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ARMATI · In support of the ARMATI historical miniatures game, by Arty Conliffe.
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Messages 27771 - 27800 of 30976   Oldest  |  < Older  |  Newer >  |  Newest
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27771
And there's the point, you say "victorious enemy cavalry hitting flank/rear". In Armati terms that is what happens, the flanks are cavalry and lights, the...
neil451218
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May 1, 2007
8:22 am
27772
Remember the elephant card did work once before when it was a surprise... Once! Scipio just err... skipped to one side. :))) Luxor ... eventually) ... happens....
Peter Morrison
luxor180
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May 1, 2007
9:50 am
27773
We do have a battle (all my books are packed so someone else can look it up) where the Carthaginians tried this again, but the cavalry did not return and the...
Peter Morrison
luxor180
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May 1, 2007
9:50 am
27774
Yes, Many years ago I did a Slingshot project on Hoplite warfare. Inevitably, with the 'strong right v weak left' syndrome, it is the _infantry 'overlap' that...
yesthatphil
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May 1, 2007
10:20 am
27775
I hate complicating the rules with extra troop types and/or BPs. Perhaps a simpler method would be to reconsider the flank value of HI during the AoE period....
Brian McCormack
brnmccormack
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May 1, 2007
11:49 am
27776
... the ... collapse ... battles, ... quite ... to 'attack' (in ... if ... enemy's ... face ... their ... they ... order ... or ... leading ... the ... too...
neil451218
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May 1, 2007
12:35 pm
27777
A very interesting and dare I say, civil, discussion! I still think the answer lies with some sort of HC Division limitation. I am a poor Armati player as...
mbsparta
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May 1, 2007
12:53 pm
27778
In a message dated 5/1/2007 2:51:02 AM Pacific Daylight Time, luxor180@... writes: We do have a battle (all my books are packed so someone else can ...
sfp55@...
steveatglobpro
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May 1, 2007
6:00 pm
27779
In a message dated 5/1/2007 2:51:02 AM Pacific Daylight Time, luxor180@... writes: In an Armati game the Carthaginians win before they ever need to go ...
sfp55@...
steveatglobpro
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May 1, 2007
6:00 pm
27780
In a message dated 5/1/2007 5:35:56 AM Pacific Daylight Time, neil.simpson16@... writes: * I like changes (I've suggested plenty of them myself to...
sfp55@...
steveatglobpro
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May 1, 2007
7:59 pm
27781
And of course lots of other armies have non-key units which should be key As far as I am concerned, non-key LHI is -- well, "silly" is the kindest word which...
Brian McCormack
brnmccormack
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May 1, 2007
8:53 pm
27782
... OK -- just what exactly does that mean? Chingachgook...
Brian McCormack
brnmccormack
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May 1, 2007
8:55 pm
27783
In a message dated 5/1/2007 1:56:42 PM Pacific Daylight Time, brianmccormack@... writes: OK -- just what exactly does that mean? Oh, that's right...
sfp55@...
steveatglobpro
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May 1, 2007
10:12 pm
27784
... works ... As a guess, a 50-50 deployment would be with the exact centre of your army at the midpoint of the battleline deployment area (along the board,...
neil451218
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May 1, 2007
10:16 pm
27785
How does one define 50%. Count up the total number of units and divide by two. Or 50 % of key units only? 50% of HI, LHI and HC?. Or something else...
Brian McCormack
brnmccormack
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May 2, 2007
11:42 am
27786
... divide by ... something ... the SI on ... ground. ... I agree with your point here, the rule sounds simple in theory but when you consider the details and...
neil451218
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May 2, 2007
1:15 pm
27787
In a message dated 5/2/2007 4:42:48 AM Pacific Daylight Time, brianmccormack@... writes: How does one define 50%. Count up the total number of units...
sfp55@...
steveatglobpro
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May 2, 2007
6:03 pm
27788
Here is something our group is playing around with. 1. Remove complex maneuvers. (only units "trapped" by the end of the table and or impassable terrain may...
biblenerdcb@...
biblenerdcb
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May 2, 2007
6:27 pm
27789
Steve -- just to make sure -- I didn't mean to imply (although on re-reading this I seem to) that you hadn't thought about it -- I just meant to say that I...
Brian McCormack
brnmccormack
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May 2, 2007
6:54 pm
27790
... making the halt to re-order in the next move compulsory. Similarly with the about turn. Otherwise units are stuck with a rear face to the enemy which seems...
Roy Boss
aligern
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May 2, 2007
6:56 pm
27791
... Key words: return of the cavalry. In Armati the cavalry breaks their opponents and then starts wheeling on the centre. There is no return, they're right...
Vincent Tsao
vtsaogames
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May 2, 2007
8:01 pm
27792
Just a reminder folks that the Armati competition at Britcon this year, 10th/11th/12th August, in Manchester (UK), is a 15mm; 75BP; Antiquities & AoC...
mark584036
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May 3, 2007
5:09 am
27793
In a message dated 5/2/2007 11:54:52 AM Pacific Daylight Time, brianmccormack@... writes: I just meant to say that I didn't KNOW what sort of...
sfp55@...
steveatglobpro
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May 3, 2007
5:12 am
27794
However... I ask again, outside of the so-called Dark Ages when military science was to some just a head on collision, how many battles were decided by a win...
Peter Morrison
luxor180
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May 3, 2007
10:08 am
27795
Despite the foot, the training progresses. I have been surprised at the work required to administer the site (especially the level when it clicks back into...
Peter Morrison
luxor180
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May 3, 2007
10:23 am
27796
... Almost all of them. If a flank breaks first it helps to decide the outcome in the centre, but losing a flank doesn't decide the battle. Look at Cannae...
neil451218
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May 3, 2007
12:45 pm
27797
Neil ... You know I value your maverick take on ancient battle .... you know I appreciate your imaginative ideas on rules problems and solutions... But .... ...
yesthatphil
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May 3, 2007
1:52 pm
27798
I think the problem here, is the balance between "game" and "simulation". If the center is almost always decisive, this is a good "simulation" but a boring...
Daniele Varelli
varelli64
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May 3, 2007
2:06 pm
27799
Phil, what can I say... Perhaps that I never said losing the flanks wasn't important, just that it wasn't decisive unless converted into a win in the centre? ...
neil451218
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May 3, 2007
2:25 pm
27800
... Yeah, guilty as charged, it was my suggestion about the HC. I think you're completely correct about excitement going down as realism goes up. I think if...
neil451218
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May 3, 2007
2:45 pm
Messages 27771 - 27800 of 30976   Oldest  |  < Older  |  Newer >  |  Newest
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