufacturers
19-23 a local warlord is raiding isolated settlements in the area for
supplies
24-27 radical religious factions are fighting a holy war with no concern for
civilian casualties
28-31 a coalition of smugglers is organizing to seize control of a peaceful
agrarian world
32-35 a dark Jedi has slain the local ruler and set himself up as monarch
36-40 Trade Federation military equipment is being sold on the black market
41-44 unscrupulous merchants have raised the prices on vital medical
supplies
45-49 several people have been mysteriously murdered over the past month
50-53 radical religious factions are fighting a holy war with no concern for
civilian casualties
54-58 powerful, exotic weapons have been showing up on the local black
market
59-63 a pirate fleet is lurking in the area
64-67 a diabolical virus planted by a terrorist slicer threatens to shut
down the world’s power grid
68-71 a stellar anomaly threatens to destroy all life in the system
72-75 an alien invasion fleet appears, headed toward the system
76-79  geological conditions create wracking tremors throughout the planet
80-84 a surge of dark side energy makes nightmares come true, and threatens
to turn Force users to the dark side
85-88 a powerful military leader has raised an army to overthrow the local
government
89-92 a particularly dangerous predator has gotten loose from a private zoo
and is preying on the locals
93-96 a vicious crime lord has turned the capitol into a cesspool of crime
and corruption
97-100 a horde of dangerous, tiny beasts arrives, devouring everything in
their path


Conferring with a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table

the heroes learn that responsibility may lie with a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table



Traveling to [pick a planet], the heroes have the opportunity to tackle the
problem head-on, but the situation is complicated because:

1-4 a Jedi master has mysteriously vanished
5-8 an ancient Jedi storehouse has been plundered by thieves
9-12 the ships of an alien invasion force have been sighted heading this way
13-16 a Hutt’s henchmen have been making regular visits to the offices of
the local drug manufacturers
17-20 a local warlord is raiding isolated settlements in the area for
supplies
21-24 radical religious factions are fighting a holy war with no concern for
civilian casualties
25-28 a coalition of smugglers is organizing to seize control of a peaceful
agrarian world
29-32 a dark Jedi has slain the local ruler and set himself up as monarch
33-36 Trade Federation military equipment is being sold on the black market
37-40 unscrupulous merchants have raised the prices on vital medical
supplies
41-44 several people have been mysteriously murdered over the past month
45-48 radical religious factions are fighting a holy war with no concern for
civilian casualties
49-52 powerful, exotic weapons have been showing up on the local black
market
53-56 a pirate fleet is lurking in the area
57-60 a diabolical virus planted by a terrorist slicer threatens to shut
down the world’s power grid
61-64 a stellar anomaly threatens to destroy all life in the system
65-68 an alien invasion fleet appears, headed toward the system
69-72  geological conditions create wracking tremors throughout the planet
73-76 a surge of dark side energy makes nightmares come true, and threatens
to turn Force users to the dark side
77-80 a powerful military leader has raised an army to overthrow the local
government
81-84 a particularly dangerous predator has gotten loose from a private zoo
and is preying on the locals
85-88 a vicious crime lord has turned the capitol into a cesspool of crime
and corruption
89-92 a horde of dangerous, tiny beasts arrives, devouring everything in
their path
93-96 the agent of an ally insists that the heroes not interfere
97-98 they are ordered to let Republic military personnel deal with the
situation
99-100 instructions from the Jedi Council not to become involved


----
 Random Looming Threat plots:

En route to [pick a planet], the heroes:

1-9 receive a distress call from a ship with failing life support
10-18 receive a distress call from a ship under attack
19-27 discover that they are far from their intended destination
28-36 develop trouble with their sensor array
37-45 are halted by a blockade of the area
46-54 are suddenly dropped out of hyperspace
55-63 encounter a stranded starship
64-72 encounter a ship broadcasting false identification codes
73-81 encounter a delegation of Hutts
82-90 encounter a ship broadcasting diplomatic identification codes
91-00 encounter a merchant fleet


As they look into the situation, the heroes discover that:

1-5 a Jedi master has mysteriously vanished
6-9 an ancient Jedi storehouse has been plundered by thieves
10-13 the ships of an alien invasion force have been sighted heading this
way
14-18 a Hutt’s henchmen have been making regular visits to the offices of
the local drug manufacturers
19-23 a local warlord is raiding isolated settlements in the area for
supplies
24-27 radical religious factions are fighting a holy war with no concern for
civilian casualties
28-31 a coalition of smugglers is organizing to seize control of a peaceful
agrarian world
32-35 a dark Jedi has slain the local ruler and set himself up as monarch
36-40 Trade Federation military equipment is being sold on the black market
41-44 unscrupulous merchants have raised the prices on vital medical
supplies
45-49 several people have been mysteriously murdered over the past month
50-53 radical religious factions are fighting a holy war with no concern for
civilian casualties
54-58 powerful, exotic weapons have been showing up on the local black
market
59-63 a pirate fleet is lurking in the area
64-67 a diabolical virus planted by a terrorist slicer threatens to shut
down the world’s power grid
68-71 a stellar anomaly threatens to destroy all life in the system
72-75 an alien invasion fleet appears, headed toward the system
76-79  geological conditions create wracking tremors throughout the planet
80-84 a surge of dark side energy makes nightmares come true, and threatens
to turn Force users to the dark side
85-88 a powerful military leader has raised an army to overthrow the local
government
89-92 a particularly dangerous predator has gotten loose from a private zoo
and is preying on the locals
93-96 a vicious crime lord has turned the capitol into a cesspool of crime
and corruption
97-100 a horde of dangerous, tiny beasts arrives, devouring everything in
their path


They uncover evidence of the involvement of a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table
 The heroes are still investigating when:

1-4 a Jedi master has mysteriously vanished
5-8 an ancient Jedi storehouse has been plundered by thieves
9-12 the ships of an alien invasion force have been sighted heading this way
13-16 a Hutt’s henchmen have been making regular visits to the offices of
the local drug manufacturers
17-20 a local warlord is raiding isolated settlements in the area for
supplies
21-24 radical religious factions are fighting a holy war with no concern for
civilian casualties
25-28 a coalition of smugglers is organizing to seize control of a peaceful
agrarian world
29-32 a dark Jedi has slain the local ruler and set himself up as monarch
33-36 Trade Federation military equipment is being sold on the black market
37-40 unscrupulous merchants have raised the prices on vital medical
supplies
41-44 several people have been mysteriously murdered over the past month
45-48 radical religious factions are fighting a holy war with no concern for
civilian casualties
49-52 powerful, exotic weapons have been showing up on the local black
market
53-56 a pirate fleet is lurking in the area
57-60 a diabolical virus planted by a terrorist slicer threatens to shut
down the world’s power grid
61-64 a stellar anomaly threatens to destroy all life in the system
65-68 an alien invasion fleet appears, headed toward the system
69-72  geological conditions create wracking tremors throughout the planet
73-76 a surge of dark side energy makes nightmares come true, and threatens
to turn Force users to the dark side
77-80 a powerful military leader has raised an army to overthrow the local
government
81-84 a particularly dangerous predator has gotten loose from a private zoo
and is preying on the locals
85-88 a vicious crime lord has turned the capitol into a cesspool of crime
and corruption
89-92 a horde of dangerous, tiny beasts arrives, devouring everything in
their path
93-96 the agent of an ally insists that the heroes not interfere
97-98 they are ordered to let Republic military personnel deal with the
situation
99-100 instructions from the Jedi Council not to become involved


