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Re: Hanging Attack Boards in ST3D Chess   Message List  
Reply | Forward Message #2058 of 2087 |
Re: Hanging Attack Boards in ST3D Chess

But this one I will address to Ken.

Culling is not an evolutionary tactic but a societal one.

XiangQi and Shogi are the most popular games in the World. Though
the Mad Queen variant is popular among Westerners, this is not the
case in the East. And they have more players of their particular
variants. And, just like Westerners with XiangQi and Shogi, not all
of them are familiar with the Mad Queen variant.

And it has only been in the last century that the Mad Queen variant
has been considered as standard form of play in the West. Whereas,
XiangQi and Shogi has had several centuries of common play.

Zillions is not a set of rules for ST3D Chess, but a gaming system.

When I first played ST3D Chess there were no available playing
fields. And the construction of such was beyond my talents at the
time. So my early play occurred on a 2D representation of the field.

I have included these graphics at this site. Active attack boards
can be denoted with a token(Go stones are nice).

And since rulesets were not available, fans were forced to develop
our own. Fortunately, at the time, I was in the service and there
were many who were interested in wargames. In fact, D&D had just
been published and was all the rage.

I have stated earlier that the concept of "hanging attack boards"
came from the wording in the Star Fleet Manual. This being "MOVABLE
ATTACK BOARDS(A)(4)(24 POSSIBLE POSITIONS)". Whether or not this was
the intention of Franz Joseph, the concept of "hanging attack
boards" was developed and incorporated into playable rulesets which
included "24 possible positions".

I have never insisted that anyone else must adhere to the concept
of "hanging attack boards". In fact, several of my own rulesets can
be applied to those fields which do not allow for "hanging attack
boards". I have even given ideas on how to utilize the rules
for "hanging attack boards" with these fields, and incuding ways of
modifying these field to accept "hanging attack boards" or using
tokens to denote these potential positions.

As to the difficulty of maneuvering such attack boards in the real-
world, the players need only un-load the target attack board, move
it and then re-load it. Not really that difficult.

But at this point, there is not readily available commercial ST3D
sets. So most players are confined to either constructing their own
or utilizing computer programs.

I have also never made the statement that ST3D Chess was either the
best or perfect 3D game. Only that the playing field offers some
interesting dynamics to 3D play.

Ken, you might check out The Chess Variants Page site. Chess is a
living game, constantly evolving. Yes, there are many games which do
not appeal to each and every player. But this does not mean that
they do not contribute to the evolution of the game. Even bad ideas
can give rise to better ones.

And just like the flavors of ice cream, some may not like a
particular one. But do they have the right to deny others their
choice? And they are not require to sample such themselves.

If you do not like "hanging attack boards", you are not required to
play utilizing them. Because this is where your argument arrives, it
is simply a personal opinion, subjective not objective.





Mon Oct 20, 2008 12:47 am

interrupt27
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Message #2058 of 2087 |
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I put a DVD screencap ("Beyond Antares") in the ST3D folder. Here's a link: http://games.ph.groups.yahoo.com/group/3-d-chess/photos/view/5b0c?b=29 FWIW I see...
Doug Keenan
dougkeenan
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Oct 6, 2008
10:56 pm

... b=29 ... Neutral Board that almost overlap to the camera. ... with the girl's palm (assumed resting on the table). ... angle. ... One of the reasons that I...
interrupt27
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Oct 7, 2008
2:21 am

Unfortunally I attend this group via e-mail. So I've forgotten my ID and my password and can't watch the screenshoot of Doug Keenan. But I have a friend who...
Jens Meder
jens.meder@...
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Oct 11, 2008
3:38 pm

... To my knowledge, noone has yet attempted to gather the positions of the pieces on the field. I believe such efforts would be moot, for several reasons....
Ken Dayson
companiahill
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Oct 17, 2008
7:35 pm

... For ... simultaneously ... of ... main ... episode ... framegrabs. ... thread ... (seemingly ... The reason for collecting such data is to neither 'prove' ...
interrupt27
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Oct 17, 2008
8:22 pm

... Well sure, you can invent all the "variants" you want. If that's what really floats your boat, go ahead and meticulously analyze the placement and...
Ken Dayson
companiahill
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Oct 18, 2008
3:09 am

Evolution is a messy business. And those who fail to adapt are not worthy of survival. This site has seen a serious decrease in activity lately, and I had ...
interrupt27
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Oct 18, 2008
6:38 am

... Evolution works through the paired actions of mutation *and* selection. As new variations come into existence, their suitability is tested. Those that...
Ken Dayson
companiahill
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Oct 19, 2008
7:59 pm

But this one I will address to Ken. Culling is not an evolutionary tactic but a societal one. XiangQi and Shogi are the most popular games in the World. Though...
interrupt27
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Oct 20, 2008
12:47 am

Also, for a generic notation system for the ST3D playing field check out the NotationST3DChess.txt in the Files section of this Group. It is located in the...
interrupt27
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Oct 20, 2008
4:47 am

Larry (interrupt), you should read the mails of Ken Dayson more carefully. He did none of the thing you accuse him. He did a very fine analysis on the suspect...
Jens Meder
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Oct 19, 2008
9:59 pm

Jens, You might re-read my posting. I did not accuse Ken of anything. In fact, I did not mention any names. ... none of the ... of 3D board ... Instead of ... ...
interrupt27
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Oct 19, 2008
10:17 pm

I appreciate your point, but for the record Parmen is not a ruleset any more than ChessMaster or Fritz is. Where it differs from an established variant is a...
Doug Keenan
dougkeenan
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Oct 19, 2008
8:06 pm
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