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18xx · Railway Board Games based on 1829, 1830
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Messages 14022 - 14051 of 21554   Oldest  |  < Older  |  Newer >  |  Newest
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14022
Hi Fred, I would be glad to visit you but unfortunately I will not have any time in July. But if possible I will visit you before November. Thank you for the...
Michael Brünker
michael_brue...
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Jun 1, 2005
5:34 pm
14023
... Oooops! Of course, I meant "from 11:00 AM" (not pm !). The rest does not change. Fred...
Frederic Taton
ftaton
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Jun 1, 2005
6:30 pm
14024
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the 18xx group. File : /David Hecht...
18xx@yahoogroups.com
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Jun 2, 2005
2:04 am
14025
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the 18xx group. File : /David Hecht...
18xx@yahoogroups.com
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Jun 2, 2005
2:05 am
14026
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the 18xx group. File : /David Hecht...
18xx@yahoogroups.com
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Jun 2, 2005
2:06 am
14027
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the 18xx group. File : /David Hecht...
18xx@yahoogroups.com
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Jun 2, 2005
2:07 am
14028
Many thanks to those who contributed to the revised version, and a special thanks to Steve Thomas for his heroic efforts. Sevareid's Law: "The chief cause of...
David G.D. Hecht
dhecht05
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Jun 2, 2005
2:11 am
14029
In our playing today, we were confused as to why the relationship between hexes and their allowed tile placements/upgrades wasn't clearer. The Copenhagen...
Randy Shipp
randyshipp
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Jun 2, 2005
5:20 am
14030
... It's basically a spot of confusion about just what the right markings are. Oslo and Helsinki take an unmarked tile in yellow, and Y tiles in green and ...
Maisnestce@...
maisnestce
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Jun 2, 2005
8:58 am
14031
... From: "Randy Shipp" <randyshipp@...> To: <18xx@yahoogroups.com> Sent: Thursday, June 02, 2005 1:20 AM Subject: Re: [18xx] Updated 18Scan files are...
David G.D. Hecht
dhecht05
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Jun 2, 2005
12:36 pm
14032
David, While reading the (new) rules it dawns upon me that we might had misinterpreted the effect of tokens on the 4D train revenue. In 4.5.5, last bullet:...
Erik Vos
evos237
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Jun 2, 2005
7:39 pm
14033
Good point. Now the Kiruna case is reasonably clear: Kiruna, being a town, is ignored by 5E and 4D trains (Steve rephrased this, but that's what I intended). ...
David G.D. Hecht
dhecht05
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Jun 2, 2005
7:51 pm
14034
Monday night was another three-player playtest of 18Scan. Two of the players had played before, and the third had read the rules very thoroughly. I'm pleased...
Michael Tsuk
tsuk1964
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Jun 2, 2005
11:50 pm
14035
... In our recent three player game, I found myself in a very deep hole late in the game...somehow, I was always one turn too late when the trains broke, and...
Randy Shipp
randyshipp
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Jun 3, 2005
12:29 am
14036
Delighted you're delighted, Michael! :-) Thanx for the excellent report! :-) ... From: "Michael Tsuk" <michael.tsuk@...> To: <18xx@yahoogroups.com> Sent:...
David G.D. Hecht
dhecht05
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Jun 3, 2005
1:36 am
14037
One of my design goals is to assure the possibility of coming from behind. I'm pleased to see that the possibility exists even in such a small game, where it's...
David G.D. Hecht
dhecht05
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Jun 3, 2005
1:37 am
14038
... Just so. 5E and 4D trains can go to Kiruna, but doing so has no effect on the route value. So the only reason to do so is if you're running two 5E/4D ...
Maisnestce@...
maisnestce
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Jun 3, 2005
8:25 am
14039
... There's a similar headache in 1846, which offers double and even triple rises, too. In most games, withholding to buy extra trains is usually ...
Maisnestce@...
maisnestce
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Jun 3, 2005
8:39 am
14040
... From: <Maisnestce@...> To: <18xx@yahoogroups.com> Sent: Friday, June 03, 2005 4:34 AM Subject: Re: [18xx] 18Scan Playtest Report #2 ... True, but--even...
David G.D. Hecht
dhecht05
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Jun 3, 2005
11:30 am
14041
... And 1825 offers 2x, 3x & 4x jumps in revenue. Plus a more generous single-step rise (you only need 50% of the current stock price to raise one step)....
Joe Casadonte
joecasadonte
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Jun 3, 2005
1:17 pm
14042
... Personally I like it, for the simple reason that it makes stock prices a bit less predictable. And it's a little bit more realistic; a low value company...
mcvmcv@...
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Jun 3, 2005
1:27 pm
14043
... While it's certainly true that 1870 often sees more than one train per company at the end, I suspect you have the causality backwards. The certificate ...
Maisnestce@...
maisnestce
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Jun 3, 2005
3:28 pm
14044
... You have, perhaps inadvertantly, one of the most important aspects of 1870. Judging when the bank will break is a very important skill. But a lot of it...
robin barbehenn
rbarbehenn
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Jun 3, 2005
4:31 pm
14045
(I'm sure this question's been answered before, but I couldn't find it in the group archives) Folks. I'm trying to load the old (as in: from floppy disks)...
Junu Kim
ibabandits
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Jun 3, 2005
5:00 pm
14046
Whoops, I just found the info in the resources. Sorry 'bout that. :) ... it...
Junu Kim
ibabandits
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Jun 3, 2005
5:02 pm
14047
... From: <Maisnestce@...> To: <18xx@yahoogroups.com> Sent: Friday, June 03, 2005 11:27 AM Subject: Re: [18xx] 18Scan Playtest Report #2 ... Well...I can...
David G.D. Hecht
dhecht05
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Jun 3, 2005
7:36 pm
14048
Ooh, the suspense is killing me ... game I ... trains ... generally ... train per ... The ... certificates, ... Such a ... money is, ... withhold to ... Unless...
krantzr2000
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Jun 3, 2005
8:10 pm
14049
... From: "krantzr2000" <rdk@...> To: <18xx@yahoogroups.com> Sent: Friday, June 03, 2005 4:09 PM Subject: [18xx] Re: 18Scan Playtest Report #2 ... ...
David G.D. Hecht
dhecht05
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Jun 3, 2005
8:14 pm
14050
... My distaste for 1870 stems, not from stagnation in the green phase, but stagnation in the grey phase. In, say, 1830, once everyone is at or near ...
Maisnestce@...
maisnestce
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Jun 4, 2005
9:03 am
14051
... That kind of late game optimisation happens in almost every game, in my experience. mcv....
mcvmcv@...
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Jun 4, 2005
9:21 am
Messages 14022 - 14051 of 21554   Oldest  |  < Older  |  Newer >  |  Newest
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