To succeed, the heroes may need to enlist the help of a(n):

1-3 Hutt crime lord
4-6 cell of Neimoidian agents
7-9 unscrupulous smuggler
10-12 retired smuggler
13-15 explorer
16-18 Jedi investigator
19-21 brawler
22-24 rakish scoundrel
25-27 old ship’s mechanic
28-30 Ithorian nature priest
31-33 slicer
34-36 padawan learner
37-39 Jedi scholar
40-42 an alien of unknown species
43-45 pilot
46-48 navigator
49-51 guide
52-54 Jedi mediator
55-57 Force mage
58-60 greedy merchant
61-63 team of cruel mercenaries
64-66 ambitious military leader
67-69 out-of-control assassin
70-72 rogue droid
73-76 band of bounty hunters
77-79 outlaw band
80-82 local warlord
83-86 corrupt senator
87-89 pirate lord
90-92 dark side adept
93-95 group of renegade fighter pilots
96-98 escaped slave
99-100 Roll Twice on this Table
-----



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#1939 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:53 am
Subject: 1380 Fw: OT: Re: creating a species from a very cold world
abrigon66
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For example, Alaskan/Canadian and Greenland Eskimos, take them out as
evolution and what do you see? But you have other cultures living at the
same latitudes and they are different, but ..

The idea of an octopoid looking race, from a planet that is much like
Europa, a moon of Jupiter, but need not be a moon of Jupiter, but the idea
is what would evolve there?

A paracitical race that lives in a warmer bigger species or what? Humans and
the Neanderthal, a hairy humanoid that seems to be bigger and are almost
only meat.

Mike

----- Original Message -----
From: "Abrigon Gusiq" <abrigon@...>
To: <abrigon-world@yahoogroups.com>; <abrigon-world@googlegroups.com>
Sent: Wednesday, August 05, 2009 1:49 PM
Subject: re: OT: Re: creating a species from a very cold world


>
>
> Agrred, you got to look past the normal and find niches that are
> not normal, or beyond the norm.
>
> SG1 classic, you have the Ghaould, the worms, they are
> parasites who used the Unas to expand out, but once out, they
> moved to Humans as hosts.
>
> Star Trek, had their own form, less aggressive and less
> violent/imperialists, but it was there.
>
> No, not the Borg, but the Borg, I can see how they could come
> about. See Cell Phones and designer cyberware or like. Or its
> Halo gone nuts?
>
> Mike
>
>
>
>
>
> ----- Original Message -----
> From: "Lady D" <eyesforcreed@...>
> To: "Michael Adams" <abrigon@...>
> Sent: Sunday, November 18, 2007 5:16 PM
> Subject: Re: [sgfic] Re: OT: Re: creating a species from a very
> cold world
>
>
> That is an understandable arguement, agreed, but
> let's extend that thought beyond just what is
> known and hypothesized based on accepted
> concepts.
>
> Let's think beyond the known scientific
> hypothesis box for a minute, dispel what is
> considered a "suitable habitat".
>
> To say something could not live in an
> environnment such as this is baised.  It's baised
> based on the human lifeform.  It assumes there
> are only carbon-based lifeforms in existence,
> because it is the only one we are aware of that
> exists.  Even hypothesized microscopic life on
> another planet or gas-giant moon is still
> considered-carbon based.
>
> For example, we have no knowledge of a
> silicon-based life form because to exist as such
> would extend beyond our understanding of suitable
> habitats, based on *our* knowledge of suitable
> habitats as carbon-based lifeforms.
>
> We are limited by the techniques we use to prove
> the existence of something.  These techniques are
> limited by what is known by scientific method.
> Scientific method is limited by the basic
> elements we have discovered to date.  "What is
> science-fiction today may be reality tomorrow."
> There may be other unknown elements beyond the
> planets and moons we are not aware of.  There may
> be planets out there composed of completely
> different elements, and from these elemnts a
> completly different lifeform emerged.  Alien to
> us, maybe not known to us because of the limited
> scientific techniques we have to date.
>
> Because we know of nothing like it that could
> survive a certain environment doesn't not mean
> that one does not exist somewhere else under
> similar conditions.
>
> LD
>
>
> --- Michael Adams <abrigon@...> wrote:
>
>> Sadly agreee to a point about Star Trek, but
>> its also limited by
>> the type of actors and animation or lack of
>> it..
>>
>> Or you got no animation, so your stuck with
>> humanoid actors.
>> Also what does people want to see and can
>> associate with, but
>> humanoids.. Fuzzies maybe?
>>
>> But yes, undersea life is often based not on
>> solar
>> light/radiation, but on hot vents.
>>
>> Maybe it should say how lucky we are to have
>> our planet?
>>
>> Mike
>>
>> ----- Original Message -----
>> From: "Lensman" <>
>> To: <PIPER-L@...>
>> Sent: Sunday, November 18, 2007 3:58 PM
>> Subject: Re: OT: Re: creating a species from a
>> very cold world
>>
>>
>> Michael Adams wrote:
>> > Agreed normally about habitable zone, but
>> could a moon or like
>> > not be in the stars one, but in a
>> proto-star/gas giants one?
>>
>> Much as I enjoy Star Trek, it has brainwashed
>> everyone into
>> thinking
>> that anyplace there can be life, there can be
>> complex and even
>> intelligent life.
>>
>> Not so.  Yes, it's entirely possible we could
>> find one-celled
>> life-forms
>> on one of Jupiter or Saturn's inner moons.  I
>> personally think
>> we'll
>> even find microbial life on Mars.
>>
>> But a complex ecosystem requires extensive
>> habitable areas and
>> long-term
>> stability.  It's believed humans couldn't
>> survive long (even in
>> a
>> spacesuit) on one of Jupiter's inner moons,
>> because of Jupiter's
>> intense
>> magnetic field.  That aside, I question that
>> any planet without
>> an
>> extensive amount of liquid on its surface
>> (Earth's surface is
>> about 70%
>> water) would have a temperature stable enough
>> to produce complex
>> life.
>>
>> Sunlight isn't necessarily required.  There are
>> life-forms even
>> here on
>> Earth which use sulfur compounds directly for
>> energy, instead of
>> photosynthesis.
>>
>> ~~~~~~~~~~~~
>> Clear ether!
>> Lensman
>>
>>
>
>
>
>
> ________________________________________________________________
> ____________________
> Get easy, one-click access to your favorites.
> Make Yahoo! your homepage.
> http://www.yahoo.com/r/hs
>
>
> >
>


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#1938 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:32 am
Subject: Human Subgroups
abrigon66
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Normal Human - Normal
Neanderthal - Orcs
Erectus - Hobbits
 
What other hominids would make for fun fantasy/sci-fi races?
 
Mike
 

#1937 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:50 am
Subject: 1384 Re: OT: Re: creating a species from a very cold world
abrigon66
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Could always be the same thing?
 
Small microbes or like that in one stage are small single cell organisms, but at different stages in their existance become multicell or more like collective cell organisms?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Monday, August 31, 2009 3:48 AM
Subject: Re: OT: Re: creating a species from a very cold world

You need something at the bottom of the food chain, so what do the large ones eat?


From: Abrigon Gusiq <abrigon@...>
To: Dave <dragonkat2flame@...>
Sent: Sunday, August 30, 2009 9:09:55 PM
Subject: Re: OT: Re: creating a species from a very cold world

Hum, true but what is the plakton was the smart ones who ate the large?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Sunday, August 30, 2009 10:46 AM
Subject: Re: OT: Re: creating a species from a very cold world

First you need plankton-like microbes, shrimp-scorpoins, and little things at the bottom of the food chain. then various eels & such until you get to a serpentine (dolplin sz) with a beard of tenticles as possable first contact species and an orka-shark-kraken type to make things, um, interesting...


