> Perhaps the problem is how my players present the ideas: "I go to the
That's exactly the point about M: TA, what I love, and what makes it so
complicated sometimes: it's all about what the character believes, and
it's all about what things look like (when it comes to coincidental and
vulgar).
> supermarket and buy a big box of bullets and a cheap gun to enchant"
> sounds bad for me". If the same player said "that he took his old gun
> and that he plans when enchanting it to fire it close range so it could
> look coincidental when his gun do aggravated damage" it will sound a lot
> better to me.
> If my Akashiks players say to me that they want to enchant their fist to
> do aggravated damage but no more than one point hitting from the side so
> the damage look like a burn punch, it will be good for me. Well, I will
> post that for them.
I still say that as long as you don't make shit blow up from a punch, or
bullets turn around corners, aggravated damage is still coincidental,
because an observer has no way of knowing what kind of damage you're
doing. They'll just see you're nailing that son of a bitch Garou or
Kindred good... unless you make punches set vampires on fire, or .22
bullets blow up a half-ton Crinos.
Man, I miss playing Mage.
MaGnUs