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Messages 1415 - 1444 of 2087   Oldest  |  < Older  |  Newer >  |  Newest
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1415
I've posted the rules to Pyramid Chess in the Files section of this Group. It is a "simple" 3D Chess game utilizing a standard set of chessmen(with additional...
interrupt27
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Dec 2, 2003
3:42 pm
1416
Hi Larry! ... [snip] ... OK, sorry ... Than I did misunderstand you. ... And I did grant everyone his personal opinion, I just ointed out that there are other...
Jens Meder
jens.meder@...
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Dec 7, 2003
9:38 am
1417
One of the major hindrances to 3D Chess play is obtaining the proper playing field. Here is a simple solution for those who don't have a lot of money to spend...
interrupt27
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Dec 7, 2003
8:46 pm
1418
A while back I announced the formation of a development team titled "The New 3D Chess Project". Its goal was to create a unique 3D Chess game. All members of...
interrupt27
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Dec 22, 2003
11:19 am
1419
Been very quiet lately. James Trimm...
chessin3d
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Jan 2, 2004
4:17 am
1420
in support of quad-planar 3-D designs _____________________________________ My first impulse to build a board suitable for playing a 3-D chess variant was to...
Derek Nalls
omegamani
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Jan 3, 2004
8:54 am
1421
Recently Derek and I have discussed this topic of the power of the 3D piece. He thought that this might be a good line of discussion for the Group. Everyone...
interrupt27
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Jan 3, 2004
10:38 pm
1422
I like the solution DeAgustino came up with in his Millenium* Chess rules. These rules give both the Rook, Queen and King a "sliding" move identical to that of...
James Trimm
jstrimm
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Jan 3, 2004
10:45 pm
1423
Even allowing the 3D Queen to have orthogonal, diagonal AND triagonal slides does not equate it to the power, basic territorial control, of its 2D counterpart....
interrupt27
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Jan 4, 2004
2:07 am
1424
The mathematical laws governing the density of the attack power of chess pieces (of unlimited range with straight line movement) with distance are virtually...
Derek Nalls
omegamani
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Jan 4, 2004
5:50 am
1425
the expectation that 3D pieces have the same general value as they did in 2D is an artificial expectation ... 3D is what it is ... i've played a lot of 8x8x8...
Ray E. Bornert II
ray.bornert@...
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Jan 4, 2004
6:45 am
1426
no need for a piece that powerful ... any queen on a 3D8 board is a secondary target and you take great care in guarding her until the endgame ... From:...
Ray E. Bornert II
ray.bornert@...
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Jan 4, 2004
6:47 am
1427
... did ... they ... Yes, but consider this. What if a Rook-type piece had, in addition to its orthogonal slide, the ability to capture all adjacent cells at ...
interrupt27
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Jan 4, 2004
3:12 pm
1428
all interesting ideas, no doubt. because there is a near infinite supply of exotic 3D pieces with exotic move mechanics i usually get lost in the...
Ray E. Bornert II
ray.bornert@...
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Jan 4, 2004
5:08 pm
1429
everyone, if you or anyone you know needs/wants a custom 3DX board (any number of levels) you can find them here: ...
Ray E. Bornert II
ray.bornert@...
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Jan 4, 2004
6:50 pm
1430
... <ray.bornert@h...> wrote: "the 8x8x8 board has been criticized in this forum because of the percieved 'complexity'. and the criticism is from those that...
interrupt27
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Jan 4, 2004
8:18 pm
1431
very good comments, i'll have to disagree with you on the 3D rook thing. i've played a lot 3D8 and i can honestly tell you that the game would lose great value...
Ray E. Bornert II
ray.bornert@...
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Jan 4, 2004
8:45 pm
1432
... <ray.bornert@h...> wrote: "what about piece(s) that move next to the 'typhiod-mary-tower' do they die? what about pieces that begin the game adjacent to...
interrupt27
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Jan 4, 2004
11:02 pm
1433
Here's an idea for a non-complex 3D piece: it can step to any vacant adjacent cell and cannot be captured. This piece would be merely an obstacle on the 3D...
interrupt27
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Jan 5, 2004
12:09 am
1434
As a purely existential theorem, mathematically valid yet not explicitly proven, ALL of the infinite chess variants which can be invented (including those...
Derek Nalls
omegamani
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Jan 5, 2004
12:23 am
1435
I agree that a 3D game will often take more moves than a 2D game. But what would be considered a "good" number of turns? 100? 200? 300? 400?? But another...
interrupt27
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Jan 5, 2004
12:49 am
1436
"I agree that a 3D game will often take more moves than a 2D game. But what would be considered a "good" number of turns? 100? 200? 300? 400?" ___________ ...
Derek Nalls
omegamani
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Jan 5, 2004
4:16 am
1437
As a game-winning objective, occupying a single square (in 2-D) or cube (in 3-D) within enemy territory is congruent to checkmating or capturing a single,...
Derek Nalls
omegamani
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Jan 5, 2004
4:16 am
1438
An immobile "King" would definitely ease the number of pieces necessary to effect a mate. What about a "King" that loses mobility as the game progresses. For ...
interrupt27
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Jan 5, 2004
5:12 am
1439
Robert Koernke Sr. passed away Frinday night Jan 2nd. He created Quadlevel in 1970, then just called 3 dimensional chess in Ann Arbor, Michigan at that time....
Robert Koernke Jr.
robertkjr3d
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Jan 5, 2004
9:30 pm
1440
Note- The following is an excerpt from a recent message from Derek Nalls to L. Lynn Smith. My wild speculations may be of interest to some. To be sure, no...
Derek Nalls
omegamani
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Jan 6, 2004
2:18 am
1441
Sorry to hear of your loss. I'll bet he was happy having someone so close to carry on his creation. Peace, Doug...
Doug Keenan
dougkeenan
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Jan 6, 2004
2:33 am
1442
a 3D8 game will take at least 200 moves probably 300 or more. i cannot prove it yet but i believe it takes 6 rooks and a king to force mate on an open 3D8...
Ray E. Bornert II
ray.bornert@...
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Jan 6, 2004
10:57 pm
1443
derek, i do not know exactly how you extrapolated from 40-75 moves for a 2D game to your 100-200 moves, but whatever you used is not a correct extrapolation...
Ray E. Bornert II
ray.bornert@...
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Jan 6, 2004
11:01 pm
1444
my condolences ... From: Robert Koernke Jr. [mailto:robertkjr@...] Sent: Monday, January 05, 2004 16:34 To: 3-d-chess@yahoogroups.com Subject:...
Ray E. Bornert II
ray.bornert@...
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Jan 6, 2004
11:03 pm
Messages 1415 - 1444 of 2087   Oldest  |  < Older  |  Newer >  |  Newest
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