From: Abrigon Gusiq <abrigon@...>
To: Dave <dragonkat2flame@...>
Sent: Sunday, August 30, 2009 12:40:39 PM
Subject: Re: OT: Re: creating a species from a very cold world

Would be interesting to do a write up and how they interact with each other and then eith first contact and more?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Sunday, August 30, 2009 6:06 AM
Subject: Re: OT: Re: creating a species from a very cold world

Who knows?

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#1936 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:49 am
Subject: 1383 Re: Fw: CUSTOM World Building help
abrigon66
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Wild, and sounds cool.

Mike

----- Original Message -----
From: "MoonHunter" <moonhunter88@...>
To: "Abrigon World" <abrigon-world@googlegroups.com>
Sent: Monday, August 24, 2009 8:50 AM
Subject: 1382 Re: Fw: CUSTOM World Building help


>
> Just to refocus:
>
> Aria: Canticle of the Monomyth
> 1st ed by Christian S. Moore, Owen M. Seyler (1994) Last Unicorn
> A generic system published in three books ("Canticle", "Worlds", "Role-
> playing"), emphasizing GM or cooperating world design. The character
> creation is a somewhat complex point system. Action resolution is
> simple in principle (d10+modifiers vs difficulty), but with a host of
> modifiers.
>
> It is a game which seems deceptively simple at first. The group works
> together creating the world by creating archetype organizations. At
> interesting points of the history, the group breaks down and makes
> characters to play out this Point of Event, and see how the world goes
> from there.  From there you are supposed to move out of characetr
> time, then follow the world organizations until the next crisis or
> interesting time.
>
> The game some interesting and freeform, but ends up having many
> guiding tables .
>
>

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#1935 From: "Abrigon Gusiq" <abrigon@...>
Date: Sun Nov 22, 2009 1:48 am
Subject: 1381 Fw: CUSTOM World Building help
abrigon66
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Aria is what?

Mike


>
>
> Cool.
>
> Tell us more about Aria?
>
> Mike
>
> ----- Original Message -----
> From: "bossierw" <bossierw@...>
> To: <world-create@yahoogroups.com>
> Sent: Friday, May 18, 2007 9:25 AM
> Subject: [world-create] Re: CUSTOM World Building help
>
>
>
>> One method that could work is to set up world creation as a
> game:
>> Start with an empty map and give players stone-age cultures.
> Then
>> make them play a Civilization-like game but add in random
> events and
>> splits/joins of cultures.  Write down all moves and you will
> have your
>> world history.  You can even have the players write diaries
> about
>> their nations and why they do as they do.
>
> There is a published game system for just this purpose the Aria
> system
> and Aria Worlds add on.  As with many of the cooler roleplaying
> products (Alas Primal Order I miss you much).
>
> Here are a few links to research Aria:
> http://www.sfko.com/aria/main.html
> http://www.pen-paper.net/rpgdb.php?op=showline&gamelineid=65
> http://en.wikipedia.org/wiki/Aria:_Canticle_of_the_Monomyth
>
> I have Aria Worlds and have been hopinig to find a copy of Aria
> Canticle of the Monomyth.  The roleplaying experience is very
> different
> than most roleplaying games but I would think it would work very
> well
> on line.
>
>
>
>
> >
>


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#1934 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 12:49 pm
Subject: Fwd: Top Crew of the Morrigan Sidthe
abrigon66
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Wild time explaining some of it, but ..

Just cause they are vulcans does not mean they have no goals and search for
power and glory?

I often see Vulcans and their cousins the Romulan and Rigellians as much
like Elves or like beings, so never know?

Sounds like a setting for a good comedy and not adventure but you never
know?

I miss Red Dwarf, so you never know.

Mike

----- Original Message -----
From: "Dragonkat2flame" <dragonkat2flame@...>
To: <abrigon-world@googlegroups.com>
Sent: Friday, November 20, 2009 3:02 AM
Subject: Abrigon World 1450 Fwd: Top Crew of the Morrigan Sidthe


An odd crew for an odd ship!


---------- Forwarded message ----------
From: Dragonkat2flame <dragonkat2fl...@...>
Date: Nov 18, 1:42 pm
Subject: Top Crew of the Morrigan Sidthe
To: USS-Morrigan Sidthe NCC-149441-A


Captain- Zed Druu Tyric, a halfbred Vulcan/Betazoid with a symbiot
Trill. Not your type of Captain, but Q'ute is choosing him as her
focus of interest...

Commander- Damion Bane, Human, 1st officer, not so easy on the troops
but wants to get the job done, as a means to get off a Caliban Ship.
Believes Q'ute is responcable for this placement, and thus doomed not
to be a captain anytime soon, even if overqualified...

Lt. Commander, Command (Operations)- Datalore is Starfleet's choice as
2nd officer, a move that demistrates both the quality but high
command's distrust of a gift of Q'ute. The most pleased being assigned
with Druu Tyric and a Caliban Ship in the entire crew. Female Android.

Lt. Commander, Opperations- Kella Whodra is a Centurian, near human.
Knows exactly why she is on a Caliban. Accidentally spilling a
stawberry shake on an Adarmal is not the thing to do to get promoted,
but she was promoted to a Caliban. Unsure why she is 3rd officer by
the Captain's choice.

Lt. Commander, Security- Niles McCain, Betazoid/Human, doesn't know
why he is on a Caliban, demoted from Commander of the Constitution,
and back into Security. High Psi Abilities beyond even Betazoid
standards is a fluke that got him here, of course, as the Intelligence
choice of the third and last Caliban... Knowing personal deails of his
Adarmal landed him here. Why he is 4th officer and not 3rd or 2nd
officer is by Captain's choice, of course. Often the leading officer
of the away team, mostly to guard Ambasordors, believes Q'ute is
behind his High Psi (correctly), and gets into more trouble than the
'James Bond' fictional character. Gets OUT of trouble as well.

Lt. Commander, Engineer- Szarr is a Vulcan, and really good at his
job. As 5th officer and only one time in six in being in a away team.
Caliban ships are easy to manage, so why here?

Lt. Commanter, Science- Helnev is Andorian, and she is too
specialized in Sciences to be placed on a Caliban. However, there is a
lot of opportunity for her work, gaining world knowages is a great way
to cross-check with histories. Loves away teams and her duties, if not
the ship.

Lt. Commander, Medical- Mia is as specialized as Helnev in Medicine,
if not science. Only gets in command if nobody else is. One of the
Ageless, but likes 'playing human.'

Full Lieutenant, Ship's Counselor- Jaxin " Cev " is the third Ferengi
in Starfleet, with a Trill no less. He might be into profits, but his
Trill knows his position inside and out. And was bonded with High
Ambasodor Clay Gavin's Grandfather, also an Ambassodor. That is why
this ship is tolerable. His constant trading this for that keeps the
crew from mutiny, and has netted a 'future grade' cloaking device from
Q'ute for the ship. That itself earns the respect of all the crew
except its Captain.

High Ambasodor Clay 'Claymore' Gavin assumes he will be stuck with
this Ship & Crew, forever. He is astounded that Cev knows everything
his grandfather ever knew, and a lot more. The Ferengi is disturbing
but helpful in keeping his peace with Zed Druu Tyric.

