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#2312 From: "girlkwblog" <girlkwblog@...>
Date: Sun Dec 23, 2007 3:04 am
Subject: You've received a private message from a friend!
girlkwblog
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I read your profile today, I thought I would drop you a line and hope to become
your friend! Check my personal page here:
http://girlunblog.googlepages.com/girlrider.htm

#1011 From: trey_palmer@...
Date: Mon Apr 16, 2001 5:38 pm
Subject: Layout of Character sheets and character creation
trey_palmer@...
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This weekend I was designing a character, normally a no-brainer
exercise, but kept getting frustrated at having to check back and
forth between multiple sheets to get an idea of just what knacks he
had and what the value was.
Since multiple knacks under different skills stack, this was making
me crazy.
Then I had a bright idea - instead of listing all the knacks he had
under each skill, why not just list the skills and the knacks
separately?

I found it takes up less space, you can track the hero point cost
quickly and combine the stacked values for knacks quickly and easily
to get an idea of what you need to do next for the character.

Is this a new thought, or am I reinventing the wheel here? Comments
and questions appreciated.

Trey Palmer

#1010 From: Dana DeVries <dana@...>
Date: Mon Apr 16, 2001 11:11 am
Subject: RE: 7th Sea Gaming Aide Daughters of Sophia
dana@...
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i'm not an expert, but i'll give some of this a shot.

1) The lot of women throughout Theah, at least western Theah, is
      quite equitable.  Female cardinals, eisenfursten, rulers,
      musketeers, swordsmen, professors, explorers, inventors.  The
      path of noble ascension may be a little archaic still (geez,
      Leon, it's called a condom...they predated you in real Earth),
      but overall the lot of women in Theah appears somewhat equal
      to that of the men.  Even the Vaticine Church explicitly
      recognizes equality of gender in the eyes of Theus.  Now, I'm
      given to understand that the lot of women in Vodacce is none
      too good for the noblewomen, in that they aren't allowed to
      learn to read or any number of other scholarly activities.  Is
      it so bad that, as was suggested by someone, that they must
      from time to time be smuggled *out* of Vodacce?

the primary reason that the noble women are not allowed to be
educated is simply fear.  they already have sorte and no one
wants a genius with sorte dominating the world!  (me included!)
non nobles (particularly courtisans) are educated and treated
as poorly as the men in voddacce.  noble women would certainly
be eligible to be snuck out or educated in secret.

2) Is this the primary purpose of the Daughters?  Or is it cover for
      another purpose?  Or is it merely one among many of their
      interests, like the Rilasciare?

i don't think we'll know their primary purpose until the book is
out.  but i don't believe it is the focus of their group.

3) Can anyone suggest to me what strategic interest would be served
      by a heavy recruiting process in Castille?  To keep tabs on
      the Vaticine seat and the Inquisition, perhaps?

they're the best educated women in the world (castille's universities
are very good.)  i also believe that the Daughters will turn out to
have strong support from portions of the church (hence their strength
in castille and voddacce)

4) Or have I totally misjudged this group when I created my
      character, and it's a truly villainous group with nothing
      less than world domination, that will never ever ever release
      a poor soul from their clutches and would hunt her to the
      ends of the earth?  Oh, woe is Maria!

THEY'RE EVIL!!! (actually, i don't know)

5) Could Sorte be used on six orphan girls, at a young age, to
      prevent their thoughts from turning to the identity and
      whereabouts of their parents for years to follow?

sure.  i'd be a pretty tough trick, but doable.

6) I'm not too hip on the way trained spiders work.  I'll get to
      the heart of the matter:  I spontaneously roleplayed Maria's
      first in-game face-to-face run-in with a fellow player's
      new pet spider as one of stark terror, and for the life of
      me I don't know where that would have come from, but I liked
      it.  It fit well with the 'semi-broken' state she has due to
      her upbringing.  Would it be possible that the Daughters would,
      as a 'control' measure they could implement on creche agents
      while too young to have conscious memory of it, terrorize them
      with such spiders so that an easy means of pacifying them is
      at hand if they go rogue?  Or am I going to have to write this
      up as a torment by an older Rival?  I want to weave this into
      her background rather than just chalk it up as a weird quirk.
      Shame for the spider, really.  Little bugger's kinda cute when
      you get to know him.

i could see some of the heartless b$@#%es in the Daughters doing this,
but i don't see it really likely.  too much chance of her running
afoul of a fate witch and it being used against her.  very possible
though.

