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18xx · Railway Board Games based on 1829, 1830
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Messages 8729 - 8758 of 21462   Oldest  |  < Older  |  Newer >  |  Newest
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8729
As I can see it, destination rule in different 18xx games (also 56, 26 at least) is a way to assure that railroads are developed as possible according to their...
Alessandro Lala
ale_greenskid
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Sep 1, 2003
8:47 pm
8730
... back ... I would refer you to message 3163 from December 3, 2000 in the archive for some good ones. I have played a couple of them and liked them for a...
marktderrick
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Sep 1, 2003
11:32 pm
8731
I found the following a while back. I don't remember if it was on this Yahoo Site, or on the internet. But we've found it fun from time to time. We...
Jeff Heuer
jheuer7
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Sep 2, 2003
1:42 am
8732
... ISTM that if you eliminate the destination runs, you're pretty much playing 1830. Nothing wrong with that, it just isn't 1870. Stock redemption and price...
John David Galt
john_david_galt
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Sep 3, 2003
12:45 am
8733
In a message dated 03/09/03 01:48:08 GMT Daylight Time, ... I suspect this reflects an over-pessimistic world-view. The first part may well be largely true,...
Maisnestce@...
maisnestce
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Sep 3, 2003
8:22 am
8734
... I don't see how that would speed up the game, especially if you don't reduce the bank. Speeding up the game wouild be better accomplished by removing one...
George W. Harris
georgewharri...
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Sep 3, 2003
9:04 pm
8735
... I still do not quite understand why it takes certain groups so long to play 1870. We can play it in 5-6 hours, routinely. Less if we look at the postions...
robin barbehenn
rbarbehenn
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Sep 3, 2003
9:38 pm
8736
You don't need to remove the trains. Try 'pushing' them instead. In our games it is rare for the 2s to operate more than two or three times. The purchase of...
Mike Massullo
mikemassullo
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Sep 3, 2003
9:40 pm
8737
... Maybe for your group. In ours, all the companies have long since been started and everyone is at share limit. This is another reason that no one ever...
John David Galt
john_david_galt
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Sep 3, 2003
10:31 pm
8738
Try keeping a company in the yellow and then see what happens. Mike Massullo ... From: John David Galt [mailto:jdg@...] Sent: September...
Mike Massullo
mikemassullo
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Sep 3, 2003
10:57 pm
8739
... That is probably because you are all playing 1830 on an 1870 map. The certificate limit is very suggestive of the proper strategy. There should be at...
robin barbehenn
rbarbehenn
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Sep 3, 2003
11:26 pm
8740
On page 6 the rules say "..a single certificate can represent 5%, 10%, or 20% ownership." On page 25 the rules say "If more than ten CGR certificates are...
Roberto Ullfig
horatiofiona
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Sep 4, 2003
3:18 am
8741
In message <bj66eo+1d8s@eGroups.com>, Roberto Ullfig <robo99@...> writes ... I think they are both correct. If ten or fewer CGR certificates are...
Nick Wedd
nick@...
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Sep 4, 2003
8:52 am
8742
... work) to ... (Or, ... don't ... them ... and ... why ... the ... problems. ... I actually do reissue stock in 1870 and find it useful. since there is...
jkweiss2
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Sep 4, 2003
12:45 pm
8743
In a message dated 04/09/03 09:54:05 GMT Daylight Time, nick@... ... The second rules statement is correct. The first one, though, isn't, or at ...
Maisnestce@...
maisnestce
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Sep 4, 2003
12:50 pm
8744
In a message dated 04/09/03 04:20:30 GMT Daylight Time, robo99@... ... Nick Wedd, in his later reply, is pretty much right. If you have a company ...
Maisnestce@...
maisnestce
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Sep 4, 2003
12:52 pm
8745
(Sorry for my Engish, I am french) When I palyed 1830 I made a mistake : the coporate could by only one train per turn. The start is more long nobody want to...
Axel BROCHARD
axelbrochard
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Sep 4, 2003
3:47 pm
8746
... An alternative that does not have the "poisoned 2" effect so much is that a company cannot buy 2 trains of the same type, but can buy say a 2 and a 3. Noel...
Noel Leaver
noelleaver
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Sep 4, 2003
4:12 pm
8747
Hi all. These last two days I had to attend a training course in Hamburg. I posted a message on this list a week ago to call for players in that area. Volker...
Taton Frederic
ftaton
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Sep 4, 2003
8:16 pm
8748
... The fact that unsold shares pay the treasury is a huge factor in 1870. ... Because it would enable the player who starts the most profitable early company...
Mike Schneider
mike18xx
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Sep 5, 2003
4:16 am
8749
I agree the Moderator speeds things up, but I don't like using it. I like the paper in my hands and I can also easily tell who owns what at a glance around...
Chris Kolenda
cgkolenda
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Sep 5, 2003
5:22 am
8750
... Which you always do if it's worth it. The way things are now, the advantage still exists but requires negotiation (which is a bug, not a feature, in any...
John David Galt
john_david_galt
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Sep 5, 2003
5:55 am
8751
... Huh? In my games, people go out of their way to avoid giving an opponent an abundance of shares in a single corporation. We wait until they don't have the...
Jason Gische
jgische
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Sep 5, 2003
7:38 pm
8752
If negotiation is a bug, then most games are flawed or is it the negotiators? If you don't like negotiating I suggest you don't do it, but you might find...
Mike Massullo
mikemassullo
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Sep 5, 2003
7:56 pm
8753
... the ... Assume ... the ... might ... company ... probably been ... stressed. If ... you decide ... buy a ... this company, and ... the game ... probably...
Roberto Ullfig
horatiofiona
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Sep 6, 2003
2:59 am
8754
... Leaving aside the open-ended vagary of "worth it", there are oodles of reasons not to price-protect: 1. PPing would prevent you from opening a new company....
Mike Schneider
mike18xx
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Sep 6, 2003
9:52 am
8755
... Reasons to toss out shares even when you know they'll be covered: 1. You own 30% of a another's front-runner, and by selling one share to the president...
Mike Schneider
mike18xx
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Sep 6, 2003
10:23 am
8756
... Wrong. Early dominating negotiations can be made to gain a 50% winning probability because neither of the two players knows whether he will be first or...
Robert Jasiek
z51413
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Sep 6, 2003
2:32 pm
8757
... They may be made and they are useless if the design is good. See earlier threads for that topic. -- robert jasiek...
Robert Jasiek
z51413
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Sep 6, 2003
2:37 pm
8758
... A total shut-out of the other player may be possible in a 3-player game, but it's probably not possible in a 4+ player; hence a negotiation between two...
Mike Schneider
mike18xx
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Sep 6, 2003
10:28 pm
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