--

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#1933 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 12:26 pm
Subject: Re: Future beyond The Next Generation
abrigon66
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Further, so what about near term, but not that far up time from our own time?
 
Andromeda of example or maybe how H.Beam Piper did his up to Space Viking?
Or maybe Firefly/Serenity or ..
 
But we are talking farther up than Star Trek, so ... whats beyond trek?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Friday, November 20, 2009 2:48 AM
Subject: Re: Future beyond The Next Generation

Asimov's Empire/Foudation would be farther up the line, as Data was a uniquite android farther advanced than I, Robot... And they got rid of robots...
 
Raith! Interesting adaptation, but there are Qs & Ms in StarTrek. A larger United Federation/ Klingon Empire at the expense of the Romulan-Remen & Cardassians? Expanding into the Delta Quadrant?
How about a fast ship with odd characters being 'Helped' by a Fem. Q? A ship only suppose to be on diplomatic missions, but... ?? The discovery of Intergalactic Travel! (Farscape?)
 
NewTech!
     Dave(Dragonkat)

#1932 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 8:34 am
Subject: re: The Return Re: Abrigon 3?
abrigon66
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Wow, will have to digest and get back with ya.. Forwarding to Stargrunts to give them some ideas and feed back?
 
Shinda are much like the Melniboneans in out look from Moorcocks books. Ancient and morals are not human.
 
Or they can be more like those from Darkover (MZ Bradley) and almost spirits and only able to become in human or solid form once a year or something? The Ghost Wind or ... a time when the spores of a planet is dispered and any one caught in the effect becomes a wild animal but will breed and ... the result can be wierd? Nanotech or .. something natural?
 
True the fall of Abrigon did not happen all in one night, it took time and the Sphere being massive (1000 earths in size), it could have taken centuries before those on the north side found the south side empty or degraded?
 
Well of Souls one option was hex ships or like, and zones hexed?
 
Remember the episode of Sea Quest where the crew go forward to find two kids fighting an game but in reality it was not a game but a war and they was the last players of the war, as the planet Earth was slowly being destroyed, well the civilization of man was slowing being destroyed in their Mecha UGV (unmanned ground vehicle, the next level of UAV and remote) war..
 
Mike
 
----- Original Message -----
From: Dave
Sent: Friday, October 30, 2009 10:36 AM
Subject: Re: Abrigon 3?

Morgoth? What I was Suggesting Is That 'The Invaders' had a smaller DYSON Sphere, perhaps an artificial sun-star, that is the mobile base with undecadent Super-tech, the important being nigh-immortality for Shinda and only the control zone and a genaric invader zone (twelve identicals?) being important to map, most of the rest are like Well of Souls zones of collected enviroments only filling a ring in the sphere at most. The Shinda to any race ratio is vastly overweighed, meaning a small Shinda Command for any Invasion Unit (Independent Invasion Disc Ships with smaller dropships) Ad hoc additionally...
 
When the BIG Sphere (#2) departed its home galaxy, it sent a samples of every enviroment back to Abrigon, the Capital, to recreate things. Just because they came back, perhaps by gates, only means that they discover the finite city-dome abandoned. They are very clueless to the affairs inside Abrigon because they are too busy recreating the enviroment pool at Abrigon's South Pole to notice. The equatoral zone is in massive decline as per degeneration gives all the room needed.  The Shadow God/AI is actively hiding the true state inside fearful that it will be terminated as an AI and replaced. It may take slave-generations to actually find out what's What. In the Process, they rebuild and enhance The AI, recreate out-of-sphere space rexploration, and are also too busy at the shock of rebel homeworlds to explore Abrigon inside...
 
What does this mean? You have Three Shinda factions, the South Pole/Distraught/Clueless 'Returners' operating in space near Abrigon and The Sphere/Invading Explorers too late to turn around and return except by gates to the South Pole, as the other gates to the Degenerates are inconvenianly malfunctioning(AI). While the Returners & Explorers are occupied with the outer empire-in-ruins, the Inner Empire is post-Apocolypic and the AI is rebuilding itself at the North Pole with discression. The Explorers might be busy building a base near Central Command(Sphere #2) to reinforce the ReInvasion of the second empire... and the AI building a force (ala Cylons?) primarily to defend itself and to secondarily to assist in the ReConquest outside Abrigon (through gates)... Thus you have High-Tech Shinda, AI androids, disinterested Explorers almost there to another Galaxy, and the Degenerates all connected to Abrigon in some way.
 
The gates as they malfunction could throw one back to the original side in various conditions, hurt or worse. The HT-Shinda do not interact with the Degenerates in such a senario, a vast ocean between the pole and the equatorial lands would exist... and any attemps to explore beyond the pole have a bermuda triangle vanishing act. Until the situation is altered, of course.

From: Abrigon Gusiq <abrigon@...>
To: abrigon-world@googlegroups.com; abrigon-world@yahoogroups.com
Sent: Fri, October 30, 2009 1:24:01 AM
Subject: Abrigon 3?

Hum, could be 3 or so..
 
Been working on ideas for SG-U and like, so never know.
 
I see CN-Elf to be an alternate Earth, same as ours until recent times, sometime about 1900 or so?
 
Gurps SG1 1900? Or
 
One sphere could be something like the Destiny from SG-U? or something new.. Got some changes to make, should all humanoids be modified to be marsupial and able to interbreed with each other? Or ... Satra likely will ramain hermaphrodites and gene samplers and egglaying/marsupials, just cause?
 
Hum.. I see the CN-Elf invasion being of Shinda, but cut off, yes one of the Sphere Ships? I always was a fan of Piper or Heinlein and the idea of Drop Ships and like? Had Battle Tech or like visit Abrigon the world, but could be just ... hum... I do know Marrowville a Earth Human (alternate earth to ours where WW3 does happen, and a Cheyenne mountain complex finds it self cast thru time/space to Abrigon or Abrigon 1,2 or 3? They the colony set them selves up, but make contact with or ... a working smaller drop ship and leave for parts unknown? (possible 3 sphere or ...) They are tech of around our Earth Level?
 
Could be the home world is not a full sphere (dyson) just to large for me to fill up and actually game it.. Just cause I can imagine it, does not mean I can explain it to others, or .. maybe even myself?
 
Abrigon - Home World
Gusiq - Sphere or home sphere of the invaders to CN-ELF, via a gate. CN-Elf invasion is done via gates on several islands on earth2 set up c.1900?
Morgoth (need new name, working name for now) is the other Sphere? Hum..
 
I do know there is a SG1 or like gate network, could be more like Gate of Ivrel. Possible Harry Potter or like team that is going out to close them down, or save planets from Invading Shinda, or to close to SG1 original concept idea? SG1 Magic?
 
Humanoids was stolen/acquired from all over local space, the several races seen so far, to replace the robots that were breaking down or maybe rebelling? or they had been replaced by nanite controlled slaves? And the slaves I know did rebel and now ... what?
 
2nd Empire, possible, or several smaller empires or what ever based on old Shinda tech, but now seperate? Post Apocalyptic or just they drifted apart cause of time/space, the Empire just fell apart from distance and neglect.
 
Still working on how Magic works, it will work but its not magic, but really high tech, now lost on how it works just that it does and it seems magical. Art Clark we miss ya.
 
Got more ideas, but got to look and collect and .. integrate?
 
Mike
Abrigon sometimes is me?
 

http://groups.yahoo.com/group/Abrigon-World/
 
----- Original Message -----
From: Dave
Sent: Thursday, October 29, 2009 3:22 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

However, a standing system has the basics already, not to reinvent the wheel either. As I can figure out, some suppliments are tangent to the host system, allowing a LOT of leaway. But some staples are copyrighted, such as the D&D Mind Flayer.
 