8) Do the Daughters give a visible flip about the poor?

only so far as it improves the position of women


hope it helped

-dana

#1009 From: Dana DeVries <dana@...>
Date: Mon Apr 16, 2001 11:02 am
Subject: RE: 7th Sea Gaming Aide Garotting
dana@...
Send Email Send Email
 
Okay, I know I've seen *somewhere* online where someone put up
the rules for garotting someone, but for the life of me I can't
find where again.  A search of the group's archives on 'garotte'
turned up no hits, so here goes on what I can remember:
1) make finesse+stealth or ambush to catch someone behind by surprise
2) make finesse+throat strike to hit (5 PD if surprised +15 for
      throat strike for TN20)
3) if successful, said individual takes 1 Dramatic Wound automatically
      and there's some sort of contested Resolve check series until
      the victim is at -1 Resolve, at which time they die(?)

i don't remember seeing rules for this before.  looks reasonable,
but make sure that for step 1 it is an opposed roll (your finesse+ambush
vs opponent's wits+ambush)  probably opposing brawn checks to break
free with damage on each of your actions (1+brawn keep brawn) and a
resolve check at the end of every round to retain consciousness (TN 5xnumber
of wounds you've inflicted. die when opponent has taken wounds = resolve x3.

of course, like i said, i've enver seen rules re: this so i'm making it all
up.

-dana

#1008 From: longshot@...
Date: Mon Apr 16, 2001 4:29 am
Subject: Daughters of Sophia
longshot@...
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Okay, so I've been a dutiful little player and have not peeked even
once in the GM Guide, which is pretty much the only place except for
the Vodacce book that I have not looked for information that would
give me some better idea of *precisely* what the Daughters are
about.  Some pretty funky mixtures swirl into view; something like
a mutant crossbreed of abolitionists, suffragists, and Bene Gesserit.
Depending on the direction taken with the sourcebook when it comes
out in July, I may be forced to reevaluate my character's priorities
all along the spectrum.  Consider:

1) The lot of women throughout Theah, at least western Theah, is
      quite equitable.  Female cardinals, eisenfursten, rulers,
      musketeers, swordsmen, professors, explorers, inventors.  The
      path of noble ascension may be a little archaic still (geez,
      Leon, it's called a condom...they predated you in real Earth),
      but overall the lot of women in Theah appears somewhat equal
      to that of the men.  Even the Vaticine Church explicitly
      recognizes equality of gender in the eyes of Theus.  Now, I'm
      given to understand that the lot of women in Vodacce is none
      too good for the noblewomen, in that they aren't allowed to
      learn to read or any number of other scholarly activities.  Is
      it so bad that, as was suggested by someone, that they must
      from time to time be smuggled *out* of Vodacce?

2) Is this the primary purpose of the Daughters?  Or is it cover for
      another purpose?  Or is it merely one among many of their
      interests, like the Rilasciare?

3) Can anyone suggest to me what strategic interest would be served
      by a heavy recruiting process in Castille?  To keep tabs on
      the Vaticine seat and the Inquisition, perhaps?

4) Or have I totally misjudged this group when I created my
      character, and it's a truly villainous group with nothing
      less than world domination, that will never ever ever release
      a poor soul from their clutches and would hunt her to the
      ends of the earth?  Oh, woe is Maria!

5) Could Sorte be used on six orphan girls, at a young age, to
      prevent their thoughts from turning to the identity and
      whereabouts of their parents for years to follow?

6) I'm not too hip on the way trained spiders work.  I'll get to
      the heart of the matter:  I spontaneously roleplayed Maria's
      first in-game face-to-face run-in with a fellow player's
      new pet spider as one of stark terror, and for the life of
      me I don't know where that would have come from, but I liked
      it.  It fit well with the 'semi-broken' state she has due to
      her upbringing.  Would it be possible that the Daughters would,
      as a 'control' measure they could implement on creche agents
      while too young to have conscious memory of it, terrorize them
      with such spiders so that an easy means of pacifying them is
      at hand if they go rogue?  Or am I going to have to write this
      up as a torment by an older Rival?  I want to weave this into
      her background rather than just chalk it up as a weird quirk.
      Shame for the spider, really.  Little bugger's kinda cute when
      you get to know him.

