Thanks for the quick answer. I posted, in the forum we use for our
groups, long clarifications about how I use the rules.
The idea about enchanting the gun is good. I read about a use of Forces
3 in the Technocracy manual to enchant the weapon for extra damage, I
said to her that she can combine that with Prime 2, but she must add 1
point of quintaessence per bullet. I also allowed to enchant the
material, with Matter and Prime, but I ask for her quintaessence per bullet.
The idea about the player crafting the weapon or the bullets is great.
I knew that it will be a good idea to ask :-) I will use it.
Thanks again.
Paco aka Jorge Gascon
PD: if you read spanish, and you are interested, this is the Topic about
rules clarification in our WoD games:
http://d20.uruhost.com.uy/forum/viewtopic.php?t=123
Chris Thomas wrote:
> Paco,
>
> I'd submit that the rules are on your side in this one -- there's no
> reason I can think of to allow enchantment in batches.
>
> Now that said, this clearly presents a problem with respect to the
> intent v. the implementation of the rules. Clearly the the intent -
> at least with melee weapons - allows a mage to create a weapon that
> does aggravated damage. There's really no reason for discriminating
> against characters that use ranged weapons, so I'll present two
> compromises - one of which ought to work with your character.
>
> 1 - Allow her to enchant the gun she's using. That makes more sense
> anyway as few marksmen have an attachment to their ammunition and all
> have an attachment to their firearms. I'd make this harder than
> enchanting a sword or something like it, but not too hard. Perhaps
> require her to fetch and have crafted some difficult to come-by part
> of the gun.
>
> 2 - Allow her to enchant large blocks of metal. It is, after all, the
> bullet that strikes the target, not the rest of the round, and there's
> something cheep about buying ammo from K-mart and making it do
> aggravated damage. Have her get some gunsmithing or something like it
> and learn to reload her own ammunition. Now she can find exotic
> metals, smelt them in her sanctum, enchant the whole block of metal
> and prepare her mystic bullets from the stock. That compromise allows
> her the bulk enchanting she wants, give you the rules out you need,
> and makes her get more involved in what is otherwise a very impersonal
> weapon.
>
> Cheers!
>
> Chris Thomas