Like Farscape, Abrigon could be in a neighboring Galaxy and the Invaders just probing this one with non-corrupted tech, one system under their domination, as they find out that things need to be rebuilt back home through frigates & freighters bringing back the spoils of conquest to the Dyson Sphere, and by nessesity a high-speed probe back to the Invaders to inform them as such. Do the Invaders go back to fix a Second Shinda Empire, continue expanding, or both?
 
What if there were three Dyson Spheres, The Large One as the Fallen Capital and two smaller, mobile bases for the Invaders? And #3 is in the wrong galaxy? Orbiting the one dominated system, of course...
 
Just an Idea.     Dave
 
From: Dave
Sent: Thursday, October 29, 2009 3:41 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

What if The Invaders had only one smaller Dyson sphere and IT (Gusiq) is in the wrong galaxy when the news comes of the fallen Empire of Abrigon?... Generations to even get back, unless new tech is created to speed the process??? What of the Frigate/Freighters Shinda in the middle of the mess?(a CN-ELF reversal of Position?)  Ah, the possiblities...
     Dave

#1931 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 12:10 am
Subject: Re: List Changes?
abrigon66
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Moving as many over from google abrigon-world list to either yahoo list with same name, or stargrunts? Will see if permenant or temporary? Already created another manager for Abrigon-World list, anyone else?
 
Stargrunts, like to have someone who is more intune with Stargrunts the game to be a manager/moderator, and maybe one day owner.. I love the sci-fi aspects, just not a wargamer now days, let alone a gamer much these days, will see as things change and I get more time to do things. Found my car plug in for winterizing, so will see if it works now and how things change? The fun of living out of the main town, love the small town but to far to walk and bus service is not for anyone outside the normal life of 9-5.. And I am almost always outside that parameters, be it 7pm-7am, or weekends, or where the bus does not go. Been tempted to move south to Oregon and do much the same things I do know but my own company, and back to pseudo-EMT/CNA but will see.. Still got to go back to college this spring and see about classes in mental health, substance abuse and suicide prevention. Alaska sadly has alot of subsance abuse (alcohol but others coming in), and suicide (villages especially). Its why I adjust my chat addiction to only go to Alaska room or Depression Support. The depression support helps me with healing and being more active in helping others deal with depression issues and why depressed or why they are self destructive? Not always a happy place, but ...
 
Mike
Alaska
 
 
----- Original Message -----
Sent: Wednesday, November 18, 2009 10:50 AM
Subject: [StargruntsOOC] List Changes?

Sadly got too abrigon-world lists and will see about removal and who is on both..
 
Consolidate, will have to check it out, remove googlegroup and move all to the yahoogroup of Abrigon-World.
 
Was working 12 hour night shifts 5-6 nights a week, but tried to move to days and it is not working. Between car freezing up, which makes it hard to do anything, such as get to work on time (bus does not make it easy to work the job I do, as a cab driver).
 
Sadly between the limited time to do anything on line, slow connect and the basic fact that windoz SUCKS and keeps crashing.. Odd how that happenes when a new OS comes out? Will see.
 
Over extended myself, between lists, myspace/facebook/twitter. and email. Yahoogroups and Googlegroups takes more and more time to download and show it self.. More fluff or .. working on removing Norton and all its crap for ... will see.
 
Removed ya from abrigon-world@yahoogroups.com now to see about google? You was on special notice on yahoo, so not sure how you got posts? But ... tired of yahoo, but google is not much better it seems?
 
Now if I Can get my palm top to work right for once.. Palm and all, nice idea but .. Black berry sucks as well (damn track ball!)
 
More laters, got to get dressed and read for the bus, its -20F outside and my lady is in outpatient surgery today, and I should be there for her. She has been working to change my life, and make it less disorganized? Or at least cleaner.
 
I did put myself on moderated status on my lists, so I can make sure I Was not just rambling incoherantly as well as the over posting I was doing (trying to make sure all three of my humor lists have the same posts, groan). Filters and auto forward not always a good idea!
 
Got the car, so I could work other than nights and be dependent on the bus system, as well as to have a life other than driving cab, like being able to go dancing on Friday nights, or see some buddies and have some fun, but .. car frozen, the fun of Alaska, did not get it winterized on time before the temp dropped to -20F.. On that note, off to dress and on the bus, to see my lady!
 
Thank you Phil. Damn google is a pain to do most anything as a list owner.. or will see about closing google abrigon-world down, most all the list members to yahoogroups abrigon-world or .. stargrunts is not for abrigon, its for wargaming but ..
 
Mike
---------------

Mike,


      A few months ago(after the Judge Dredd List debacle)you told everyone that you were suffering from sleep deficiency(amongst other things)and asked the membership to inform you if you started rambling and showing signs of losing the plot.I notice that,until now,no-one has had the decency to affirm your worries.
     Since the JD crowd had a go at you for your repetitive questioning posts which answered themselves in the content you have continued to deluge everyones inboxes with double doses of this from both this group and cross posts from your Abrigon list.It has got so bad that I,as a moderator on this list,had to put myself on Daily Digest setting to preserve my own sanity.
    As a sufferer of chronic PTSD myself I have noticed the signs in your disjointed messages that you are definitely heading towards a breakdown and need to do something about it now rather than when it is too late(been there,done that,etc)
   It might make things easier if you were to close your Abrigon list and transfer everything onto this Group to save duplication of everything and then take a break and leave the day to day running of the  group to myself and the other moderators while you take whatever steps are necessary to recover your health.
   I say close the Abrigon Group because it would appear that it is impossible to unsub from it despite the numerous unsub messages I have sent to it.It seems that only you can unsub people from it and,as it only repeats everything that appears on this list,it seems pointless to keep it running.
  If you decide to follow my ad vice and take a break until you recover you may need to alter some of the moderator settings.I noticed that amongst the 70 bouncing members were two of the moderators but when I tried to unbounce them I found that my Moderator status was not sufficient to allow this.


Be seeing you,


Phil

#1930 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 6:21 am
Subject: Re: Future beyond The Next Generation
abrigon66
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Hum, okay..
 
Borg seems to be just a statement of how mindless we have become?
 
The cubicle/360 generation?
 
Dominion, hum, got to be more fun than that?
 
Ghaould or Ori, or Cylon dominated or what?
 
Wraith and who else would make for some fun future of Star Trek or something more unique?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, November 19, 2009 9:16 PM
Subject: Re: Abrigon World 1449 Future beyond The Next Generation

Let's not have it Borg-or Dominion Dominant!

From: Abrigon Gusiq <abrigon@...>
To: abrigon-world@googlegroups.com; StargruntsOOC@yahoogroups.com
Cc: Abrigon-World@yahoogroups.com
Sent: Thu, November 19, 2009 7:24:01 PM
Subject: Abrigon World 1447 Future beyond The Next Generation

Hum, future tech beyond the Federation?
 
Ever read H, Beam Piper or Asimov?
 
Nations seem to go thru changes over time, from dispersed to non-dispersed, from democratic to dictatorial, to monarchy to then revolution and back to democracy or ... sorry, not been up on the subject in a while. Karl Marx had some ideas on how things change, but .. Adam Smith had as well.
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, November 19, 2009 3:06 PM
Subject: Re: Abrigon World 1444 Re: Star Gate and Invasions?