7) I ask for sociological rather than scatalogical reasons:  will
      there be any dealing with ancient feminist european equivalents
      in the Daughters' formative background?  My GM busted out with
      a writer named 'Lyssa', which he described as a combination of
      "Lysistrata" by Aristophanes and the Lesbian (in both senses
      of the word) poet Sappho.  Further, one of the crypto codes
      used by international agents for their journals is called the
      'Lyssa code', which uses lines and stanzas from her plays as
      code keys.  Before he told me that my patron responds using
      the Lyssa code, I'd come up with one of my own for Maria: write
      a story, doll it up with calligraphy, and use the calligraphy
      itself to carry the encoded message.  Maria still has to send
      her journals as stories, to keep the cover of sending a bunch
      of letters to Vodacce, but I liked the Lyssa code idea.

8) Do the Daughters give a visible flip about the poor?

Thanks for y'all's patience,
Longshot

#1007 From: longshot@...
Date: Mon Apr 16, 2001 3:37 am
Subject: Garotting
longshot@...
Send Email Send Email
 
Okay, I know I've seen *somewhere* online where someone put up
the rules for garotting someone, but for the life of me I can't
find where again.  A search of the group's archives on 'garotte'
turned up no hits, so here goes on what I can remember:
1) make finesse+stealth or ambush to catch someone behind by surprise
2) make finesse+throat strike to hit (5 PD if surprised +15 for
      throat strike for TN20)
3) if successful, said individual takes 1 Dramatic Wound automatically
      and there's some sort of contested Resolve check series until
      the victim is at -1 Resolve, at which time they die(?)

Can someone clue me in on where this might be, or if it is an
unreasonable setup?  My character is very much the type to do this,
being neither a Swordsman nor particularly moral.

Anyone have any thoughts on this?  And whether such abilities will
be outlined in the Sophia's Daughters book?

Longshot

#1006 From: rboyett2000@...
Date: Mon Apr 16, 2001 3:06 am
Subject: Re: Learning Languages
rboyett2000@...
Send Email Send Email
 
--- In 7thSeaGamingAide@y..., longshot@a... wrote:
> --- In 7thSeaGamingAide@y..., rboyett2000@y... wrote:
>
> I can't say as I care for this idea, but it may just be that I'm
> playing in a biweekly game so do not have the xp to afford to *buy*
> all the languages my character is learning/will learn.  Also, the
> adventure we are in is pulling us all over Theah, so that if there
> is a gap in our party's languages, we're likely to be screwed at
> least once.  We're apparently feeling this out ourselves, as my
> character, with the linguist advantage, and the Avalon she's
teaching
> Montaigne to, are both learning without spending xp, though
> fluency and literacy are certainly taking my character less time
> (I imagine the Castillian education can't hurt, either).  I don't
> really have a real answer for you, unfortunidad, but I did want to
> register my aversion to paying points for languages learned in-
> session, in a game that highlights that the game is no fun if nobody
> can talk to each other.
>

I just wanted a mechanic in place for learning new languages outside
of roleplaying learning a new language.  I've had PCs learn languages
without spending XP, at GM's discretion.  I was just curious what
others do.  I'm always on the lookout for improving my games, be it
tweaking a rule, or outright rewriting it if needs be (like my
Shadowrun rules.  I did a serious conversion to L5R 2nd edition
which, while not really satisfied with it, has made that game much
easier on everyone in my group.  I've been seriously considering
doing a rewrite to the conversion, doing it in a 7th Seas format, but
some of hte stuff does not translate well at all.  But I digress.
Thanks for the input so far though.  I will probably drop the XP cost
to 3 points per hero points as suggested earlier.

