And there's the point, you say "victorious enemy cavalry hitting flank/rear". In Armati terms that is what happens, the flanks are cavalry and lights, the...
Remember the elephant card did work once before when it was a surprise... Once! Scipio just err... skipped to one side. :))) Luxor ... eventually) ... happens....
We do have a battle (all my books are packed so someone else can look it up) where the Carthaginians tried this again, but the cavalry did not return and the...
Yes, Many years ago I did a Slingshot project on Hoplite warfare. Inevitably, with the 'strong right v weak left' syndrome, it is the _infantry 'overlap' that...
I hate complicating the rules with extra troop types and/or BPs. Perhaps a simpler method would be to reconsider the flank value of HI during the AoE period....
... the ... collapse ... battles, ... quite ... to 'attack' (in ... if ... enemy's ... face ... their ... they ... order ... or ... leading ... the ... too...
A very interesting and dare I say, civil, discussion! I still think the answer lies with some sort of HC Division limitation. I am a poor Armati player as...
In a message dated 5/1/2007 2:51:02 AM Pacific Daylight Time, luxor180@... writes: We do have a battle (all my books are packed so someone else can ...
In a message dated 5/1/2007 2:51:02 AM Pacific Daylight Time, luxor180@... writes: In an Armati game the Carthaginians win before they ever need to go ...
And of course lots of other armies have non-key units which should be key As far as I am concerned, non-key LHI is -- well, "silly" is the kindest word which...
... works ... As a guess, a 50-50 deployment would be with the exact centre of your army at the midpoint of the battleline deployment area (along the board,...
... divide by ... something ... the SI on ... ground. ... I agree with your point here, the rule sounds simple in theory but when you consider the details and...
In a message dated 5/2/2007 4:42:48 AM Pacific Daylight Time, brianmccormack@... writes: How does one define 50%. Count up the total number of units...
Here is something our group is playing around with. 1. Remove complex maneuvers. (only units "trapped" by the end of the table and or impassable terrain may...
Steve -- just to make sure -- I didn't mean to imply (although on re-reading this I seem to) that you hadn't thought about it -- I just meant to say that I...
... making the halt to re-order in the next move compulsory. Similarly with the about turn. Otherwise units are stuck with a rear face to the enemy which seems...
... Key words: return of the cavalry. In Armati the cavalry breaks their opponents and then starts wheeling on the centre. There is no return, they're right...
Just a reminder folks that the Armati competition at Britcon this year, 10th/11th/12th August, in Manchester (UK), is a 15mm; 75BP; Antiquities & AoC...
However... I ask again, outside of the so-called Dark Ages when military science was to some just a head on collision, how many battles were decided by a win...
Despite the foot, the training progresses. I have been surprised at the work required to administer the site (especially the level when it clicks back into...
... Almost all of them. If a flank breaks first it helps to decide the outcome in the centre, but losing a flank doesn't decide the battle. Look at Cannae...
Neil ... You know I value your maverick take on ancient battle .... you know I appreciate your imaginative ideas on rules problems and solutions... But .... ...
I think the problem here, is the balance between "game" and "simulation". If the center is almost always decisive, this is a good "simulation" but a boring...
Phil, what can I say... Perhaps that I never said losing the flanks wasn't important, just that it wasn't decisive unless converted into a win in the centre? ...
... Yeah, guilty as charged, it was my suggestion about the HC. I think you're completely correct about excitement going down as realism goes up. I think if...