I've been knocking the Idea of the future beyond NextGen/ Deep 9/ Voyager?
     Dave(Dragonkat)

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#1929 From: Abrigon Gusiq <abrigon@...>
Date: Fri Nov 20, 2009 4:16 am
Subject: Abrigon World, StarGrunts, CN-ELF, World Invasion
abrigon66
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Working on somethings, changes and ideas for my lists and gaming projects.
 
Abrigon the world, still the same old to a point.
 
CN-ELF where aliens from a Shinda (Abrigon Imperium) invaded some time c.1900, but the real invasion does not happen until 2012 and its brutal and fast, but humanity has had time to deal with the nanite tech that came with the original invasion (it was aborted or just a recon). An alternate Earth here with low powered super heros, but they are more for countering the invasion by the Invaders.
 
StarGrunts - a war game for small squad/platoon level forces. Any one have any ideas? Favorite warriors from the modern era? Squad Leader or like scenarios, or Space Marines?
 
And now, working on ideas for a World invasion by aliens from outer space by world ships. Shinda yes, but working on several other ideas, Destiny from SG-U or Cyclons or Terminator/Replicants, you decide?
 
Anyone done comix/grafic novels, or cartoons on TV? UAF have a public access cable channel by chance? Idea for a convention that brings comic, TV, cartoon, anime, writers, artists all together in the modern world of CGI and games (online and WII and like).
 
Anyone have their favorite military squad sized they love to wargame them? Even if its computer RPG but in a table top wargame setting? World of Warcraft, Starcraft, Call of Duty or what else has come out recently or just like to see wargamed? Space Marines vs Cylon? Space Marines vs Jafa (SG1) and what else?
 
Mike
 
 
 

#1928 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 5:16 am
Subject: Re: Future beyond The Next Generation
abrigon66
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Might use the story of Star Wars as a template of how things go?
 
Namely the rise to Empire and then beyond empire? Empire grows to a point, annoys it enemies and removed or it becomes corrupt and decadent and falls from its own weight, even fragments?
 
Warhamer 40K or
 
Mike
 
 
 
 
 
----- Original Message -----
Sent: Thursday, November 19, 2009 3:24 PM
Subject: [Abrigon-World] Future beyond The Next Generation

 

Hum, future tech beyond the Federation?
 
Ever read H, Beam Piper or Asimov?
 
Nations seem to go thru changes over time, from dispersed to non-dispersed, from democratic to dictatorial, to monarchy to then revolution and back to democracy or ... sorry, not been up on the subject in a while. Karl Marx had some ideas on how things change, but .. Adam Smith had as well.
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, November 19, 2009 3:06 PM
Subject: Re: Abrigon World 1444 Re: Star Gate and Invasions?

I've been knocking the Idea of the future beyond NextGen/ Deep 9/ Voyager?
     Dave(Dragonkat)


#1927 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 7:28 am
Subject: Re: Anatomy of an Invasion
abrigon66
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Read some of Footfall and Puppet Masters but not all, and not to deep.

Will have to find ways to read them, local used book store maybe.

Well, aliens got several possibles.

Vampire like, but they do it for the energy, since Earth-Alternate has been
seeded with abrigon nanotech, and "magic" has come about, the enemy is
attracted to it? They are not allowed access directly to the broadcast power
grid that the nanotech needs to operate, but the "Vampires" do it via
getting nanites from their victim and as long as the central control does
not do an update/detect, the Vampires can live off the power grid, but .. I
got to come up with a new name for the Vampires to seperate them from
classic Bram Stoker ones, or the original red caps and like
Fairies/UnSeeliee/UnSidhe.

Another invasion is more covert, namely the seeding happened some 100 years
ago, and the rise of metahumans happened, and now the invaders come thru via
star gate or like devices on islands (Madagacar and Kodiak for example) and
now rule things, but the metahuman humans are in full resistance, even if
more like WW2 style resistance?

Another idea is that the invaders have some time to do recon, and planning,
and much like the Mongols when they invaded Europe, they have planned things
to do recon, bribe, collect intelligence, spread terror, allow for
"Refugees" some who are not really refugees but more like fifth columnist,
but some are real refugees and they seen the terror of the enemy and then
the invasion happens. It will be near term space for us, so we have some 20
or so years from the intial refugees to the invasion to prepare, so all the
near term high tech we can imagine may be there.. Space Elevators, Bussard
Ram Jets?, laser and sonic weapons, and more.. What you all imagine for near
term space warfare. Its not likely to help stop the enemy but it will be a
good fight!

One group might be more like Terminator 2000, in being liquid metal looking
in their natural form? but ..

The invaders ships will all look much like giant silicon drop ships or
something like? Or anyone suggest better?

Archosaur, tell more? Footfall and Puppet Masters?

Fantasy Sci-Fi Wargame Armies anyone?

Mike


> At 01:17 AM 11/20/2009, Abrigon Gusiq wrote:
> >Got some ideas based on past invasion, how an alien invasion would go?
> >
> >Working on some ideas for a world ship and invasion or is it violent
> >invasion or more like Childhoods End or its rape/pillage and destroy all
> >humanity?
> >
> >But the idea is how things would go?
> >
> >Refugees?
> >Recon by the enemy?
> >Agent Provacatuers and Fifth Element
> >
> >And what else?
>

#1926 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 12:24 am
Subject: Future beyond The Next Generation
abrigon66
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Hum, future tech beyond the Federation?
 
Ever read H, Beam Piper or Asimov?
 
Nations seem to go thru changes over time, from dispersed to non-dispersed, from democratic to dictatorial, to monarchy to then revolution and back to democracy or ... sorry, not been up on the subject in a while. Karl Marx had some ideas on how things change, but .. Adam Smith had as well.
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, November 19, 2009 3:06 PM
Subject: Re: Abrigon World 1444 Re: Star Gate and Invasions?

I've been knocking the Idea of the future beyond NextGen/ Deep 9/ Voyager?
     Dave(Dragonkat)

#1925 From: "Abrigon Gusiq" <abrigon@...>
Date: Fri Nov 20, 2009 12:13 am
Subject: Fw: Off to BGG.Con!
abrigon66
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For you alls fun and pleasure?

Information?

Mike

----- Original Message -----
From: <webmaster@...>
To: <illuminator@...>
Sent: Wednesday, November 18, 2009 9:00 PM
Subject: [Daily Illuminator] Off to BGG.Con!


>
>
> Today is the start of BoardGameGeek.Con (
> http://www.boardgamegeek.com/bggcon ) , the annual gathering of gamers
> from BoardGameGeek.com ( http://www.boardgamegeek.com/ ) . (If you're not
> familiar with the site, it's a fantastic resource for any fan of games of
> all types -- board, card, war, or roleplaying.)
>
> We've got a demo team in place, showing off Zombie Dice (
> http://zombiedice.sjgames.com ) , Cthulhu Dice (
> http://cthulhudice.sjgames.com ) , Nanuk ( http://nanuk.sjgames.com ) ,
> Revolution! ( http://revolution.sjgames.com ) , The Stars Are Right (
> http://starsareright.sjgames.com ) , and whatever else we can rope people
> into playing (like Top Secret Playtest Sets). There's also a small pile of
> various games that we can exchange for cash or plastic, including the
> first copies of Nanuk for sale anywhere.
>
> While we will separate you from your money -- gladly! -- our primary focus
> is going to be teaching and playing games. If you're attending, stop by
> our area, and learn a new game!
>
> Phil and SJ are also attending, but their attendance is more "vacation"
> than "convention appearance." In other words, they want to play games and
> leave the business side back in the office for a few days.
>
> -- Paul Chapman
>
> Warehouse 23 News: e23:  The Best Idea
> ------------------------------------------------------------
>
>
> Kenneth Hite writes a mean book. And that Robin Laws fellow? He's a pretty
> sharp guy to have behind a keyboard. Buying their books is a good idea.
> However, buying something they've collaborated on, like Trail of Cthulhu
> ( http://e23.sjgames.com/search.html?gsys=Trail%20of%20Cthulhu ) ? That's
> the best idea.
> _______________________________________________
> Illuminator mailing list
> Illuminator@...
> http://mail.sjgames.com/mailman/listinfo/illuminator

#1924 From: "Abrigon Gusiq" <abrigon@...>
Date: Thu Nov 19, 2009 10:49 pm
Subject: Re: Star Gate and Invasions?
abrigon66
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Hum, was toying with the idea of the Shinda being in an odd way preservers of the old planets, even if they destroy them or something destroys them? They preserve some aspects of them?
 