Bob

#1005 From: longshot@...
Date: Mon Apr 16, 2001 2:32 am
Subject: Re: Learning Languages
longshot@...
Send Email Send Email
 
--- In 7thSeaGamingAide@y..., rboyett2000@y... wrote:
> I was curious how other GMs handle characters learning languages
> after character creation.  I'm considering having the characters
> spend XP to do so, somewheres in the neighborhood of 5 times the
cost
> it would be in heropoints at character creation.  The character
would
> still get the 1 point reduction for linguist before multiplying the
> points.
>
> I just wanted to get some feedback on this, and see what other
people
> have come up with.

I can't say as I care for this idea, but it may just be that I'm
playing in a biweekly game so do not have the xp to afford to *buy*
all the languages my character is learning/will learn.  Also, the
adventure we are in is pulling us all over Theah, so that if there
is a gap in our party's languages, we're likely to be screwed at
least once.  We're apparently feeling this out ourselves, as my
character, with the linguist advantage, and the Avalon she's teaching
Montaigne to, are both learning without spending xp, though
fluency and literacy are certainly taking my character less time
(I imagine the Castillian education can't hurt, either).  I don't
really have a real answer for you, unfortunidad, but I did want to
register my aversion to paying points for languages learned in-
session, in a game that highlights that the game is no fun if nobody
can talk to each other.

Longshot

#1004 From: Mark Woodward <mwood@...>
Date: Sun Apr 15, 2001 1:20 pm
Subject: Re: 7th Sea Gaming Aide Digest Number 268
mwood@...
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From: "Revenant" <revenant@...>
> I would say that the planet Théah is on (I'm sure it is given a name
> somewhere in the IC book) would have to be the same size as Earth because of

The planet is Terra, which I think is mentioned in the Companion along
with the other known planets in the star system (Velme, Amora, Terra,
Guer, Re and Volta).

> the effect on Gravity. Plus you'd have to drastically alter it's elementary
> make-up to make it either larger or smaller and keep the same Mass and
> therefore Gravity as Earth. I think.

The day is also the same length, so if we assume the same diameter then
the rotation of the planet is the same as Earth.

Your faithful servant,

Mark
====

Sir Marcus Saint-Claire
Senior Knight of the Rose & Cross

#1003 From: Emery <eshier@...>
Date: Fri Apr 13, 2001 4:02 pm
Subject: Ship Stat's
eshier@...
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Dana, they are on the official site, under RPG/Gamemaster Aids.  There are
stats for  the Crimson Roger, the Revensj, the Strange Skies, the Black
Dawn, and the Hanged Man.

> Message: 1
>    Date: Thu, 12 Apr 2001 13:21:38 -0400
>    From: Dana  DeVries <dana@...>
> Subject: RE: help
>
> >      Dana, the statted ships are found in the 7th Sea Companion.
> > They are, strictly speaking, the stats for those ships found in the
> > Pirate Nations book, and therefore do not feature the later ships,
> > like La Grenouille du Grace and Ordunuz's flagship.  Those, I
> > suspect, will be showing up in the CCG-RPG crossover book that will
> > be released in the future
>
> I looked through my book yesterday and found the stats for generic
> boats, but none for the named pirate ships.  no real problem, i'll
> just stat them up myself, just thought i'd check first.
>
> -dana
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1002 From: Mark Woodward <mwood@...>
Date: Sat Apr 14, 2001 9:50 pm
Subject: Re: Cathay
mwood@...
Send Email Send Email
 
>    From: "wellard" <Wellard@...>
>
> Look at the map scale for the end paper maps.even if you include Cathay and
the Saracens the land area for Theah is no larger than Europe and the Near
East.As AEG has also stated that there is no eqivalent of the Americas there
should be plenty of room for Rokugan on a totally different continent.
> Of course this pre-supposes that the planet is Earth sized
> And theres still no explanation for the Gobanin(c'mon doesnt the thought that
Mad Jack might know about Rokugan stir up some ideas..like where he goes when he
leaves on his long vacations)

Well if we look at Rokugan, it is a fairly large area connected to the
Burning Sands (Arabia) to the north and the Ivory Kingdoms
(African/Thugee cults) to the south. Gaijin ships came from the eastern
seas and a new "Roman" army recently invaded the Sands from the West
after burning and salting all their own lands. It would take in my
opinion a lot of work to incorporate this into Theah without blatantly
visable signs of the crowbar around the edges. AEG have stated that they
are different worlds, and I would hope they stick with it as there is no
real reason to combine. Plus we have not had reports of the Sun and Moon
dissapearing for a month in Theah aswell.

Your faithful servant,

Mark
====

Sir Marcus Saint-Claire
Senior Knight of the Rose & Cross

#1001 From: "Revenant" <revenant@...>
Date: Sat Apr 14, 2001 12:34 pm
Subject: RE: 7th Sea Gaming Aide Digest Number 267
revenant@...
Send Email Send Email
 
>Reply to Message: 2
>Date: Fri, 13 Apr 2001 19:33:52 +0100
>From: "wellard" <Wellard@...>
>Subject: Cathay
>
>Mark
><snip>
>Of course this pre-supposes that the planet is Earth sized
>And theres still no explanation for the Gobanin(c'mon doesnt the thought
>that Mad Jack might know about Rokugan stir
>up some ideas..like where he goes when he leaves on his long vacations)

I would say that the planet Théah is on (I'm sure it is given a name
somewhere in the IC book) would have to be the same size as Earth because of
the effect on Gravity. Plus you'd have to drastically alter it's elementary
make-up to make it either larger or smaller and keep the same Mass and
therefore Gravity as Earth. I think.

As an aside, if you've ever played Sla Industries, the planet Mort is
massive, yet the gravity is the same as Earth. Something the game designers
are well aware of for nefarious reasons of their own....

Simon A. Wray ~ Revenant's 7th Sea Site (http://www.revenants7th.com)

Site ~ mailto:revenant@...
Home ~ mailto:swray@...

#1000 From: Rich Tomasso <rtomasso@...>
Date: Fri Apr 13, 2001 8:16 pm
Subject: Re: 7th Sea Gaming Aide Learning Languages
rtomasso@...
Send Email Send Email
 
--- rboyett2000@... wrote:
> I was curious how other GMs handle characters learning languages
> after character creation.

It should take time. According to the boys at AEG, advantages can be
bought for 3XP per Hero point. If you combine the familiarity(?) option,
you can model someone learning a language pretty well.



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#999 From: rboyett2000@...
Date: Fri Apr 13, 2001 6:55 pm
Subject: 7th Sea Gaming Aide Re: Character Generator
rboyett2000@...
Send Email Send Email
 
--- In 7thSeaGamingAide@y..., rboyett2000@y... wrote:


In a week or two, I'm going to try and post the new chargen up here
for suggestions on improving it.  The program is far from finished,
but it will show you guys the modifications I'm doing on it, and what
direction I'm trying to go with it.

Thanks for the patience on this.

Bob Boyett

#998 From: rboyett2000@...
Date: Fri Apr 13, 2001 6:50 pm
Subject: Learning Languages
rboyett2000@...
Send Email Send Email
 
I was curious how other GMs handle characters learning languages
after character creation.  I'm considering having the characters
spend XP to do so, somewheres in the neighborhood of 5 times the cost
it would be in heropoints at character creation.  The character would
still get the 1 point reduction for linguist before multiplying the
points.

I just wanted to get some feedback on this, and see what other people
have come up with.

Thanks

Bob Boyett

#997 From: "wellard" <Wellard@...>
Date: Fri Apr 13, 2001 6:33 pm
Subject: Re: 7th Sea Gaming Aide Re: Cathay
Wellard@...
Send Email Send Email
 
Mark
Look at the map scale for the end paper maps.even if you include Cathay and the
Saracens the land area for Theah is no larger than Europe and the Near East.As
AEG has also stated that there is no eqivalent of the Americas there should be
plenty of room for Rokugan on a totally different continent.
Of course this pre-supposes that the planet is Earth sized
And theres still no explanation for the Gobanin(c'mon doesnt the thought that
Mad Jack might know about Rokugan stir up some ideas..like where he goes when he
leaves on his long vacations)


[Non-text portions of this message have been removed]

#996 From: "wellard" <Wellard@...>
Date: Fri Apr 13, 2001 6:26 pm
Subject: Re: 7th Sea Gaming Aide Re: Cathay
Wellard@...
Send Email Send Email
 
Dana;
         I couldnt say where my mate got the scenario but he is a member of this
news group(not very active though..come on Flash contribute) As for Akodo Kage
what I actually heard was that he is the link man between the Kolat and the NOM
who are both servants of a greater more shadowy power.