Yes, the Replicator/Terminators, liquid in form, able to appear as almost any being and thing.. Dopplegangers? Agenda of the whole or as suggested they are a collective being and need not be one mind, but more a democracy?
 
Could even make them all a comment on current world ideas? Democracy or else? Conserve or else? One of the joys of sci-fi is the ability to make comments about current attitudes, and in the process not anger to many? Galileo to make comments about the Terracentrical ideals of they day, had to write things as a comedy or as science fiction (fantasy sort of what we would call it today but we are talking 400 years or so ago in technology changes?).
 
Mike
 
----- Original Message -----
From: Dave
Sent: Wednesday, November 18, 2009 6:29 AM
Subject: Re: Star Gate and Invasions?

SG again. Atlantis is fun to watch. I still like the Idear of the Shinda taking Chunks of Planets to build inside the Dyson Sphere. Liquid Nanites could have their own minds (agendas), and not a collective.
 
Resistance is Not Futile...     Dave (Dragonkat)

#1923 From: "Abrigon Gusiq" <abrigon@...>
Date: Thu Nov 19, 2009 11:12 pm
Subject: Re: Abrigon World 1439 MagicTech as Bracelets, Etc.
abrigon66
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Well, the tech is very user friendly, since for most it is there from before
birth.

Mother has nanites and  they are part of her, and they become part of the
baby at ... conception or before hand? Not sure if father nanites plays any
part? Would make for wierd times if mothers nanites would not allow for
fertilization? And that all on Abrigon are actually parthogenesis (? act of
self impregnation or birth? Only women on Abrigon? Not an idea I Thought of
at the first but .. could have an Amazon tribe or group on Abrigon, made up
of only women, and then how to share genes?

Hum.. Some sort of ritual of sharing nanites that allow the child to share
the genes of the "parents"?

Me, would love to have an artificial womb, just not had the best selection
for women I have dated. My lady is the best, but to old for normal means of
fertilization, so ... how to have kids with out cheating? Sperm donation but
with a clause of "I get to know the child" and will help with support?
Prefer for now, the idea that some of the married women I messed around
with, had my kid, but they did not tell their husband, so he thinks the kids
is his? Life goes on.

Magic tech, well, since its hidden and seems natural, it should seem user
friendly, but how to keep some from abusing it? Also not all share the same
"magic" or all do, and are limited by their imagination or what?

Mike

----- Original Message -----
From: "Dragonkat" <dragonkat2flame@...>
To: "Abrigon World" <abrigon-world@googlegroups.com>
Sent: Wednesday, November 18, 2009 6:49 AM
Subject: Abrigon World 1439 MagicTech as Bracelets, Etc.


> Just a start on how Magic-Tech might be complex but user frienly...
>
> --
>
> You received this message because you are subscribed to the Google Groups
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>
>

#1922 From: "Abrigon Gusiq" <abrigon@...>
Date: Thu Nov 19, 2009 10:43 pm
Subject: World Ships Re: Abrigon World 1440 Alien invasion
abrigon66
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Childhood End with the comming of the Overlords?

Destroyers, protectors? Escorts into the world of being part of the Space
culture (Vulcans of Star Trek?), or what?

Mike

----- Original Message -----
From: <abrigon66@...>
To: <abrigon-world@googlegroups.com>
Sent: Monday, November 16, 2009 10:44 AM
Subject: Abrigon World 1440 Alien invasion


Refugees
Infiltration
Defense
Allies
Evacuation

Working on ideas for when world ships shows up?
Sent from my BlackBerry® smartphone

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#1921 From: "Abrigon Gusiq" <abrigon@...>
Date: Wed Nov 18, 2009 6:35 am
Subject: Re: Abrigon the World Ship(s)?
abrigon66
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Not really, maybe but more like Moya from Farscape but egg shaped and silicon? Grown not made?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Tuesday, November 17, 2009 9:20 AM
Subject: Re: Abrigon the World Ship(s)?

Titantic Spheres like the Death Star?
From: Abrigon Gusiq <abrigon@...>
To: abrigon-world@googlegroups.com; Abrigon-World@yahoogroups.com; StargruntsOOC@yahoogroups.com
Sent: Sat, November 14, 2009 9:32:10 PM
Subject: Abrigon the World Ship(s)?

I like the idea of multiple spheres, or drop ships or something like?
 
Rama the world ship, seeding the galaxy or what?
 
Mike

#1920 From: "Abrigon Gusiq" <abrigon@...>
Date: Wed Nov 18, 2009 6:21 am
Subject: Star Gate and Invasions?
abrigon66
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Much liek the Babylon 5 warp gate?
 
Easier to control access in some ways, they have to have space ships and as they come in, you can shoot them, as well as it controls access to thee other side, easier to tax and have people pay tolls for example, but also .... who gets access has to join the Federation or organization?
 
How many current nations if they knew about the SG project, would have to change to join? Or get pissed and force the issue?
 
Not seen in SG1 and like, is another nation that finds out about the SG project but wants access  but not wanting to kiss the US butt, they invade Cheyenne mountain or more likely the Antarctica gate?
 
Making some possible changes in those who are the masters of the world ships?
 
Replicants or like the Terminators (T2000?) namely fluid and made of memory metal or smaller nanites? But why invade? Resistance is futile, or they hate all organics or ...
 
Mike
 
----- Original Message -----
From: Dave
Sent: Tuesday, November 17, 2009 9:27 AM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

The OLD book Stargate had a gigantic ring ripping a few miles of distant Planets, into Space. Ouch.
My modified idea was the Invaders Stockpiling resourses around Fort Knox, into their Dyson Sphere...

From: Abrigon Gusiq <abrigon@...>
To: abrigon-world@googlegroups.com; Abrigon-World@yahoogroups.com; StargruntsOOC@yahoogroups.com
Sent: Sat, November 14, 2009 9:36:36 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

Hum, ideas, I like the current concept of SG-U but sadly not seen it yet on the teli, just not got cable and my local digital is crap.
 
But The Shinda are invaders, but via giant world ships? That come to systems, park and suck up all that is there, in the process they bring back life and beings for servitude and what else?
 
Does the ships even know they have passengers, and does the passengers even know they are in a giant world ship?
 
Drop ships and what else included?
 
Marrowville, a small town from a case of originally it was cause of a nuke hitting a cheyenne mountain or like base, but .. hum, alterate it could have been sucked up and now part of the Ship, but then escaped or ... not sure?
 