[Non-text portions of this message have been removed]

#995 From: Dana DeVries <dana@...>
Date: Thu Apr 12, 2001 5:21 pm
Subject: RE: 7th Sea Gaming Aide help
dana@...
Send Email Send Email
 
>      Dana, the statted ships are found in the 7th Sea Companion.
> They are, strictly speaking, the stats for those ships found in the
> Pirate Nations book, and therefore do not feature the later ships,
> like La Grenouille du Grace and Ordunuz's flagship.  Those, I
> suspect, will be showing up in the CCG-RPG crossover book that will
> be released in the future

I looked through my book yesterday and found the stats for generic
boats, but none for the named pirate ships.  no real problem, i'll
just stat them up myself, just thought i'd check first.

-dana

#994 From: "Scott Keyes" <Scottmk@...>
Date: Wed Apr 11, 2001 8:37 pm
Subject: Re: 7th Sea Gaming Aide help
Scottmk@...
Send Email Send Email
 
Thanks for the information Dana I have scanned everything and can not find
any viruses on our computers.

Scott
----- Original Message -----
From: "Dana DeVries" <dana@...>
To: <7thSeaGamingAide@yahoogroups.com>
Sent: Wednesday, April 11, 2001 2:19 PM
Subject: RE: 7th Sea Gaming Aide help


> scott, first of all thank you for the ship stats.
> do you know if anyone ever stated out the other
> ships?
>
> second, i recieved an email re: snow white (which
> is actually a virus) soon after yours.  looking
> back, I've recieved this e-mail after each of
> your posts.  you might want to check your system
> for it.
>
> -dana

#993 From: ebony4@...
Date: Wed Apr 11, 2001 6:50 pm
Subject: Re: 7th Sea Gaming Aide help
ebony4@...
Send Email Send Email
 
--- In 7thSeaGamingAide@y..., Dana  DeVries <dana@P...> wrote:
> scott, first of all thank you for the ship stats.
> do you know if anyone ever stated out the other
> ships?

      Dana, the statted ships are found in the 7th Sea Companion.
They are, strictly speaking, the stats for those ships found in the
Pirate Nations book, and therefore do not feature the later ships,
like La Grenouille du Grace and Ordunuz's flagship.  Those, I
suspect, will be showing up in the CCG-RPG crossover book that will
be released in the future

Ebony

#992 From: Dana DeVries <dana@...>
Date: Wed Apr 11, 2001 6:19 pm
Subject: RE: 7th Sea Gaming Aide help
dana@...
Send Email Send Email
 
scott, first of all thank you for the ship stats.
do you know if anyone ever stated out the other
ships?

second, i recieved an email re: snow white (which
is actually a virus) soon after yours.  looking
back, I've recieved this e-mail after each of
your posts.  you might want to check your system
for it.

-dana

#991 From: "Scott Keyes" <Scottmk@...>
Date: Wed Apr 11, 2001 5:54 pm
Subject: Re: 7th Sea Gaming Aide help
Scottmk@...
Send Email Send Email
 
The Crimson Roger (30)
Brawn 7, Finesse 4, Resolve 5, Wits 3, Panache 3
Modifications: Good Captain (4), Extra Boarding Guns (5)
Flaws: Old (1)
Draft: 5
Crew: 4
Cargo: 5
The Revensj (30)
Brawn 4, Finesse 4, Resolve 5, Wits 5, Panache 5
Modifications: Oars (1), Prow Ram (1), Boarding Party (5)
Flaws: None
Draft: 4
Crew: 3
Cargo: 4

Note: The Revensj may never flee from a Vendel ship.

The Strange Skies (30)
Brawn 2, Finesse 3, Resolve 6, Wits 6, Panache 5
Modifications: Oars (1), Prow Ram (1), Extra Crew Quarters (4), Boarding
Party (5), Slight Draft (5),
Flaws: Poorly Trained Crew (2), Undergunned (2), Disgruntled Crew (4)
Draft: 6
Crew: 4
Cargo: 6

Note: The artifact cannon may be fired once every three Rounds. When it is
used, the Ship's Finesse is considered 5, and the cannon inflicts 6 dice of
damage.

The Black Dawn (30)
Brawn 5, Finesse 5, Resolve 3, Wits 5, Panache 5
Modifications: Retractable Keel (6), Good Captain (5)
Flaws: Cramped (4)
Draft: 3 (1)
Crew: 4
Cargo: 3
Reputation: 20

Note: The Black Dawn has had the Master level St. Roger's Glamour Knack used
upon it. For details, see either pg. 46 in Pirate Nations or the Avalon
Sourcebook.

The Hanged Man (30)
Brawn 4, Finesse 5, Resolve 5, Wits 6, Panache 5
Modifications: Oars (1), Prow Ram (1), Lucky (3),
Flaws: None
Draft: 5
Crew: 5
Cargo: 5



----- Original Message -----
From: "Dana DeVries" <dana@...>
To: <7thSeaGamingAide@yahoogroups.com>
Sent: Wednesday, April 11, 2001 1:49 PM
Subject: 7th Sea Gaming Aide help


> another question : i know that there were rpg stats for the ccg vessels
> online somewhere.  does anybody know where they are?  wanted to do one
> of the newer ccg boats and wanted make it comparable it to the old ones.
>
> -dana
>
> Community email addresses:
>   Post message: 7thSeaGamingAide@onelist.com
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>
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>
>

#990 From: Dana DeVries <dana@...>
Date: Wed Apr 11, 2001 5:49 pm
Subject: help
dana@...
Send Email Send Email
 
another question : i know that there were rpg stats for the ccg vessels
online somewhere.  does anybody know where they are?  wanted to do one
of the newer ccg boats and wanted make it comparable it to the old ones.

-dana

#989 From: Dana DeVries <dana@...>
Date: Wed Apr 11, 2001 4:19 pm
Subject: RE: 7th Sea Gaming Aide help requested
dana@...
Send Email Send Email
 
could be.  that's one of the books i don't have.
:(

> -----Original Message-----
> From: Scott Keyes [mailto:Scottmk@...]
> Sent: Wednesday, April 11, 2001 12:05 PM
> To: 7thSeaGamingAide@yahoogroups.com
> Subject: Re: 7th Sea Gaming Aide help requested
>
>
> Dana in reply to your post I think your thinking about the
> Die Kernitze.
> Sigh I know I spelled that wrong.  It is just a one time
> mention of it and
> is easy to over look I don't have my books with me at work so
> I can't give
> you a page number to refrence.
>
> Scott
>
>
> > HELP
> >
> > i find myself in desperate need to know about a "mechanical man"
> > i know that i've heard mention of it in 7th sea, but i
> don't remember
> > where or anything about it.  i've looked through my stuff, so it
> > must be in one of the few books i don't have.  can anyone give me
> > the rundown on this?
> >
> > -dana
>
>
>
> Community email addresses:
>   Post message: 7thSeaGamingAide@onelist.com
>   Subscribe:    7thSeaGamingAide-subscribe@onelist.com
>   Unsubscribe:  7thSeaGamingAide-unsubscribe@onelist.com
>   List owner:   Wandering_Knight@...
>
> Shortcut URL to this page:
>   http://www.onelist.com/community/7thSeaGamingAide
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

#988 From: "Scott Keyes" <Scottmk@...>
Date: Wed Apr 11, 2001 4:05 pm
Subject: Re: 7th Sea Gaming Aide help requested
Scottmk@...
Send Email Send Email
 
Dana in reply to your post I think your thinking about the Die Kernitze.
Sigh I know I spelled that wrong.  It is just a one time mention of it and
is easy to over look I don't have my books with me at work so I can't give
you a page number to refrence.

Scott


> HELP
>
> i find myself in desperate need to know about a "mechanical man"
> i know that i've heard mention of it in 7th sea, but i don't remember
> where or anything about it.  i've looked through my stuff, so it
> must be in one of the few books i don't have.  can anyone give me
> the rundown on this?
>
> -dana

#987 From: Dana DeVries <dana@...>
Date: Wed Apr 11, 2001 4:07 pm
Subject: LUMINARY
dana@...
Send Email Send Email
 
I'd recommend that everyone check out a new feature of
Revenant's 7th Sea web site http://www.revenants7th.com/index.htm.
they've set up an in-character Theahan newspaper.  it's
pretty cool.