Ideas?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, October 29, 2009 3:22 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

However, a standing system has the basics already, not to reinvent the wheel either. As I can figure out, some suppliments are tangent to the host system, allowing a LOT of leaway. But some staples are copyrighted, such as the D&D Mind Flayer.
 
Like Farscape, Abrigon could be in a neighboring Galaxy and the Invaders just probing this one with non-corrupted tech, one system under their domination, as they find out that things need to be rebuilt back home through frigates & freighters bringing back the spoils of conquest to the Dyson Sphere, and by nessesity a high-speed probe back to the Invaders to inform them as such. Do the Invaders go back to fix a Second Shinda Empire, continue expanding, or both?
 
What if there were three Dyson Spheres, The Large One as the Fallen Capital and two smaller, mobile bases for the Invaders? And #3 is in the wrong galaxy? Orbiting the one dominated system, of course...
 
Just an Idea.     Dave

From: Abrigon Gusiq <abrigon@...>
To: abrigon-world@googlegroups.com; abrigon-world@yahoogroups.com
Sent: Thu, October 29, 2009 5:45:25 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

Argh, too true, just like to have a world and not have it system dependent or more like system forced, but ...
 
Mike
 
----- Original Message -----
From: Dave
Sent: Thursday, October 29, 2009 8:49 AM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

4E & Gurps are Way too different systems. Are you doubling your work load? Farscape is D20 system base, as far as I know, and D20 might still be running. 3.75 D&D, also known as Pathfinder, is opperating under Pazio.
 
4E operates on changable reuse after 5 min rest & daily abilities as well as class do-it-anytime besides basic atks...
Gurps is totally genaric, perhaps too much so, but perhaps that is what you want.
Serenidy / Firefly uses a tiered d2/d4/d6/d8/d10/d12/d12+2d/d12+4d system, every game dice w/o d20.
 
Just some things to think over BEFORE you start encoding Abrigon to a system. Once you shift to one base format, redoing it will be from Scratch, poor Scratch. You got a lot of info as a starting point, so perhaps you should start asking questions from active game system companies about suppliments using a short desription of what Abrigon could be 'for their system' and start going past ad hoc to a legit status that can sell? 
 
A short desription could be from three sentences and then upto five paragraphs explaining how it could fit THEM. much like a resume for your ideas as an addition or stand alone suppliment... Of course, if you go to sell it, they (The System's Co.) would like a share of what money is generated...
 
Just some thoughts

From: Abrigon Gusiq <abrigon@...>
To: Dave <dragonkat2flame@...>
Sent: Thursday, October 29, 2009 1:34:02 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

Overload, sorry.. Understand, did not realize how much until I had sent it, and still printing it out, long story, computer keeps crashing?
 
Now to edit it and see what I have? I know I got a lot and not all I knew I had, and yes not all was mine.
 
Something for both D 4e and Gurps, never know?
 
Will play it by ear and see what I have so far and any suggestions and additions and clarifications and more?
 
Mike
 
----- Original Message -----
From: Dave
Sent: Wednesday, October 28, 2009 5:40 PM
Subject: Re: Connect Re: Alaska Calling - Humor/Poetry/Gaming/Military/Space?

What you sent is an overload, at first; A lot of people invested in 4E D&D which adds and adds deus ex machina... that overdoing 'suppliments' as such. Going out and forming your own system is the other extreme as it puts you 'out on your own' as yet another set of rules to buy in order to use. the third option is to build a suppliment interlocking with an existing rules system, but doing that would mean either ad hoc house rules or getting 'permision' from a game system to suppliment their system, maybe.
 
Example... the Farscape official site is building new aliens & worlds, Stargate is limited in aliens but has room for adaptations & GURPS is a genaric system by nature.
 
Green Ronin Publishing made a "Black Company" suppliment, based on books, that was produced but is out of print. But they do Suppliments as a living...
 
Honestly dunno what to suggest. Dave...

#1919 From: "Abrigon Gusiq" <abrigon@...>
Date: Wed Nov 18, 2009 9:32 am
Subject: Philcon 2009 - last call for SF gaming
abrigon66
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Passing to my lists only, other lists might not appreciate the forward.
 
Mike

 
 
----- Original Message ----
> From: "Kveldulf@..." <Kveldulf@...>
> To: SF-Un@yahoogroups.com
> Sent: Mon, November 16, 2009 9:56:48 PM
> Subject: [SF-Un] Philcon 2009 - last call for SF gaming
>
> Greetings all!
>
> For those of you within striking distance of Philadelphia, I'd like to
> invite one and all to Philcon 2009. Its a local science fiction
> convention with the usual stuff, including open gaming room. The con is
> this weekend coming up (Nov 20-22) and I'll be going in any case (I'm
> local, so no surprise there). The con is being held just across the
> river from Philly this year in Cherry Hill, NJ. The website with
> relevant particulars is http://www.philcon.org.
>
> If anyone is also interested in going and doing some SF gaming, drop me
> a private email.
>
> Andy
>
 

#1918 From: "Abrigon Gusiq" <abrigon@...>
Date: Mon Nov 16, 2009 6:12 am
Subject: Plate Full
abrigon66
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Sadly understand all to well, only got time off ..
 
Anyone care if this list and my other gaming lists died and went away?
 
Mike
Alaska
 

#1917 From: "Abrigon Gusiq" <abrigon@...>
Date: Mon Nov 16, 2009 5:25 am
Subject: Re: Commercial Flights To Use Biofuels By 2010
abrigon66
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Hemp? Fry Oil? Vegetable Oil?
 
There is a try in last I heard south america that produces low grade Diesel fuel?
 
Mike
 
----- Original Message -----
From: jengsett
Sent: Sunday, November 15, 2009 7:22 PM
Subject: [Abrigon-World] Commercial Flights To Use Biofuels By 2010

Attempts to obtain clean and green energy to save the earth could be done in order to reduce footprints carbon.The International Air Transport Association (IATA) is committed to find a biofuel in 2010 for commercial aviation and will soon be realized. Read more at http://earthalternate.blogspot.com/ 

#1916 From: "jengsett" <jengsett@...>
Date: Mon Nov 16, 2009 4:22 am
Subject: Commercial Flights To Use Biofuels By 2010
jengsett
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Attempts to obtain clean and green energy to save the earth could be done in order to reduce footprints carbon.The International Air Transport Association (IATA) is committed to find a biofuel in 2010 for commercial aviation and will soon be realized. Read more at http://earthalternate.blogspot.com/ 

#1915 From: "Abrigon Gusiq" <abrigon@...>
Date: Mon Nov 16, 2009 4:24 am
Subject: SciFi Play by Forum looking for players!
abrigon66
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Check it out PBForum? Seen play by list and email, so ..  Check it out and enjoy? Would share with some RPG players wanted lists, but trying to not cross post so much now days.
 
Mike
 
----- Original Message -----
From: Ron Brown
Sent: Sunday, November 15, 2009 10:56 AM
Subject: Re: Abrigon World - Star Grunts and more?

If you are interested:

http://www.playbyweb.com/scifi3.php?_b=15411

I'm looking for a couple more players.
 
From: Ron Brown
Sent: Sunday, November 15, 2009 8:16 PM
Subject: Re: Connect Re: Abrigon World - Star Grunts and more?

Well, it isn't PBeM, precisely.  It's play via forum.  I think I pioneered that with my Working Passage campaigns many years ago, but it seems to have caught on. 

Anyway, the TTA material is pretty awesome. 

Ron Brown
"Those who hammer their guns into plows will plow for those who do not." -- Thomas Jefferson
 

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