-dana

#986 From: Dana DeVries <dana@...>
Date: Wed Apr 11, 2001 2:18 pm
Subject: help requested
dana@...
Send Email Send Email
 
HELP

i find myself in desperate need to know about a "mechanical man"
i know that i've heard mention of it in 7th sea, but i don't remember
where or anything about it.  i've looked through my stuff, so it
must be in one of the few books i don't have.  can anyone give me
the rundown on this?

-dana

#985 From: Mark Woodward <mwood@...>
Date: Tue Apr 10, 2001 6:59 pm
Subject: Re: Cathay
mwood@...
Send Email Send Email
 
From: Dana  DeVries <dana@...>
> > Also on one  Lo5R site (i
> > cant remember which) there is a reference to one Jeremiah
> > Berek
>
> before 7th sea was started, Jeremiah Berek was mentioned as
> a gaijin who had traveled from the far west to rokugan.
> could be that john wick just liked the name.

That material is apocrypha anyway, it was initial promotional material
for L5R but the Gaijin aspect did not make it into the eventual game. It
originally had a far more 'Shogun' feel of the encrouchment of the
western powers.

> >  Add to that the fact that a friend of mine downloaded an
> > officially approved Scenario which involved Scorpion Ninja
> > and 7th Sea Characters and you can see why I think AEG are
> > dissembling
>
> i will admit that I am not an official aeg guy and it could
> be hidden behind the wall of flame.  doesn't seem right
> though.

While there has been a few fan-based adventures and rules, I am not
aware of any official material on the area. Basically if it is not in a
AEG published book or on the AEG websites I would take material with a
heavy dose of salt. Even pseudo-official sites like the R&C one for 7th
Sea and all the old Clan Site for L5R do not count as canon, they can
only reprint AEG material and not create their own that directly affects
the games.

Your faithful servant,

Mark
====

Sir Marcus Saint-Claire
Senior Knight of the Rose & Cross

#984 From: Dana DeVries <dana@...>
Date: Mon Apr 9, 2001 6:51 pm
Subject: RE: 7th Sea Gaming Aide Re: Cathay
dana@...
Send Email Send Email
 
>          If the powers that be have declared that Lo5R and
> 7th Sea are on seperate worlds why have I heard rumors that
> Akodo Kage is a Member of the NOM.

Kage is a member of the Kolat, which is a similiar group of
super secret manipulaters who are guiding the future of the
world.

> Also on one  Lo5R site (i
> cant remember which) there is a reference to one Jeremiah
> Berek

before 7th sea was started, Jeremiah Berek was mentioned as
a gaijin who had traveled from the far west to rokugan.
could be that john wick just liked the name.

>  Add to that the fact that a friend of mine downloaded an
> officially approved Scenario which involved Scorpion Ninja
> and 7th Sea Characters and you can see why I think AEG are
> dissembling

i will admit that I am not an official aeg guy and it could
be hidden behind the wall of flame.  doesn't seem right
though.

i'd love to see the scenario though.  where did he get it?


-dana

#983 From: "wellard" <Wellard@...>
Date: Mon Apr 9, 2001 6:33 pm
Subject: Re: 7th Sea Gaming Aide Re: Cathay
Wellard@...
Send Email Send Email
 
Mark,
          If the powers that be have declared that Lo5R and 7th Sea are on
seperate worlds why have I heard rumors that Akodo Kage is a Member of the NOM.
Also on one  Lo5R site (i cant remember which) there is a reference to one
Jeremiah Berek and that was before 7th Sea came out then there are the gaijin
known as the Gobanin(O'Bannon?)mentioned in the Way of the Minor Clans
  Add to that the fact that a friend of mine downloaded an officially approved
Scenario which involved Scorpion Ninja and 7th Sea Characters and you can see
why I think AEG are dissembling If anyone else has seen connections I would like
to know

                                                                 Wellard
                                                                      aka Cormac
McGinnis
                                                                              All
Avalon Middleweight Champion


[Non-text portions of this message have been removed]

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